minecraft server init
This commit is contained in:
183
config/bloodmagic/bloodmagic.cfg
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183
config/bloodmagic/bloodmagic.cfg
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# Configuration file
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##########################################################################################################
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# blacklist
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#--------------------------------------------------------------------------------------------------------#
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# Blacklist options for various features
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##########################################################################################################
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blacklist {
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# Stops listed blocks and entities from being teleposed.
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# Use the registry name of the block or entity. Vanilla objects do not require the modid.
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# If a block is specified, you can list the variants to only blacklist a given state.
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S:teleposer <
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bedrock
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mob_spawner
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>
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# Stops listed blocks from being transposed.
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# Use the registry name of the block. Vanilla blocks do not require the modid.
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S:transposer <
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bedrock
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mob_spawner
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>
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# Stops the listed entities from being used in the Well of Suffering.
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# Use the registry name of the entity. Vanilla entities do not require the modid.
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S:wellOfSuffering <
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farmingforblockheads:merchant
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>
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Settings that only pertain to the client
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##########################################################################################################
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client {
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# Always render the beams between routing nodes.
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# If disabled, the beams will only render while the Node Router is held.
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B:alwaysRenderRoutingLines=false
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# Completely hide spectral blocks from view.
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# If disabled, a transparent block will be displayed.
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B:invisibleSpectralBlocks=true
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# When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.
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# If disabled, it will behave identically to the default hotbar.
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B:sigilHoldingSkipsEmptySlots=false
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}
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##########################################################################################################
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# compat
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#--------------------------------------------------------------------------------------------------------#
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# Compatibility settings
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##########################################################################################################
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compat {
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# The display mode to use when looking at a Blood Altar.
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# ALWAYS - Always display information.
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# SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.
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# SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory.
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# Valid values:
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# ALWAYS
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# SIGIL_HELD
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# SIGIL_CONTAINED
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S:wailaAltarDisplayMode=SIGIL_HELD
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# Enables extra information to be printed to the log.
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B:enableAPILogging=false
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# Enables extra information to be printed to the log.
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# Warning: May drastically increase log size.
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B:enableDebugLogging=false
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# Enables tier 6 related registrations. This is for pack makers.
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B:enableTierSixEvenThoughThereIsNoContent=true
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# Enables extra information to be printed to the log.
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# Warning: May drastically increase log size.
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B:enableVerboseAPILogging=false
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}
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rituals {
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B:ritualAltarBuilder=true
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B:ritualAnimalGrowth=true
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B:ritualArmourEvolve=true
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B:ritualContainment=true
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B:ritualCrushing=true
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B:ritualCrystalHarvest=true
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B:ritualCrystalSplit=true
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B:ritualDowngrade=true
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B:ritualEllipsoid=true
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B:ritualExpulsion=true
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B:ritualFeatheredKnife=true
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B:ritualFelling=true
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B:ritualForsakenSoul=true
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B:ritualFullStomach=true
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B:ritualGreenGrove=true
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B:ritualHarvest=true
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B:ritualInterdiction=true
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B:ritualJumping=true
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B:ritualLava=true
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B:ritualMagnetic=true
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B:ritualMeteor=true
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B:ritualPlacer=true
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B:ritualPortal=true
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B:ritualPump=true
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B:ritualRegeneration=true
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B:ritualSpeed=true
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B:ritualSuppression=true
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B:ritualUpgradeRemove=true
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B:ritualWater=true
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B:ritualWellOfSuffering=true
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B:ritualZephyr=true
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imperfect {
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B:imperfectRitualNight=true
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B:imperfectRitualRain=true
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B:imperfectRitualResistance=true
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B:imperfectRitualZombie=true
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}
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}
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##########################################################################################################
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# values
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#--------------------------------------------------------------------------------------------------------#
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# Value modifiers for various features
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##########################################################################################################
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values {
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# Amount of LP the Coat of Arms should provide for each damage dealt.
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# Min: 0
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# Max: 100
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I:coatOfArmsConversion=20
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# Amount of LP the Sacrificial Dagger should provide for each damage dealt.
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# Min: 0
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# Max: 10000
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I:sacrificialDaggerConversion=100
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# Declares the amount of LP gained per HP sacrificed for the given entity.
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# Setting the value to 0 will blacklist it.
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# Use the registry name of the entity followed by a ';' and then the value you want.
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# Vanilla entities do not require the modid.
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S:sacrificialValues <
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villager;100
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slime;15
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enderman;10
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cow;100
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chicken;100
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horse;100
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sheep;100
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wolf;100
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ocelot;100
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pig;100
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rabbit;100
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farmingforblockheads:merchant;0
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>
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# Will rewrite any default meteor types with new versions.
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# Disable this if you want any of your changes to stay, or do not want default meteor types regenerated.
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B:shouldResyncMeteors=true
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# Should mobs that die through the Well of Suffering Ritual drop items?
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B:wellOfSufferingDrops=true
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}
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44
config/bloodmagic/meteors/diamond.json
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44
config/bloodmagic/meteors/diamond.json
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{
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"catalystStack": {
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"registryName": {
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"domain": "minecraft",
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"path": "diamond_block"
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},
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"meta": 0
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},
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"components": [
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{
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"weight": 50,
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"oreName": "oreIron"
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},
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{
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"weight": 100,
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"oreName": "oreGold"
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},
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{
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"weight": 10,
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"oreName": "oreLapis"
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},
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{
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"weight": 250,
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"oreName": "oreDiamond"
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},
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{
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"weight": 180,
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"oreName": "oreEmerald"
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},
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{
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"weight": 50,
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"oreName": "oreRedstone"
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},
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{
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"weight": 400,
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"oreName": "oreDiamond"
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}
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],
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"explosionStrength": 10.0,
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"radius": 3,
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"maxWeight": 1040,
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"version": 4,
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"cost": 5000000
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}
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48
config/bloodmagic/meteors/gold.json
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48
config/bloodmagic/meteors/gold.json
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{
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"catalystStack": {
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"registryName": {
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"domain": "minecraft",
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"path": "gold_block"
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},
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"meta": 0
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},
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"components": [
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{
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"weight": 200,
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"oreName": "oreIron"
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},
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{
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"weight": 100,
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"oreName": "oreCopper"
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},
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{
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"weight": 60,
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"oreName": "oreTin"
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},
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{
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"weight": 100,
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"oreName": "oreGold"
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},
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{
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"weight": 120,
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"oreName": "oreLapis"
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},
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{
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"weight": 30,
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"oreName": "oreDiamond"
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},
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{
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"weight": 20,
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"oreName": "oreEmerald"
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},
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{
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"weight": 20,
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"oreName": "oreCoal"
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}
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],
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"explosionStrength": 18.0,
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"radius": 6,
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"maxWeight": 650,
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"version": 4,
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"cost": 2500000
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}
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48
config/bloodmagic/meteors/iron.json
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48
config/bloodmagic/meteors/iron.json
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{
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"catalystStack": {
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"registryName": {
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"domain": "minecraft",
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"path": "iron_block"
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},
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"meta": 0
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},
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"components": [
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{
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"weight": 400,
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"oreName": "oreIron"
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},
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{
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"weight": 200,
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"oreName": "oreCopper"
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},
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{
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"weight": 140,
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"oreName": "oreTin"
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},
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{
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"weight": 70,
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"oreName": "oreSilver"
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},
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{
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"weight": 80,
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"oreName": "oreLead"
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},
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{
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"weight": 30,
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"oreName": "oreGold"
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},
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{
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"weight": 60,
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"oreName": "oreLapis"
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},
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{
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"weight": 100,
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"oreName": "oreRedstone"
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}
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],
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"explosionStrength": 15.0,
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"radius": 5,
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"maxWeight": 1080,
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"version": 3,
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"cost": 1000000
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}
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140
config/bloodmagic/rituals.cfg
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140
config/bloodmagic/rituals.cfg
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# Configuration file
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##########################################################################################################
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# rituals
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#--------------------------------------------------------------------------------------------------------#
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# Toggles for all rituals
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##########################################################################################################
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rituals {
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# Enable the altar_builder ritual. [default: true]
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B:altar_builder=true
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# Enable the animal_growth ritual. [default: true]
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B:animal_growth=true
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# Enable the armour_downgrade ritual. [default: true]
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B:armour_downgrade=true
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# Enable the armour_evolve ritual. [default: true]
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B:armour_evolve=true
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# Enable the cobblestone ritual. [default: true]
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B:cobblestone=true
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# Enable the condor ritual. [default: true]
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B:condor=true
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# Enable the containment ritual. [default: true]
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B:containment=true
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# Enable the crushing ritual. [default: true]
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B:crushing=true
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# Enable the crystal_harvest ritual. [default: true]
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B:crystal_harvest=true
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# Enable the crystal_split ritual. [default: true]
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B:crystal_split=true
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# Enable the ellipsoid ritual. [default: true]
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B:ellipsoid=true
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# Enable the eternal_soul ritual. [default: true]
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B:eternal_soul=true
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# Enable the expulsion ritual. [default: true]
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B:expulsion=true
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# Enable the feathered_earth ritual. [default: true]
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B:feathered_earth=true
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# Enable the feathered_knife ritual. [default: true]
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B:feathered_knife=true
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# Enable the felling ritual. [default: true]
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B:felling=true
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# Enable the forsaken_soul ritual. [default: true]
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B:forsaken_soul=true
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# Enable the full_stomach ritual. [default: true]
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B:full_stomach=true
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# Enable the green_grove ritual. [default: true]
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B:green_grove=true
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# Enable the grounding ritual. [default: true]
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B:grounding=true
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# Enable the harvest ritual. [default: true]
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B:harvest=true
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# Enable the interdiction ritual. [default: true]
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B:interdiction=true
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# Enable the jumping ritual. [default: true]
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B:jumping=true
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# Enable the lava ritual. [default: true]
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B:lava=true
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# Enable the magnetism ritual. [default: true]
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B:magnetism=true
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# Enable the meteor ritual. [default: true]
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B:meteor=true
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# Enable the placer ritual. [default: true]
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B:placer=true
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# Enable the portal ritual. [default: true]
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B:portal=true
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# Enable the pump ritual. [default: true]
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B:pump=true
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# Enable the regeneration ritual. [default: true]
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B:regeneration=true
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# Enable the speed ritual. [default: true]
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B:speed=true
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# Enable the suppression ritual. [default: true]
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B:suppression=true
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# Enable the upgrade_remove ritual. [default: true]
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B:upgrade_remove=true
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# Enable the veil_of_evil ritual. [default: true]
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B:veil_of_evil=true
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# Enable the ward_of_sacrosanctity ritual. [default: true]
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B:ward_of_sacrosanctity=true
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# Enable the water ritual. [default: true]
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B:water=true
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# Enable the well_of_suffering ritual. [default: true]
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B:well_of_suffering=true
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# Enable the zephyr ritual. [default: true]
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B:zephyr=true
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imperfect {
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# Enable the night imperfect ritual. [default: true]
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B:night=true
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# Enable the rain imperfect ritual. [default: true]
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B:rain=true
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# Enable the resistance imperfect ritual. [default: true]
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B:resistance=true
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# Enable the zombie imperfect ritual. [default: true]
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B:zombie=true
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}
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}
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|
Reference in New Issue
Block a user