minecraft server init

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2025-07-23 08:37:00 +03:00
commit ccf1f5f4d0
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# Configuration file
##########################################################################################################
# blacklist
#--------------------------------------------------------------------------------------------------------#
# Blacklist options for various features
##########################################################################################################
blacklist {
# Stops listed blocks and entities from being teleposed.
# Use the registry name of the block or entity. Vanilla objects do not require the modid.
# If a block is specified, you can list the variants to only blacklist a given state.
S:teleposer <
bedrock
mob_spawner
>
# Stops listed blocks from being transposed.
# Use the registry name of the block. Vanilla blocks do not require the modid.
S:transposer <
bedrock
mob_spawner
>
# Stops the listed entities from being used in the Well of Suffering.
# Use the registry name of the entity. Vanilla entities do not require the modid.
S:wellOfSuffering <
farmingforblockheads:merchant
>
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Settings that only pertain to the client
##########################################################################################################
client {
# Always render the beams between routing nodes.
# If disabled, the beams will only render while the Node Router is held.
B:alwaysRenderRoutingLines=false
# Completely hide spectral blocks from view.
# If disabled, a transparent block will be displayed.
B:invisibleSpectralBlocks=true
# When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.
# If disabled, it will behave identically to the default hotbar.
B:sigilHoldingSkipsEmptySlots=false
}
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Compatibility settings
##########################################################################################################
compat {
# The display mode to use when looking at a Blood Altar.
# ALWAYS - Always display information.
# SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.
# SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory.
# Valid values:
# ALWAYS
# SIGIL_HELD
# SIGIL_CONTAINED
S:wailaAltarDisplayMode=SIGIL_HELD
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# Enables extra information to be printed to the log.
B:enableAPILogging=false
# Enables extra information to be printed to the log.
# Warning: May drastically increase log size.
B:enableDebugLogging=false
# Enables tier 6 related registrations. This is for pack makers.
B:enableTierSixEvenThoughThereIsNoContent=true
# Enables extra information to be printed to the log.
# Warning: May drastically increase log size.
B:enableVerboseAPILogging=false
}
rituals {
B:ritualAltarBuilder=true
B:ritualAnimalGrowth=true
B:ritualArmourEvolve=true
B:ritualContainment=true
B:ritualCrushing=true
B:ritualCrystalHarvest=true
B:ritualCrystalSplit=true
B:ritualDowngrade=true
B:ritualEllipsoid=true
B:ritualExpulsion=true
B:ritualFeatheredKnife=true
B:ritualFelling=true
B:ritualForsakenSoul=true
B:ritualFullStomach=true
B:ritualGreenGrove=true
B:ritualHarvest=true
B:ritualInterdiction=true
B:ritualJumping=true
B:ritualLava=true
B:ritualMagnetic=true
B:ritualMeteor=true
B:ritualPlacer=true
B:ritualPortal=true
B:ritualPump=true
B:ritualRegeneration=true
B:ritualSpeed=true
B:ritualSuppression=true
B:ritualUpgradeRemove=true
B:ritualWater=true
B:ritualWellOfSuffering=true
B:ritualZephyr=true
imperfect {
B:imperfectRitualNight=true
B:imperfectRitualRain=true
B:imperfectRitualResistance=true
B:imperfectRitualZombie=true
}
}
##########################################################################################################
# values
#--------------------------------------------------------------------------------------------------------#
# Value modifiers for various features
##########################################################################################################
values {
# Amount of LP the Coat of Arms should provide for each damage dealt.
# Min: 0
# Max: 100
I:coatOfArmsConversion=20
# Amount of LP the Sacrificial Dagger should provide for each damage dealt.
# Min: 0
# Max: 10000
I:sacrificialDaggerConversion=100
# Declares the amount of LP gained per HP sacrificed for the given entity.
# Setting the value to 0 will blacklist it.
# Use the registry name of the entity followed by a ';' and then the value you want.
# Vanilla entities do not require the modid.
S:sacrificialValues <
villager;100
slime;15
enderman;10
cow;100
chicken;100
horse;100
sheep;100
wolf;100
ocelot;100
pig;100
rabbit;100
farmingforblockheads:merchant;0
>
# Will rewrite any default meteor types with new versions.
# Disable this if you want any of your changes to stay, or do not want default meteor types regenerated.
B:shouldResyncMeteors=true
# Should mobs that die through the Well of Suffering Ritual drop items?
B:wellOfSufferingDrops=true
}

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{
"catalystStack": {
"registryName": {
"domain": "minecraft",
"path": "diamond_block"
},
"meta": 0
},
"components": [
{
"weight": 50,
"oreName": "oreIron"
},
{
"weight": 100,
"oreName": "oreGold"
},
{
"weight": 10,
"oreName": "oreLapis"
},
{
"weight": 250,
"oreName": "oreDiamond"
},
{
"weight": 180,
"oreName": "oreEmerald"
},
{
"weight": 50,
"oreName": "oreRedstone"
},
{
"weight": 400,
"oreName": "oreDiamond"
}
],
"explosionStrength": 10.0,
"radius": 3,
"maxWeight": 1040,
"version": 4,
"cost": 5000000
}

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{
"catalystStack": {
"registryName": {
"domain": "minecraft",
"path": "gold_block"
},
"meta": 0
},
"components": [
{
"weight": 200,
"oreName": "oreIron"
},
{
"weight": 100,
"oreName": "oreCopper"
},
{
"weight": 60,
"oreName": "oreTin"
},
{
"weight": 100,
"oreName": "oreGold"
},
{
"weight": 120,
"oreName": "oreLapis"
},
{
"weight": 30,
"oreName": "oreDiamond"
},
{
"weight": 20,
"oreName": "oreEmerald"
},
{
"weight": 20,
"oreName": "oreCoal"
}
],
"explosionStrength": 18.0,
"radius": 6,
"maxWeight": 650,
"version": 4,
"cost": 2500000
}

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{
"catalystStack": {
"registryName": {
"domain": "minecraft",
"path": "iron_block"
},
"meta": 0
},
"components": [
{
"weight": 400,
"oreName": "oreIron"
},
{
"weight": 200,
"oreName": "oreCopper"
},
{
"weight": 140,
"oreName": "oreTin"
},
{
"weight": 70,
"oreName": "oreSilver"
},
{
"weight": 80,
"oreName": "oreLead"
},
{
"weight": 30,
"oreName": "oreGold"
},
{
"weight": 60,
"oreName": "oreLapis"
},
{
"weight": 100,
"oreName": "oreRedstone"
}
],
"explosionStrength": 15.0,
"radius": 5,
"maxWeight": 1080,
"version": 3,
"cost": 1000000
}

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# Configuration file
##########################################################################################################
# rituals
#--------------------------------------------------------------------------------------------------------#
# Toggles for all rituals
##########################################################################################################
rituals {
# Enable the altar_builder ritual. [default: true]
B:altar_builder=true
# Enable the animal_growth ritual. [default: true]
B:animal_growth=true
# Enable the armour_downgrade ritual. [default: true]
B:armour_downgrade=true
# Enable the armour_evolve ritual. [default: true]
B:armour_evolve=true
# Enable the cobblestone ritual. [default: true]
B:cobblestone=true
# Enable the condor ritual. [default: true]
B:condor=true
# Enable the containment ritual. [default: true]
B:containment=true
# Enable the crushing ritual. [default: true]
B:crushing=true
# Enable the crystal_harvest ritual. [default: true]
B:crystal_harvest=true
# Enable the crystal_split ritual. [default: true]
B:crystal_split=true
# Enable the ellipsoid ritual. [default: true]
B:ellipsoid=true
# Enable the eternal_soul ritual. [default: true]
B:eternal_soul=true
# Enable the expulsion ritual. [default: true]
B:expulsion=true
# Enable the feathered_earth ritual. [default: true]
B:feathered_earth=true
# Enable the feathered_knife ritual. [default: true]
B:feathered_knife=true
# Enable the felling ritual. [default: true]
B:felling=true
# Enable the forsaken_soul ritual. [default: true]
B:forsaken_soul=true
# Enable the full_stomach ritual. [default: true]
B:full_stomach=true
# Enable the green_grove ritual. [default: true]
B:green_grove=true
# Enable the grounding ritual. [default: true]
B:grounding=true
# Enable the harvest ritual. [default: true]
B:harvest=true
# Enable the interdiction ritual. [default: true]
B:interdiction=true
# Enable the jumping ritual. [default: true]
B:jumping=true
# Enable the lava ritual. [default: true]
B:lava=true
# Enable the magnetism ritual. [default: true]
B:magnetism=true
# Enable the meteor ritual. [default: true]
B:meteor=true
# Enable the placer ritual. [default: true]
B:placer=true
# Enable the portal ritual. [default: true]
B:portal=true
# Enable the pump ritual. [default: true]
B:pump=true
# Enable the regeneration ritual. [default: true]
B:regeneration=true
# Enable the speed ritual. [default: true]
B:speed=true
# Enable the suppression ritual. [default: true]
B:suppression=true
# Enable the upgrade_remove ritual. [default: true]
B:upgrade_remove=true
# Enable the veil_of_evil ritual. [default: true]
B:veil_of_evil=true
# Enable the ward_of_sacrosanctity ritual. [default: true]
B:ward_of_sacrosanctity=true
# Enable the water ritual. [default: true]
B:water=true
# Enable the well_of_suffering ritual. [default: true]
B:well_of_suffering=true
# Enable the zephyr ritual. [default: true]
B:zephyr=true
imperfect {
# Enable the night imperfect ritual. [default: true]
B:night=true
# Enable the rain imperfect ritual. [default: true]
B:rain=true
# Enable the resistance imperfect ritual. [default: true]
B:resistance=true
# Enable the zombie imperfect ritual. [default: true]
B:zombie=true
}
}