minecraft server init

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2025-07-23 08:37:00 +03:00
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# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
#Fri May 09 03:20:46 MSK 2025

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{
"buildcraftlib:base": {
"debugging_is_enabled": {
"boolean": false
},
"debugging_is_shown": {
"boolean": false
},
"ledger.help.is_open": {
"boolean": false
},
"ledger.owner.is_open": {
"boolean": false
}
},
"buildcraftsilicon:all_tables": {
"ledger.power.is_open": {
"boolean": true
}
}
}

114
config/buildcraft/main.cfg Normal file
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# Configuration file
display {
# Should I enable colorblind mode?
B:colorBlindMode=false
# Should all fluid values (Buckets, mB, mB/t) be hidden?
B:hideFluidValues=false
# Should all power values (MJ, MJ/t) be hidden?
B:hidePowerValues=false
# The rotation that items use when travelling through pipes. Set to 'enabled' for full rotation, 'disabled' for no rotation, or 'horizontals_only' to only rotate items when going horizontally.
S:itemRenderRotation=enabled
B:pipes.fluidColourIsBorder=false
# When false laser beams will not be visible while transmitting power without wearing Goggles
B:renderLaserBeams=true
# Should localised strings be displayed in terms of seconds (1 MJ/s) or ticks (20 MJ/t)
S:timeGap=ticks
# Should flowing fluid values be displayed in terms of buckets per second rather than thousandths of a bucket per tick? (B/s vs mB/t)
B:useBucketsFlow=false
# Should static fluid values be displayed in terms of buckets rather than thousandths of a bucket? (B vs mB)
B:useBucketsStatic=false
# Should colours be displayed as their own (or a similar) colour in tooltips?
B:useColouredLabels=true
# Should colours displayed in tooltips use higher-contrast colours?
B:useHighContrastColouredLabels=false
# Should localised strings be displayed in long or short form (10 mB / t vs 10 milli buckets per tick
B:useLongLocalizedName=false
# Disable this if you get texture errors with optifine. Disables some texture switching functionality when changing config options such as colour blind mode.
B:useSwappableSprites=true
}
experimental {
S:kinesisLossMode=lossless
}
general {
S:chunkLoadLevel=self_tiles
# How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
I:itemLifespan=60
# How far, in minecraft blocks, should markers (volume and path) reach?
I:markerMaxDistance=64
# Should BuildCraft miners be allowed to break blocks using player-specific protection?
B:miningBreaksPlayerProtectedBlocks=false
# How much further down can miners (like the quarry or the mining well) dig?
# (Note: values above 256 only have an effect if a mod like cubic chunks is installed).
I:miningMaxDepth=512
# How much power should be required for all mining machines?
D:miningMultiplier=1.0
I:pipes.baseFluidRate=10
I:pipes.mjPerItem=1000000
I:pipes.mjPerMillibucket=1000
# How far, in minecraft blocks, should pumps reach in fluids?
I:pumpMaxDistance=64
# Should pumps consume water? Enabling this will disable minor optimisations, but work properly with finite water mods.
B:pumpsConsumeWater=false
# How often, in ticks, should network update packets be sent? Increasing this might help network performance.
I:updateFactor=10
}
performance {
# Disable this if you get sub-standard framerates due to buildcraft's ~60 sprites animating every frame.
B:enableAnimatedSprites=true
# The maximum number of search results to display in the guide book.
I:maxGuideSearchResults=1200
}
worldgen {
# Should BuildCraft generate anything in the world?
B:enable=false
B:enableOilGen=false
S:excessiveBiomes <
buildcraftenergy:oil_desert
buildcraftenergy:oil_ocean
>
S:excludedBiomes <
minecraft:hell
minecraft:sky
>
I:excludedDimensions <
-1
1
20
>
# Should BuildCraft generate water springs?
B:generateWaterSprings=false
S:surfaceDepositBiomes <
>
}

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# Configuration file
blocks {
B:advanced_crafting_table=false
B:architect=true
B:assembly_table=false
B:autoworkbench_item=true
B:builder=true
B:chute=true
B:decorated=true
B:distiller=true
B:engine=true
B:filler=true
B:filtered_buffer=true
B:flood_gate=true
B:frame=true
B:heat_exchange=true
B:integration_table=false
B:laser=false
B:library=true
B:marker_path=true
B:marker_volume=true
B:mining_well=true
B:pipe_holder=true
B:pump=false
B:quarry=true
B:replacer=true
B:spring=true
B:tank=true
B:tube=true
B:water_gel=true
B:zone_planner=true
}
engines {
B:"buildcraftcore:engine/creative"=true
B:"buildcraftcore:engine/iron"=true
B:"buildcraftcore:engine/stone"=true
B:"buildcraftcore:engine/wood"=true
}
items {
B:filler_planner=true
B:fragile_fluid_shard=false
B:gear_diamond=true
B:gear_gold=true
B:gear_iron=true
B:gear_stone=true
B:gear_wood=true
B:gel=true
B:glob_of_oil=true
B:list=true
B:map_location=true
B:marker_connector=true
B:paintbrush=false
B:plug_blocker=true
B:plug_facade=true
B:plug_gate=true
B:plug_lens=false
B:plug_light_sensor=true
B:plug_power_adaptor=true
B:plug_pulsar=true
B:redstone_chipset=true
B:schematic_single=true
B:snapshot=true
B:volume_box=true
B:water_gel_spawn=true
B:waterproof=true
B:wire=false
B:wrench=true
}