minecraft server init
This commit is contained in:
144
config/dimensionalcontrol/documentation/BasicConcepts.txt
Normal file
144
config/dimensionalcontrol/documentation/BasicConcepts.txt
Normal file
@ -0,0 +1,144 @@
|
||||
|
||||
|
||||
Scripting:
|
||||
|
||||
Calling a function:
|
||||
A function can be called by putting the function call before a pair of () brackets containing any required variables.
|
||||
|
||||
Examples:
|
||||
printDocumentation(true)
|
||||
addBiomePrinter(0, 500, 500, 20, -5000, -5000, false)
|
||||
setMinHeight(0)
|
||||
doSomething()
|
||||
|
||||
|
||||
|
||||
Calling a function on a local variable:
|
||||
A function can be called on a local variable by putting the local variable name followed by a period before the function call.
|
||||
|
||||
Examples:
|
||||
genLayer.addData("deep_ocean", "jungle", null, 1, "jungle", 5)
|
||||
|
||||
|
||||
|
||||
Creating a local variable:
|
||||
A local variable can be created by putting the desired name of your variable before an equals character and calling a function which returns something.
|
||||
Generally this will be a Constructor. A Constructor requires that "new" is put before the function call. What Constructors are available depends on the
|
||||
type of script file you're writing in.
|
||||
|
||||
Examples:
|
||||
MyVariable = new GenLayerIsland(1)
|
||||
data = new HillData()
|
||||
genLayer4 = magnify(1000, genLayer3, 2)
|
||||
genLayer = new GenLayerTouching(1000, genLayer)
|
||||
tempGenLayer = new GenLayerHeatZ(1, ["desert", "extreme_hills", "forest", "extreme_hills", "desert", "plains"])
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Config presets:
|
||||
|
||||
A preset can be created by creating a folder in the folder /config/dimensionalcontrol/presets/ named what you want your preset to be called. Your folder can then
|
||||
be filled with config files the same way as the /config/dimensionalcontrol folder.
|
||||
|
||||
Presets can be chosen on the client side in the world creation screen, which will have a new button which functions like the WorldType button. Presets can be
|
||||
chosen on the server side by adding the 'dc_preset' to your servers properties file. Once a preset is chosen for a world, it cannot be changed without editing
|
||||
the DimensionalControlPreset.txt file in the save.
|
||||
|
||||
If no presets exist, no preset is chosen, or the "default" preset is chosen, configs will be read directly from the /config/dimensionalcontrol folder.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
null:
|
||||
null is the Java representation of nothing. It can be used when you need to fill a variable space, but don't want to put anything there.
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Variable types:
|
||||
|
||||
array:
|
||||
A list of variables within square brackets, seperated by commas.
|
||||
|
||||
Examples:
|
||||
[0]
|
||||
[1, 5, 6, 1]
|
||||
["This", "Is", "A", "String", "Array"]
|
||||
|
||||
|
||||
int:
|
||||
A number with no decimals. Cannot be null.
|
||||
|
||||
Examples:
|
||||
0
|
||||
1
|
||||
3534636435435
|
||||
-6437556435
|
||||
42
|
||||
|
||||
|
||||
long:
|
||||
A number that can handle decimals. Cannot be null.
|
||||
|
||||
Examples:
|
||||
0
|
||||
1
|
||||
-6437556435
|
||||
42
|
||||
0.0
|
||||
-10.7834343
|
||||
57344343.67345543
|
||||
|
||||
|
||||
String:
|
||||
A string of characters. Must start and end with ".
|
||||
|
||||
Examples:
|
||||
"this is a string"
|
||||
"this is another string"
|
||||
"36j4;5kjf09utjwtgjfjap'fj;4tfjf;j';jgds;gjdslf"
|
||||
|
||||
|
||||
NON_NULL_BIOME_ID:
|
||||
A String or int representing a biome ID. Cannot be null.
|
||||
|
||||
Examples:
|
||||
"ocean"
|
||||
0
|
||||
"jungle"
|
||||
21
|
||||
"mutated_extreme_hills_with_trees"
|
||||
162
|
||||
|
||||
|
||||
BIOME_ID_ARRAY:
|
||||
An int, String, int array or String array used to represent biome IDs. May be null.
|
||||
|
||||
Examples:
|
||||
0
|
||||
"ocean"
|
||||
[0, 21, 162]
|
||||
["ocean", "jungle", "mutated_extreme_hills_with_trees"]
|
||||
null
|
||||
|
||||
|
||||
NON_NULL_BIOME_ID_ARRAY:
|
||||
An int, String, int array or String array used to represent biome IDs. Cannot be null.
|
||||
|
||||
Examples:
|
||||
0
|
||||
"ocean"
|
||||
[0, 21, 162]
|
||||
["ocean", "jungle", "mutated_extreme_hills_with_trees"]
|
||||
|
||||
|
||||
GenLayer:
|
||||
A GenLayer object. Will generally be being held as a local variable. May not be null.
|
||||
|
||||
Examples:
|
||||
insertYourLocalVariableName
|
||||
|
Reference in New Issue
Block a user