minecraft server init
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This layer is meant to be a combined/improved version of the edge and mushroom island
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layers. The idea is you set a biome or list of biomes, a list of biomes to look for
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around it, a required count of those biomes, a replacement biome and optionally a
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random chance. If the biome is found, touching >= count biomes from the list to look
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for, then it is replaced with the replacement biome. If using a chance, this has
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a 1/chance chance of happening. Check the Jungle_Islands preset for many commented
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examples.
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Constructor:
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Arguments:
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long, GenLayer
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Argument Usage:
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base layer seed, parent layer
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Notes:
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Constructs the layer with its base seed and parent layer.
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addData:
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Arguments:
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Non_Null_Biome_ID_Array, int, Non_Null_Biome_ID, int
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Usage:
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biome IDs, required count, replacement biome ID, chance
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Notes:
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Sets the biomes to check neighbors for, the required count of acceptable neighbors, the replacement biome ID and a random chance. Chance for it to happen is 1/chance.
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addData:
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Arguments:
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Non_Null_Biome_ID_Array, Biome_ID_Array, Biome_ID_Array, int, Non_Null_Biome_ID
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Usage:
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biome IDs, whitelist, blacklist, required count, replacement biome ID
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Notes:
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Sets the biomes to check neighbors for, the whitelist/blacklist, the required count of acceptable neighbors and the replacement biome. If there are at least requiredCount number of neighbors nearby that are in the whitelist/not in the blacklist, the biome is replaced with the replacement biome.
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addData:
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Arguments:
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Non_Null_Biome_ID_Array, Biome_ID_Array, Biome_ID_Array, int, Non_Null_Biome_ID, int
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Usage:
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biome IDs, whitelist, blacklist, required count, replacement biome ID, chance
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Notes:
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Sets the biomes to check neighbors for, the whitelist/blacklist, the required count of acceptable neighbors, the replacement biome and a random chance. If there are at least requiredCount number of neighbors nearby that are in the whitelist/not in the blacklist, there is a 1/chance chance for the biome to be replaced with the replacement biome.
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addData:
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Arguments:
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Non_Null_Biome_ID_Array, int, Non_Null_Biome_ID
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Usage:
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biome IDs, required count, replacement biome ID
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Notes:
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Sets biomes to check neighbors for, the required count of acceptable neighbors and the replacement biome ID.
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