minecraft server init
This commit is contained in:
26
config/forgeendertech/Biomes/beaches.cfg
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26
config/forgeendertech/Biomes/beaches.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 16]
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I:id=16
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/desert.cfg
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26
config/forgeendertech/Biomes/desert.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 2]
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I:id=2
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/extreme_hills.cfg
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26
config/forgeendertech/Biomes/extreme_hills.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 3]
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I:id=3
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/forest.cfg
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26
config/forgeendertech/Biomes/forest.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 4]
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I:id=4
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/hell.cfg
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26
config/forgeendertech/Biomes/hell.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 8]
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I:id=8
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/jungle.cfg
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26
config/forgeendertech/Biomes/jungle.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 21]
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I:id=21
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/lostcities.cfg
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26
config/forgeendertech/Biomes/lostcities.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 111]
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I:id=111
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/plains.cfg
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26
config/forgeendertech/Biomes/plains.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 1]
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I:id=1
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/river.cfg
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26
config/forgeendertech/Biomes/river.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 7]
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I:id=7
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/savanna.cfg
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26
config/forgeendertech/Biomes/savanna.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 35]
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I:id=35
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/swampland.cfg
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26
config/forgeendertech/Biomes/swampland.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 6]
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I:id=6
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/taiga.cfg
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26
config/forgeendertech/Biomes/taiga.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 5]
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I:id=5
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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26
config/forgeendertech/Biomes/the_end.cfg
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26
config/forgeendertech/Biomes/the_end.cfg
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# Configuration file
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Biome {
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# Biome identifier. [range: -2147483648 ~ 2147483647, default: 9]
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I:id=9
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}
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Config {
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# If set to False, parameters from this config will not be used. [default: false]
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B:enabled=false
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength. [range: 0 ~ 30, default: 10]
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I:maxStrength=10
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}
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38
config/forgeendertech/forgeendertech.cfg
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38
config/forgeendertech/forgeendertech.cfg
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# Configuration file
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Debug {
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# Enable/Disable debug mode. [default: false]
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B:enabled=false
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}
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ForgeRegistrator {
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# If set to False, all disabled units will be completely removed from the game. [default: true]
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B:registerDisabledUnits=true
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}
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SmokeContainers {
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# If set to True, pump will be active without redstone power. [default: false]
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B:invertedPumpState=false
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# Maximum length of the vent pipe for smoke or gas transmition.
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I:maxVentPipeLength=16
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# Maximum distance from vent to the gas block to inhale.
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I:ventInhaleDistance=4
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}
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Wind {
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# Defines probability of wind strength and direction change in percentage. [range: 0.0 ~ 100.0, default: 1.0]
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S:changeProbability=1.0
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# Defines how fast the wind changes. [range: 0.0 ~ 1.0, default: 0.15]
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S:changeStep=0.15
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# Defines maximum wind strength.
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I:maxStrength=10
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}
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Reference in New Issue
Block a user