minecraft server init
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65
config/immersivepetroleum.cfg
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65
config/immersivepetroleum.cfg
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# Configuration file
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general {
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# Display chunk border while holding Core Samples, default=true
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B:sample_displayBorder=true
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extraction {
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# Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
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I:pipe_check_ticks=100
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# The Flux the Pumpjack requires each tick to pump, default=1024
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I:pumpjack_consumption=1024
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# The amount of mB of oil a Pumpjack extracts per tick, default=15
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I:pumpjack_speed=15
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# Require a pumpjack to have pipes built down to Bedrock, default=false
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B:req_pipes=false
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# The chance that a chunk contains a fluid reservoir, default=0.5
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D:reservoir_chance=0.5
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# List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist]
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S:reservoirs <
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>
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}
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refining {
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# A modifier to apply to the energy costs of every Distillation Tower recipe, default=1
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D:distillationTower_energyModifier=1.0
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# A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1
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D:distillationTower_timeModifier=1.5
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# Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance
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S:towerByproduct <
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>
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# Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb
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S:towerRecipes <
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>
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}
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generation {
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# List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick
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S:fuels <
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>
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}
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misc {
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# Automatically unlock IP recipes for new players, default=true
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B:autounlock_recipes=true
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# List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
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S:boat_fuels <
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gasoline, 1
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>
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}
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tools {
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}
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}
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