minecraft server init
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81
config/playerbosses.cfg
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81
config/playerbosses.cfg
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# Configuration file
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playerbosses {
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# Main hand holding [default: minecraft:iron_sword]
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S:MainHand=mysticalagriculture:superium_sword
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# Off hand holding [default: minecraft:shield]
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S:OffHand=spartanshields:shield_tower_platinum
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# Armor default when not equipped [range: 0 ~ 20, default: 2]
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I:armor=20
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# Natural Despawning [default: false]
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B:canDespawnNaturally=false
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# Attack damage without weapons [range: 0 ~ 999, default: 5]
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I:damage=12
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# Show hitboxes for testing [default: false]
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B:debugHitboxes=false
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# Exp when killed [range: 0 ~ 99999, default: 500]
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I:expDropped=66666
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# Health value [range: 0 ~ 99999, default: 250]
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I:health=690
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# is immune to fire [default: true]
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B:"immune to fire"=true
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# Name in boss bar [default: Severed]
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S:name=Sevadus
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# Movement speed value [range: 0.0 ~ 2.0, default: 0.5]
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S:speed=0.5
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##########################################################################################################
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# firstphase
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#--------------------------------------------------------------------------------------------------------#
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# Initial phase is always bow.
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##########################################################################################################
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firstphase {
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# Chance of bow shots in a tick, approximate [range: 0.0 ~ 0.99, default: 0.03]
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S:arrowChance=0.03
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# In first phase, do the arrows have potion effects [default: true]
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B:arrowPotions=true
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}
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##########################################################################################################
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# secondphase
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#--------------------------------------------------------------------------------------------------------#
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# Melee Phase
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##########################################################################################################
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secondphase {
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# At which percentage of health should it switch to second phase of melee attacks [range: 0.0 ~ 0.99, default: 0.6]
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S:healthTrigger=0.66
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}
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##########################################################################################################
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# thirdphase
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#--------------------------------------------------------------------------------------------------------#
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# Final Magic Phase
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##########################################################################################################
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thirdphase {
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# Does it run away while shooting fire in phase three [default: true]
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B:doRunaway=true
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# In third phase, how often to fireballs shoot [range: 0.0 ~ 0.99, default: 0.2]
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S:fireballChance=0.2
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# At which percentage of health should it switch to third phase of ghast fireballs [range: 0.0 ~ 0.99, default: 0.15]
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S:healthTrigger=0.33
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}
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}
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