minecraft server init
This commit is contained in:
237
config/scannable.cfg
Normal file
237
config/scannable.cfg
Normal file
@ -0,0 +1,237 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# The basic scan radius without range modules.
|
||||
# IMPORTANT: some modules such as the block and ore scanner modules will already use
|
||||
# a reduced radius based on this value. Specifically, the ore scanners multiply this
|
||||
# value by 0.25, and the block scanner multiplies it by 0.5.
|
||||
# Range modules will boost the range by half this value.
|
||||
# Min: 16
|
||||
# Max: 128
|
||||
I:baseScanRadius=64
|
||||
|
||||
# Registry names of blocks that will never be scanned.
|
||||
S:blockBlacklist <
|
||||
minecraft:command_block
|
||||
>
|
||||
|
||||
# Amount of energy that can be stored in a scanner.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCapacityScanner=5000
|
||||
|
||||
# Amount of energy used by the animal module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleAnimal=25
|
||||
|
||||
# Amount of energy used by the block module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleBlock=100
|
||||
|
||||
# Amount of energy used by the entity module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleEntity=75
|
||||
|
||||
# Amount of energy used by the fluid module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleFluid=50
|
||||
|
||||
# Amount of energy used by the monster module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleMonster=50
|
||||
|
||||
# Amount of energy used by the common ore module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleOreCommon=75
|
||||
|
||||
# Amount of energy used by the rare ore module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleOreRare=100
|
||||
|
||||
# Amount of energy used by the range module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleRange=100
|
||||
|
||||
# Amount of energy used by the structure module per scan.
|
||||
# Min: 0
|
||||
# Max: 2147483647
|
||||
I:energyCostModuleStructure=150
|
||||
|
||||
# Fluid names of fluids that should be ignored.
|
||||
S:fluidBlacklist <
|
||||
>
|
||||
|
||||
# The colors for fluids used when rendering their result bounding box.
|
||||
# See `oreColors` for format entries have to be in.
|
||||
S:fluidColors <
|
||||
water=0x4275DC
|
||||
lava=0xE26723
|
||||
>
|
||||
|
||||
# Whether to try to inject a depth texture into Minecraft's FBO when rendering the
|
||||
# scan wave effect. This is much faster as it will not have to re-render the world
|
||||
# geometry to retrieve the depth information required for the effect. However, it
|
||||
# appears that on some systems this doesn't work. The mod tries to detect that and
|
||||
# will fall back to re-rendering automatically, but you can force re-rendering by
|
||||
# setting this to false, e.g. for debugging or just to avoid the one logged warning.
|
||||
B:injectDepthTexture=true
|
||||
|
||||
# Whether to log out failure to determine the item stack dropped by a block.
|
||||
# Scannable needs to find the item stack representation of a block to get the
|
||||
# ore dictionary name(s) of blocks, as well as to show a more accurate tooltip
|
||||
# of the currently bound block in the block module. Scannable attempts to find
|
||||
# the item stack representation by calling Block.getPickBlock (which is allowed
|
||||
# to fail, as some blocks require a valid world state) and alternatively by using
|
||||
# Item.getItemFromBlock+Block.damageDropped, the latter being verified using the
|
||||
# roundtrip through Block.damageDropped/Item.getMetadata/Block.getStateFromMeta.
|
||||
# Sadly this fails for a lot of modded blocks because people rarely implement
|
||||
# Block.damageDropped. As a workaround you can add blocks for which this fails to
|
||||
# the `statesCommon` and `statesRare` lists.
|
||||
B:logBlockDropLookupFailures=false
|
||||
|
||||
# Ore dictionary entries that match the common ore pattern but should be ignored.
|
||||
S:oreBlacklist <
|
||||
>
|
||||
|
||||
# The colors for ores used when rendering their result bounding box.
|
||||
# Each entry must be a key-value pair separated by a `=`, with the.
|
||||
# key being the ore dictionary name and the value being the hexadecimal
|
||||
# RGB value of the color.
|
||||
S:oreColors <
|
||||
oreCoal=0x433E3B
|
||||
oreIron=0xA17951
|
||||
oreGold=0xF4F71F
|
||||
oreLapis=0x4863F0
|
||||
oreDiamond=0x48E2F0
|
||||
oreRedstone=0xE61E1E
|
||||
oreEmerald=0x12BA16
|
||||
oreQuartz=0xB3D9D2
|
||||
glowstone=0xE9E68E
|
||||
oreCopper=0xE4A020
|
||||
oreLead=0x8187C3
|
||||
oreMithril=0x97D5FE
|
||||
oreNickel=0xD0D3AC
|
||||
orePlatinum=0x7AC0FD
|
||||
oreSilver=0xE8F2FB
|
||||
oreTin=0xCCE4FE
|
||||
oreAluminum=0xCBE4E2
|
||||
oreAluminium=0xCBE4E2
|
||||
orePlutonium=0x9DE054
|
||||
oreUranium=0x9DE054
|
||||
oreYellorium=0xD8E054
|
||||
oreArdite=0xB77E11
|
||||
oreCobalt=0x413BB8
|
||||
oreCinnabar=0xF5DA25
|
||||
oreInfusedAir=0xF7E677
|
||||
oreInfusedFire=0xDC7248
|
||||
oreInfusedWater=0x9595D5
|
||||
oreInfusedEarth=0x49B45A
|
||||
oreInfusedOrder=0x9FF2DE
|
||||
oreInfusedEntropy=0x545476
|
||||
>
|
||||
|
||||
# Ore dictionary entries considered common ores, requiring the common ore scanner module.
|
||||
# Use this to mark ores as common, as opposed to rare (see oresRare).
|
||||
S:oresCommon <
|
||||
oreSilicon
|
||||
oreCoal
|
||||
oreIron
|
||||
oreRedstone
|
||||
glowstone
|
||||
oreCopper
|
||||
oreTin
|
||||
oreLead
|
||||
oreAluminum
|
||||
oreAluminium
|
||||
oreCinnabar
|
||||
oreGeolosysHematite
|
||||
oreGeolosysLimonite
|
||||
oreGeolosysMalachite
|
||||
oreGeolosysCoal
|
||||
oreGeolosysAzurite
|
||||
oreGeolosysCassiterite
|
||||
oreGeolosysTeallite
|
||||
oreGeolosysGalena
|
||||
oreGeolosysBauxite
|
||||
oreCarbon
|
||||
>
|
||||
|
||||
# Ore dictionary names of ores considered 'rare', requiring the rare ore scanner module.
|
||||
# Anything matching /ore[A-Z].*/ that isn't in the common ore list is
|
||||
# automatically considered a rare ore (as opposed to the other way around,
|
||||
# to make missing entries less likely be a problem). Use this to add rare
|
||||
# ores that do follow this pattern.
|
||||
S:oresRare <
|
||||
oreGeolosysBeryl
|
||||
oreGeolosysPlatinum
|
||||
oreGeolosysAutunite
|
||||
oreGeolosysQuartz
|
||||
oreGeolosysLapis
|
||||
oreGeolosysGold
|
||||
oreGeolosysCinnabar
|
||||
oreGeolosysOsmium
|
||||
oreRockCrystal
|
||||
oreCheese
|
||||
orePalladium
|
||||
oreRedGem
|
||||
oreCrystal
|
||||
oreWhiteGem
|
||||
oreZinc
|
||||
oreBlueGem
|
||||
oreTungsten
|
||||
oreDarkIron
|
||||
oreBlueDiamond
|
||||
oreRedDiamond
|
||||
orePurpleDiamond
|
||||
oreYellowDiamond
|
||||
oreGreenDiamond
|
||||
oreIlmenite
|
||||
oreSlime
|
||||
>
|
||||
|
||||
# Block states considered common ores, requiring the common ore scanner module.
|
||||
# Use this to mark arbitrary block states as common ores. Format is as follows:
|
||||
# mod_id:block_name
|
||||
# or with block properties:
|
||||
# mod_id:block_name[property1=value1,property2=value2]
|
||||
# You can look up the properties (as well as name and mod id) in the F3 debug overlay
|
||||
# in the bottom right.
|
||||
S:statesCommon <
|
||||
>
|
||||
|
||||
# Block states considered rare ores, requiring the rare ore scanner module.
|
||||
# Use this to mark arbitrary block states as rare ores. Format is as follows:
|
||||
# mod_id:block_name
|
||||
# or with block properties:
|
||||
# mod_id:block_name[property1=value1,property2=value2]
|
||||
# You can look up the properties (as well as name and mod id) in the F3 debug overlay
|
||||
# in the bottom right.
|
||||
S:statesRare <
|
||||
>
|
||||
|
||||
# The list of structures the structure module scans for.
|
||||
S:structures <
|
||||
EndCity
|
||||
Fortress
|
||||
Mansion
|
||||
Mineshaft
|
||||
Monument
|
||||
Stronghold
|
||||
Temple
|
||||
Village
|
||||
>
|
||||
|
||||
# Whether to consume energy when performing a scan.
|
||||
# Will make the scanner a chargeable item.
|
||||
B:useEnergy=true
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user