minecraft server init

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2025-07-23 08:37:00 +03:00
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/*
SevTech: Ages Blood Magic Alchemy Array Script
This script handles custom integration control to a mod.
Note: These scripts are created and for the usage in SevTech: Ages and other
modpacks curated by DarkPacks. You can use these scripts for reference and for
learning but not for copying and pasting and claiming as your own.
*/
function init() {
bloodMagic.removeAlchemyArray(<minecraft:redstone:0>, <bloodmagic:slate:3>);
bloodMagic.addAlchemyArray(<bloodmagic:sigil_divination:0>, <betterwithaddons:tweakmat:0>, <bloodmagic:slate:0>);
bloodMagic.removeAlchemyArray(<bloodmagic:component:8>, <minecraft:diamond_sword:0>);
bloodMagic.addAlchemyArray(<bloodmagic:bound_sword:0>.withTag({Unbreakable: 1 as byte, activated: 0 as byte}), <bloodmagic:component:8>, <minecraft:golden_sword:0>);
bloodMagic.removeAlchemyArray(<bloodmagic:component:8>, <minecraft:diamond_pickaxe:0>);
bloodMagic.addAlchemyArray(<bloodmagic:bound_pickaxe:0>.withTag({Unbreakable: 1 as byte, activated: 0 as byte}), <bloodmagic:component:8>, <minecraft:golden_pickaxe:0>);
bloodMagic.removeAlchemyArray(<bloodmagic:component:8>, <minecraft:diamond_axe:0>);
bloodMagic.addAlchemyArray(<bloodmagic:bound_axe:0>.withTag({Unbreakable: 1 as byte, activated: 0 as byte}), <bloodmagic:component:8>, <minecraft:golden_axe:0>);
bloodMagic.removeAlchemyArray(<bloodmagic:component:8>, <minecraft:diamond_shovel:0>);
bloodMagic.addAlchemyArray(<bloodmagic:bound_shovel:0>.withTag({Unbreakable: 1 as byte, activated: 0 as byte}), <bloodmagic:component:8>, <minecraft:golden_shovel:0>);
bloodMagic.removeAlchemyArray(<bloodmagic:component:11>, <bloodmagic:slate:1>);
bloodMagic.addAlchemyArray(<bloodmagic:sigil_blood_light:0>, <bloodmagic:component:11>, <bloodmagic:slate:1>);
bloodMagic.removeAlchemyArray(<bloodmagic:component:27>, <bloodmagic:slate:1>);
bloodMagic.addAlchemyArray(<bloodmagic:sigil_holding:0>, <bloodmagic:component:27>, <bloodmagic:slate:1>);
}