minecraft server init
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133
scripts/crafttweaker/recipes/mods/primal/stones.zs
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133
scripts/crafttweaker/recipes/mods/primal/stones.zs
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/*
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SevTech: Ages Resources Primal Stone Script
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As Primal Core does not seem to have any recipes for the Primal Stones. We'll add our own recipes.
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Note: These scripts are created and for the usage in SevTech: Ages and other
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modpacks curated by DarkPacks. You can use these scripts for reference and for
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learning but not for copying and pasting and claiming as your own.
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*/
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import crafttweaker.item.IItemStack;
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import mods.chisel.Carving;
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import mods.integrateddynamics.DryingBasin;
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import mods.integrateddynamics.MechanicalDryingBasin;
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static primalStones as IItemStack[string] = {
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"common_stone": <primal:common_stone>,
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"sarsen_stone": <primal:sarsen_stone>,
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"blue_stone": <primal:blue_stone>,
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"ortho_stone": <primal:ortho_stone>,
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"schist_green_stone": <primal:schist_green_stone>,
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"schist_blue_stone": <primal:schist_blue_stone>,
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"scoria_stone": <primal:scoria_stone>,
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"purpurite_stone": <primal:purpurite_stone>,
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"ferro_stone": <primal:ferro_stone>,
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"carbonate_stone": <primal:carbonate_stone>,
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"nether_stone": <primal:nether_stone>,
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"eroded_end_stone": <primal:eroded_end_stone>,
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"soul_stone": <primal:soul_stone>,
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"terracotta_block": <primal:terracotta_block>,
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// These stones don't have walls.
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"ciniscotta_block": <primal:ciniscotta_block>,
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"desiccated_stone": <primal:desiccated_stone>,
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"mud_dried": <primal:mud_dried>,
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"nether_earth": <primal:nether_earth>,
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"night_stone": <primal:night_stone>,
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"porphyry_stone": <primal:porphyry_stone>,
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};
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static primalWalls as IItemStack[string] = {
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"common_stone": <primal:wall>,
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"sarsen_stone": <primal:wall:1>,
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"blue_stone": <primal:wall:2>,
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"ortho_stone": <primal:wall:3>,
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"schist_green_stone": <primal:wall:4>,
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"schist_blue_stone": <primal:wall:5>,
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"scoria_stone": <primal:wall:6>,
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"purpurite_stone": <primal:wall:7>,
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"ferro_stone": <primal:wall:8>,
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"carbonate_stone": <primal:wall:9>,
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"nether_stone": <primal:wall:10>,
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"eroded_end_stone": <primal:wall:11>,
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"soul_stone": <primal:wall:12>,
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"terracotta_block": <primal:wall:14>
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};
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static primalClays as IItemStack[][string] = {
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"ciniscotta" : [
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<primal:cinis_block:0>,
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<primal:cinis_clump:0>,
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<primal:cinis_brick_wet:0>,
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<primal:cinis_brick_dry:0>,
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<primal:ciniscotta_block>
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],
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"terracotta" : [
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<primal:terra_block:0>,
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<primal:terra_clump:0>,
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<primal:terra_brick_wet:0>,
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<primal:terra_brick_dry:0>,
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<primal:terracotta_block>
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]
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};
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/*
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Primal Stones have 8 sub-blocks they are all the same for all stone "types". So that in mind this script will
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create recipes for all the types and assign the processing recipes also. So they are all be crafted/smelted etc...
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*/
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function init() {
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for name, stone in primalStones {
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// Smelting Recipe
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furnace.addRecipe(stone, stone.definition.makeStack(4));
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// Smooth Stone
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furnace.addRecipe(stone.definition.makeStack(1), stone);
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// Stacked Recipe
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recipes.addShaped(stone.definition.makeStack(2).name, stone.definition.makeStack(2), [[stone], [stone]]);
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// Brick Recipe
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recipes.addShaped(stone.definition.makeStack(3).name, stone.definition.makeStack(3), [[stone, stone], [stone, stone]]);
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// Chisel Handling.
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Carving.addGroup(name);
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Carving.addVariation(name, stone.definition.makeStack(1)); // Smooth (Once you have smooth you can convert between the three listed)
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Carving.addVariation(name, stone.definition.makeStack(5)); // Chiseled
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Carving.addVariation(name, stone.definition.makeStack(6)); // Mysterious
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// Pillar
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recipes.addShaped(stone.definition.makeStack(7).name, stone.definition.makeStack(7) * 6, [
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[stone, null, stone],
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[stone, null, stone],
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[stone, null, stone]
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]);
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// Wall (Only for certain stones)
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if (!isNull(primalWalls[name])) {
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recipes.addShaped(primalWalls[name].name, primalWalls[name] * 6, [
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[stone, stone, stone],
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[stone, stone, stone]
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]);
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}
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}
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for name, items in primalClays {
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furnace.remove(items[3]);
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// Clay balls back to blocks
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recipes.addShaped(items[0].name, items[0], [
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[items[1], items[1]],
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[items[1], items[1]]
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]);
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// Ball to wet brick
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recipes.addShapeless(items[2].name, items[2], [items[1]]);
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// Wet brick to dry brick
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tinkers.addDrying(items[3], items[2], 400);
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// DryingBasin.addRecipe(items[2], null, items[3], null, 80);
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// MechanicalDryingBasin.addRecipe(items[2], null, items[3], null, 20);
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dryingUnit.addAllTiers(items[2], items[3]);
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// Brick to block
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recipes.addShaped(items[4].name, items[4], [
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[items[3], items[3]],
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[items[3], items[3]]
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]);
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}
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}
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