# Configuration file ########################################################################################################## # addons #--------------------------------------------------------------------------------------------------------# # Configure individual addons. ########################################################################################################## addons { BetterWithAddons { # Aqueducts can only draw water from sources in specific biomes. S:AqueductBiomes < > # Whether aqueduct biomes should be whitelisted or blacklisted. B:AqueductBiomesIsWhitelist=true # Aqueduct water counts as a fluid tank for modded pipes. Happy birthday Vyraal1 B:AqueductIsTank=true # Sources Aqueducts can pull from other than real source blocks. S:AqueductSources < streams:river > # How many connected water sources are required for an aqueduct to take from it. I:AqueductSourcesRequired=1 # How many blocks will be checked for water sources. This should be a bit larger than the minimum amount of sources. I:AqueductSourcesSearch=2 # How much water is contained in each block, set to less than 1000 to disallow picking up buckets. I:AqueductWaterAmount=1000 # Enables or disables the custom armor shard renderer, for when it causes crashes. B:ArmorShardRender=true # Convenient tools can be made from iron, gold and diamond pre-soulsteel. B:ConvenientIronTools=true # Aqueducts require white stone to craft. This means you need to go to the end to transport water over long distances without power usage. B:GatedAqueducts=true # Horeses can breed from eating dropped haybales. B:HorsesBreedHaybales=false # Horses can breed from eating haybales placed in world. B:HorsesBreedHaybalesPlaced=true # Horses can't be fed golden food. It gives them a tummy ache. B:HorsesIgnoreGold=true # Horses set their home location if they're in a safe spot when dismounting. B:HorsesSetHome=true # How much durability the artifact you're turning in can have at max. (As a factor of max durability; 0.1 means 1/10 of max durability) D:LegendariumDamageMin=0.10000000149011612 # How much durability more than the minimum the artifact can have to still be considered broken. (As a static value) I:LegendariumDamagePad=24 # How many artifacts must be in the Hall of Legends to take one out. I:LegendariumMinQueueSize=7 # Whether items must be enchanted to be considered artifacts. B:LegendariumMustBeEnchanted=true # Whether items must be over the repair limit to be considered artifacts. B:LegendariumMustBeLimit=true # Whether items must be named to be considered artifacts. B:LegendariumMustBeNamed=true # How far away Display Frames are recognized. (in blocks; as a cubic radius) I:LegendariumPosterRange=16 # How many levels it costs to repair a shard on an anvil. I:LegendariumRepairCost=35 # When repairing a shard on an anvil, the repair cost is modified by this multiplier. D:LegendariumRepairCostMultiplier=0.5 # How long until the next artifact can be turned in. (in ticks; 1000 ticks is one Minecraft hour) I:LegendariumTurnInDelay=120000 # How much food the tree can hold. I:LureTreeMaxFood=5000 # Radius in which the tree can spawn mobs. I:LureTreeRadius=6 # Time it takes for the tree to do one spawning cycle. I:LureTreeTime=600 # How long aqueducts can be. I:MaxAqueductLength=128 # Resource names of items that should be allowed to have Mending on them. S:MendingGoldItems < > # Whether the Mending enchantment should be replaced with a weaker version that only works on golden items. B:MendingReplacer=false # Whether the Protection enchantment should be replaced with a weaker version that only works on things not affected by other protective enchantments. B:ProtectionReplacer=false # Damage types already covered by other protective enchantments. S:ProtectionResistanceTypes < > # How far rope can be spanned horizontally between two posts or other attachments. I:RopeBridgeLimit=30 # How long fish takes to rot. (In ticks) I:RottenFishTime=48000 # Whether food will rot after a certain number of days has passed. B:RottenFood=false # These foods are excluded from rotting. S:RottenFoodBlacklist < minecraft:golden_apple minecraft:golden_carrot minecraft:rotten_flesh minecraft:spider_eye minecraft:poisonous_potato minecraft:chorus_fruit betterwithmods:kibble betterwithmods:creeper_oyster betterwithaddons:food_mushroom_baked betterwithaddons:food_amanita_baked betterwithaddons:food_fugu_sac betterwithaddons:rotten_food > # Whether food can be combined in the crafting grid to stack. B:RottenFoodCombining=true # How long fruit takes to rot. (In ticks) I:RottenFruitTime=120000 # How long meat takes to rot. (In ticks) I:RottenMeatTime=96000 # How long misc food takes to rot. (In ticks) I:RottenMiscTime=72000 # Resource names of entities already affected by other damage enchantments. S:SharpnessEntities < > # Whether the Sharpness enchantment should be replaced with a weaker version that only works on things not affected by other damage enchantments. B:SharpnessReplacer=false # Stonebricks need two extra steps in crafting. B:StoneBricksNeedSmelting=false } EriottoMod { # Hardcore Structures pushes the Enchanting Table behind some exploration. This enables an alternate recipe if you want to start japanese culture before finding a Desert Temple. B:AlternateInfuserRecipe=false # How long the drying and soaking units take to process one item, in ticks. I:CherryBoxCraftingTime=500 # Whether the Japanese Culture module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=true # Infusers can repair japanese weapons and armors. B:InfuserRepairs=true # How much iron should be required per block of iron sand I:IronPerIronSand=3 # How much spirit is dropped by Karate Zombies, as a ratio of how much they have. D:KarateZombieDropMultiplier=1.0 # How many spirits can be infused into karate zombies. I:KarateZombieMaxSpirits=128 # How much spirit is required for Karate Zombies to level up. I:KarateZombiePerLevel=8 # How many spirits karate zombies at most spawn with. I:KarateZombieSpawnMaxSpirits=29 # How many spirits karate zombies at least spawn with. I:KarateZombieSpawnMinSpirits=5 # Chance to obtain Hocho-Tetsu from breaking Kera. D:KeraHochoTetsuChance=0.2 # Chance to obtain Iron from breaking Kera. D:KeraIronChance=0.2 # Chance to obtain Tamahagane from breaking Kera. D:KeraTamahaganeChance=0.3 # How long spirits can exist in world, in ticks. I:MaxSpiritAge=1200 # Maximum amount of spirit to be stored in Infused Soul Sand. I:MaxSpirits=128 # Karate Zombies infused with ancestral spirit spawn randomly. B:RandomJapaneseMobs=true # Weight for a karate zombie to spawn. I:RandomJapaneseMobsWeight=40 # How much sand should be required per block of iron sand I:SandPerIronSand=8 # How much spirit is contained in one bottle. I:SpiritsPerBottle=8 # A list of entity ids that can become Karate Zombies on contact with spirits. S:TransformZombies < minecraft:zombie > } CondensedOutputs { # Whether cauldrons can congeal items. B:Congealing=true # Whether filtered hoppers can fill crates. B:Crating=true # Whether the Condensed Outputs module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=true # When uncrafting condensed materials, the binding material is not returned. B:LoseBinder=false # The amount of time in ticks it takes for the spindle to spin up once. I:SpindleTime=40 # Whether the spindle can compress items into bolts. B:Spinning=true } DecoAddon { # Wrought bars are made at a ratio of 1 iron ingot per bar instead of 1/2 an iron ingot per bar. B:AlternateWroughtBars=true # Glass bottles are made from half as much glass as normal. B:CheaperBottles=true # Chiseled Stone Bricks can only be crafted on a Steel Anvil. B:ChiselBricksInAnvil=true # Add all kinds of clay to miniblocks whitelist (WIP) B:ClayMiniblocks=true # Whether the Deco Addon module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=true # Glass chunks can be smelted in a furnace. B:GlassFurnace=false # Glass becomes neatly divisable into two glass panes per block. B:GlassPaneRebalance=true # Add some odd materials to miniblocks whitelist (WIP) B:MasonMiniblocks=true # Glass bottles can melted into chunks in a crucible. This allows you to make glass from a witch farm. B:RecycleBottles=true # Vanilla planks can be bleached or stained. B:WoodColoring=true } BTWTweak { # Potash is a valid fertilizer. B:AshFertilizer=true # Bonemeal can be turned to glue in a stoked Crucible. B:BonemealToGlue=false # Allows eggs to be incubated into chicken by placing them on a Block of Padding with a lit Light Block above. B:EggIncubation=true # How long it takes for an egg to hatch using incubation, in ticks. I:EggIncubationTime=5400 # Whether the BTWTweak module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=true # Logs in Mineshafts are infested by Termites and crumble into sawdust when harvested. B:InfestedMineshafts=true # Logs burn into ash in world. B:LogsBurnToAsh=false # Logs burn into ash in a furnace. This only works if they wouldn't burn into anything else. B:LogsSmeltToAsh=true # Changes writable books to require the Ink and Quill item. B:ReplaceWritableBookRecipe=true # Rails in Mineshafts are rusted and melt down into much less iron. B:RustedMineshafts=false # Many wooden blocks can be recycled by putting them infront of a saw, at a bit of a loss. B:SawRecycling=true # Water running over blocks of soap will make them slippery. B:SlipperyWhenWet=true # Wool can be rendered back into it's components. You might want to disable this if you use mods that violate Hardcore Shearing. B:WoolRecycling=false # How many levels it costs to rename an item or create a nametag. I:WritingTableCost=1 } BetterWithRenewables { # Allows animals to be crossbreed from other animals. Disgusting. B:AnimalBreeding=true # Allows blazes to replicate in fire when fed an appropriate item. B:BlazeBreeding=true # Delay between successfully breeding blazes. I:BlazeBreedingDelay=6000 # Range in blocks to look for fire to birth new blazes in. I:BlazeBreedingRange=3 # Allows blazes to be created from a golem-like shape with appropriate blocks. B:BlazeGolems=true # Allows redstone to be 'boiled' into glowstone by exposure to focused sunlight. B:BoilRedstone=true # Chance for redstone to boil into glowstone. D:BoilRedstoneChance=0.1 # Allows dead bushes to be created from oak saplings. B:BoilingBushes=true # Allows diamond ingots to be taken apart into diamonds and iron ingots using strong alkaline. B:DiamondRecovery=true # Allows diamonds to be fabricated from ghast tears. B:DiamondSynthesis=true # Allows dung to be turned into dirt by rinsing acids out. B:DungToDirt=true # Amount of ambient temperature is added to the heat value. I:DungToDirtAmbientTemp=26 # The chance for a block of dung to turn into dirt from rinsing. The chance is rand(n) < heat I:DungToDirtThreshold=300 # Allows portals to be made from emerald blocks and sacrifice. B:EmeraldPortal=true # Whether the Better With Renewables module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=false # Allows only tools and armor made from gold to be milled into nuggets at a lower efficiency than when melted in a Crucible. B:GoldGrinding=true # Gold nuggets returned when grinding gold tools or armor in a millstone. I:GoldPerIngot=1 # Allows hellfire dust to be created earlier in the tech tree. B:HellfireEarly=true # Allows lapis to be created from blue wool and clay. B:LapisFromWool=true # Allows lilypads to spread. B:LilyPadsSpread=false # Allows Blocks of Hellfire to be melted into lava by proximity to it. B:MeltHellfire=true # The chance for a block of hellfire to melt into a block of lava. The chance is rand(n) < adjacent_lava_blocks I:MeltHellfireThreshold=10 # Allows netherrack to be farbricated from a usable medium, a hellborn plant and some residents from the nether. B:NetherrackSynthesis=true # Allows plants to be crossbreed from other plants. B:PlantBreeding=true # Allows quartz to be grown from silica in appropriate conditions. B:QuartzSynthesis=true # Affects the time sand piles must be cooked to make Quartz. I:QuartzSynthesisThreshold=20 # How much redstone is obtained per bar of concentrated hellfire. I:RedstonePerSynthesis=7 # Allows redstone to be farbricated from concentrated hellfire and gold. B:RedstoneSynthesis=true # Allows redstone to be synthesized earlier to create Hibachis. B:RedstoneSynthesisEarly=true # Allows sand to be turned into clay by adding acidic substances. B:SandToClay=true # Allows netherrack to be fabricated from dung and experience. B:SoulsandInfusion=true # Amount of exp that must be pushed into a block of dung to create soulsand. I:SoulsandInfusionThreshold=50 # Allows webs to be created from string and slimeballs. B:WeavingWebs=true } BetterWithWheat { # Haybales require hay instead of wheat. B:ChangeHayBales=true # Changes textures of Wheat and Wheat Seeds. B:ChangeTextures=true # Carrots and Potatoes cannot be instantly harvested, and instead have a breaktime and a preferred tool (hoe) B:DigUpCrops=true # Whether the Better With Wheat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=false # Instead of milling wheat into flour, wheat seeds must be milled instead. B:MillGrain=true # Wheat, when harvested, will drop wheat and hay instead. B:ReplaceWheatDrops=true # Wheat can be threshed into seeds using shovels. B:ThreshWheat=true # Wheat can be threshed into seeds using a millstone. B:ThreshWheatMill=true } } ########################################################################################################## # interaction #--------------------------------------------------------------------------------------------------------# # Enable or disable mod interactions. ########################################################################################################## interaction { betterwithmods { B:ButcherBlocks=true B:CauldronsExplode=false B:ChorusInCauldron=true B:DyeInCauldron=true B:Enabled=true B:HardcorePacking=false B:HardcoreShearing=true B:MillClay=true S:ShearWhitelist < tconstruct:kama tconstruct:scythe > I:WoolMultiplier=1 } quark { B:Enabled=true B:MidoriBlocksNeedChunks=true } BetterWithMods { # Striking an enemy on chopping blocks will bloody them and bestow a short strength buff. B:ButcherBlocks=true B:CauldronsExplode=true # Wool Armor is made from Fleece. B:CheapWoolArmor=false # Chorus fruit (and Midori) can only be popped in a cauldron. B:ChorusInCauldron=true # How much fleece can be dyed at once in a cauldron. I:DyeFleeceBatchSize=32 # Fleece can be dyed in batches of 32 in a cauldron and bleached with potash. B:DyeFleeceInCauldron=false # How much glass can be dyed at once in a stoked cauldron. I:DyeGlassBatchSize=1 # Glass can be dyed in a stoked cauldron. B:DyeGlassInCauldron=false # Wool can be dyed in batches of 8 in a cauldron and bleached with potash. B:DyeInCauldron=false # How much terracotta can be dyed at once in a stoked cauldron. I:DyeTerracottaBatchSize=4 # Terracotta can be dyed in batches of 4 in a stoked cauldron. B:DyeTerracottaInCauldron=false # How much wool can be dyed at once in a cauldron. I:DyeWoolBatchSize=8 # Whether the Better With Mods compat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=true # Items can be compressed in world with a piston pushing them into an enclosed space. B:HardcorePacking=true # Sheep will only be sheared into wool items, which must be crafted into wool blocks. This does not work with machines that use onSheared, but should work with Fake Players. B:HardcoreShearing=true # Hardened clay can be milled into bricks, saving fuel and allowing dyed bricks. B:MillClay=true # Removes dye recipes from the crafting table if the relevant cauldron dying recipes exist. B:RemoveDyeRecipes=false # Extra items that are functionally shears but don't extend ItemShears. S:ShearWhitelist < tconstruct:kama tconstruct:scythe > # Adjusts how much wool a sheep drops if Hardcore Shearing is enabled. I:WoolMultiplier=1 } Quark { # Whether the Quark compat module is on. DISABLING THIS WILL DISABLE THE WHOLE MODULE. B:Enabled=true # Midori blocks require popped Midori chunks. B:MidoriBlocksNeedChunks=true } }