# Configuration file ########################################################################################################## # _features #--------------------------------------------------------------------------------------------------------# # Allows features to be completely disabled ########################################################################################################## _features { B:"Agression Charm"=true # Undo slime chunks [default: true] B:"Anti Slime Block"=true # A collection of charms which have unique effects [default: true] B:Charms=true # Material items used throughout DarkUtils [default: true] B:"Crafting Materials"=true # Colorful slime blocks! [default: true] B:"Dyed Slime Blocks"=true B:"Enchanted Rings"=true # A hopper which can pick up blocks within range [default: true] B:"Ender Hopper"=true # A block to redirect ender teleportation [default: true] B:"Ender Tether"=true # A safe TNT alternative [default: true] B:"Fake TNT"=true B:"Fancy Chests"=true B:"Focus Sash"=true B:"Gluttony Charm"=true # A block that allows items through [default: true] B:"Item Grate"=true # Tags which can set the lore of items [default: true] B:"Lore Tag"=true # Blocks for filtering mobs [default: true] B:"Mob Filters"=true # Blocks with chunk based AOE effects. [default: true] B:Monolith=true B:"Null Charm"=true B:"Portal Charm"=true # A block for timing redstone [default: true] B:"Redstone Timer"=true # Gives sheep armor when they have wool [default: true] B:"Sheep Armor"=true # Adds shulker pearls and related content [default: true] B:"Shulker Pearls"=true B:"Sleep Charm"=true # Blocks that can hide as other blocks [default: true] B:"Sneaky Blocks"=true # Trap blocks that have certain effects when stepped on [default: true] B:"Trap Blocks"=true # A block for detecting block updates [default: true] B:"Update Detector"=true B:"Vanilla Ore Dictionary"=true # A block that pushes entities around [default: true] B:"Vector Plate"=true } agression_charm { B:Craftable=true } anti_slime_block { B:Craftable=true } charms { # Should charms be restricted to the charm slot in baubles? [default: true] B:restrictBaubles=true } crafting_materials { B:"Craft Blocks"=true B:"Craft Dark Sugar"=true B:"Craft Dwindle Cream"=true B:"Craft Soul Sand"=false B:"Craft Unstable Enderpearl"=true B:"Craft Wither Dust"=true # The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1] I:"Dust Drop Weight"=1 # Should wither skeletons drop wither dust? [default: true] B:"WSkeleton Drop Dust"=true } dyed_slime_blocks { B:Craftable=true } enchanted_rings { I:DungeonWeight=1 B:RingBaubles=true B:RingLoot=true B:RingStacking=true } ender_hopper { B:Craftable=true # The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4] I:Range=4 # Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true] B:"Render Block Bounds"=true } ender_tether { # Should the Ender Tether catch players using ender teleportation? [default: true] B:"Affect Players"=true B:Craftable=true # The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0] S:"Tether Range"=32.0 } fake_tnt { B:Craftable=true } fancy_chests { B:"Craft Glacial Chest"=false B:"Craft Glass Chest"=false B:"Craft Jungle Chest"=false B:"Craft Magic Chest"=false B:"Craft Nether Chest"=false B:"Craft Prismarine Chest"=false B:"Craft Royal Chest"=false B:"Craft Sandstone Chest"=false } focus_sash { B:Craftable=true } gluttony_charm { B:Craftable=true } item_grate { B:Craftable=true } mob_filters { B:"Craft Inverted animal Filter"=true B:"Craft Inverted arthropod Filter"=true B:"Craft Inverted baby Filter"=true B:"Craft Inverted boss Filter"=true B:"Craft Inverted fireres Filter"=true B:"Craft Inverted monster Filter"=true B:"Craft Inverted pet Filter"=true B:"Craft Inverted player Filter"=true B:"Craft Inverted slime Filter"=true B:"Craft Inverted undead Filter"=true B:"Craft Inverted water Filter"=true B:"Craft animal Filter"=true B:"Craft arthropod Filter"=true B:"Craft baby Filter"=true B:"Craft boss Filter"=true B:"Craft fireres Filter"=true B:"Craft monster Filter"=true B:"Craft pet Filter"=true B:"Craft player Filter"=true B:"Craft slime Filter"=true B:"Craft undead Filter"=true B:"Craft water Filter"=true } null_charm { B:Craftable=true } portal_charm { B:Craftable=true } redstone_timer { B:Craftable=true } sheep_armor { # How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0] S:"Armor Points"=1.0 } shulker_pearls { B:"Craft Blocks"=true B:"Craft End Rods"=true # Should pearls be harvestable from shulkers? [default: true] B:"Harvest Pearls"=true # The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000] I:"Shulker Cooldown"=6000 } sleep_charm { B:Craftable=true } sneaky_blocks { B:"Craft Sneaky Block"=true B:"Craft Sneaky False Block"=true B:"Craft Sneaky Lever"=true B:"Craft Sneaky Obsidian"=true B:"Craft Sneaky Pressure Plate"=true B:"Craft Sneaky Torch"=true # When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true] B:Opacity=true } trap_blocks { B:craftFire=true B:craftHarming=true B:craftPoison=true B:craftSlowness=true B:craftWeakness=true B:craftWither=true } update_detector { B:Craftable=true } vanilla_ore_dictionary { B:oredictVanillaFenceGate=false B:oredictVanillaStone=false } vector_plate { B:"Craft Vector Plate"=true # Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3] S:"Fast Speed"=0.3 # Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5] S:"Hyper Speed"=1.5 # Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06] S:"Normal Speed"=0.06 # Should vector plates prevent item despawn? [default: true] B:"Prevent Item Despawn"=true # Should vector plates prevent items from being picked up, while they are being pushed? [default: true] B:"Prevent Item Pickup"=true }