//This file is incredibly messy. Don't even try to understand it. I'm too lazy to document the changes right now. addSpawnBiome("minecraft:forest") addSpawnBiome("minecraft:birch_forest") addSpawnBiome("minecraft:mutated_forest") addSpawnBiome("minecraft:mutated_birch_forest") addSpawnBiome("traverse:autumnal_woods") addSpawnBiome("integrateddynamics:biome_meneglin") addSpawnBiome("traverse:meadow") addSpawnBiome("minecraft:forest_hills") addSpawnBiome("minecraft:birch_forest_hills") addSpawnBiome("minecraft:mutated_birch_forest_hills") addSpawnBiome("traverse:forested_hills") addSpawnBiome("traverse:birch_forested_hills") addSpawnBiome("traverse:autumnal_wooded_hills") #This is vanilla, except for certain parts. All changes from vanilla are within lines of # characters. genLayer = new GenLayerBaseSingle(1, "minecraft:plains") //genLayer = new GenLayerIsland(1) genLayer = new GenLayerFuzzyZoom(2000, genLayer) //genLayer = new GenLayerAddIsland(1, genLayer) genLayer = new GenLayerZoom(2001, genLayer) genLayer = new GenLayerTouching(1000, genLayer) genLayer.addData("minecraft:plains", "minecraft:plains", null, 8, "minecraft:ocean", 3) genLayer = new GenLayerTouching(1001, genLayer) genLayer.addData("ocean", "ocean", null, 3, "plains") genLayer = new GenLayerTouching(1002, genLayer) genLayer.addData("minecraft:plains", "minecraft:plains", null, 8, "minecraft:ocean", 3) genLayer = new GenLayerTouching(1003, genLayer) genLayer.addData("ocean", "ocean", null, 3, "plains") //genLayer = new GenLayerAddIsland(2, genLayer) //genLayer = new GenLayerAddIsland(50, genLayer) //genLayer = new GenLayerAddIsland(70, genLayer) //genLayer = new GenLayerRemoveTooMuchOcean(2, genLayer) ########################################################################## #Remove this layer, as it is part of making the vanilla heat map #genLayer = new GenLayerAddSnow(2, genLayer) ########################################################################## //genLayer = new GenLayerAddIsland(3, genLayer) ########################################################################## //Replace oceans surrounded by at least 7 other oceans with plains. genLayer = new GenLayerTouching(1000, genLayer) genLayer.addData("plains", "ocean", null, 6, "ocean") //genLayer = new GenLayerTouching(1000, genLayer) //genLayer.addData("ocean", "plains", null, 4, "plains") ########################################################################## ########################################################################## #Remove these 3 layers, as they make the default vanilla heat map #genLayer = new GenLayerEdge(2, genLayer, Edge_Mode_Cool_Warm) #genLayer = new GenLayerEdge(2, genLayer, Edge_Mode_Heat_Ice) #genLayer = new GenLayerEdge(3, genLayer, Edge_Mode_Special) #Create Z repeating heat map. Vanilla uses 1, 2, 3 and 4 for heat levels. 1 is hot, 2 is warm, 3 is cool, 4 is icy tempGenLayer = new GenLayerHeatZ(1, [2, 1, 2, 3, 4, 3]) #Create X repeating humidty map. 1 is dry, 2 is average, 3 is wet humidGenLayer = new GenLayerHeatX(1, [2, 3, 2, 1]) #Combine the heat and humidity layers. 1 is dry hot, 2 is average hot, 3 is wet hot, 4 is dry warm, 5 is average warm, 6 is wet warm, 7 is dry cool, 8 is average cool, 9 is wet cool, 10 is dry icy, 11 is average icy, 12 is wet icy combineLayer = new GenLayerCombine(1, tempGenLayer, humidGenLayer) combineLayer.addCombination([ 1, 1, 301]) combineLayer.addCombination([ 1, 2, 302]) combineLayer.addCombination([ 1, 3, 303]) combineLayer.addCombination([ 2, 1, 304]) combineLayer.addCombination([ 2, 2, 305]) combineLayer.addCombination([ 2, 3, 306]) combineLayer.addCombination([ 3, 1, 307]) combineLayer.addCombination([ 3, 2, 308]) combineLayer.addCombination([ 3, 3, 309]) combineLayer.addCombination([ 4, 1, 310]) combineLayer.addCombination([ 4, 2, 311]) combineLayer.addCombination([ 4, 3, 312]) #Zoom heat map to the wanted level. Simple change the last variable to increase or decrease heat map size. 1 is around 10k for a loop, 2 is around 25k for a loop. combineLayer = magnify(1000, combineLayer, 1) #Combine the heat map layer chain with the main layer chain. We keep all ocean and override the rest with the heat map. genLayer = new GenLayerCombineWhitelist(1000, genLayer, combineLayer, ["minecraft:ocean"]) genLayer = new GenLayerCombine(1, genLayer, combineLayer) genLayer.addCombination([0, 310, 315]) genLayer.addCombination([0, 311, 315]) genLayer.addCombination([0, 312, 315]) ########################################################################## genLayer = new GenLayerZoom(2002, genLayer) genLayer = new GenLayerZoom(2003, genLayer) //genLayer = new GenLayerAddIsland(4, genLayer) //genLayer = new GenLayerAddMushroomIsland(5, genLayer) //genLayer = new GenLayerDeepOcean(4, genLayer) genLayer2 = magnify(1000, genLayer, 0) genLayer3 = magnify(1000, genLayer2, 0) genLayer3 = new GenLayerRiverInit(100, genLayer3) genLayer4 = magnify(1000, genLayer3, 2) genLayer2 = new GenLayerHeatToBiomes(200, genLayer2) genLayer2.addBiome(301, "traverse:red_desert", 10) genLayer2.addBiome(301, "minecraft:desert", 10) genLayer2.addBiome(301, "minecraft:mesa", 10) genLayer2.addBiome(302, "minecraft:plains", 10) genLayer2.addBiome(302, "minecraft:mutated_plains", 10) genLayer2.addBiome(302, "traverse:woodlands", 10) genLayer2.addBiome(303, "minecraft:jungle", 10) genLayer2.addBiome(303, "minecraft:swampland", 10) genLayer2.addBiome(303, "traverse:mini_jungle", 10) genLayer2.addBiome(304, "traverse:badlands", 10) genLayer2.addBiome(304, "minecraft:savanna", 10) genLayer2.addBiome(305, "minecraft:forest", 5) genLayer2.addBiome(305, "minecraft:birch_forest", 5) genLayer2.addBiome(305, "minecraft:mutated_forest", 5) genLayer2.addBiome(305, "minecraft:mutated_birch_forest", 5) genLayer2.addBiome(305, "traverse:autumnal_woods", 5) genLayer2.addBiome(305, "integrateddynamics:biome_meneglin", 10) genLayer2.addBiome(305, "traverse:meadow", 25) genLayer2.addBiome(306, "minecraft:roofed_forest", 10) genLayer2.addBiome(306, "traverse:temperate_rainforest", 10) genLayer2.addBiome(306, "traverse:lush_hills", 10) genLayer2.addBiome(306, "traverse:green_swamp", 10) genLayer2.addBiome(307, "minecraft:extreme_hills", 10) genLayer2.addBiome(307, "abyssalcraft:darklands_plains", 10) genLayer2.addBiome(308, "abyssalcraft:darklands_forest", 10) genLayer2.addBiome(308, "abyssalcraft:darklands", 10) genLayer2.addBiome(308, "minecraft:taiga", 10) genLayer2.addBiome(309, "abyssalcraft:coralium_infested_swamp", 10) genLayer2.addBiome(309, "minecraft:mutated_redwood_taiga", 10) genLayer2.addBiome(309, "minecraft:redwood_taiga", 10) genLayer2.addBiome(310, "minecraft:ice_flats", 10) genLayer2.addBiome(310, "minecraft:mutated_ice_flats", 10) genLayer2.addBiome(311, "traverse:snowy_coniferous_forest", 10) genLayer2.addBiome(311, "minecraft:taiga_cold", 10) genLayer2.addBiome(312, "traverse:glacier_spikes", 10) genLayer2.addBiome(312, "traverse:glacier", 10) //Add frozen ocean genLayer2.addBiome(315, "minecraft:frozen_ocean", 10) //genLayer2 = new GenLayerBiome(200, genLayer2, worldType, null) genLayer2 = magnify(1000, genLayer2, 2) //genLayer2 = new GenLayerBiomeEdge(1000, genLayer2) genLayer2 = new GenLayerBiomeEdgeDC(1000, genLayer2) genLayer2.addBiomeEdge(["minecraft:extreme_hills"], null, ["minecraft:extreme_hills"], "minecraft:smaller_extreme_hills") genLayer2.addBiomeEdge(["minecraft:jungle"], null, ["minecraft:jungle"], "minecraft:jungle_edge") genLayer2.addBiomeEdge(["minecraft:mesa"], null, ["minecraft:mesa", "traverse:red_desert"], "traverse:red_desert") genLayer2 = new GenLayerTouching(1000, genLayer2) genLayer2.addData("minecraft:ocean", "minecraft:ocean", null, 8, "minecraft:deep_ocean") ########################################################################## //Switch from vanilla hill layer to DC hill layer and remove the hill biomes from "deep_ocean" (This hill is what causes the tiny islands in the ocean) //genLayer2 = new GenLayerHills(1000, genLayer2, genLayer4) genLayer2 = new GenLayerHillsDC(1000, genLayer2, genLayer4) //genLayer2.setHill("ocean", "deep_ocean") genLayer2.setHill("minecraft:ice_flats", "minecraft:ice_mountains") genLayer2.setHill("minecraft:mutated_ice_flats", "minecraft:ice_mountains") genLayer2.setHill("minecraft:taiga_cold", ["minecraft:mutated_taiga_cold", "minecraft:taiga_cold_hills"]) genLayer2.setHill("minecraft:extreme_hills", ["minecraft:mutated_extreme_hills_with_trees", "minecraft:mutated_extreme_hills", "minecraft:extreme_hills_with_trees"]) genLayer2.setHill("minecraft:taiga", ["minecraft:mutated_taiga", "minecraft:taiga_hills"]) genLayer2.setHill("abyssalcraft:darklands", "abyssalcraft:darklands_hills") genLayer2.setHill("abyssalcraft:darklands_forest", "abyssalcraft:darklands_hills") genLayer2.setHill("minecraft:redwood_taiga", "minecraft:redwood_taiga_hills") genLayer2.setHill("minecraft:savanna", "minecraft:savanna_rock") genLayer2.setHill("minecraft:forest", ["traverse:forested_hills", "minecraft:forest_hills"]) genLayer2.setHill("minecraft:birch_forest", ["traverse:birch_forested_hills", "minecraft:birch_forest_hills"]) genLayer2.setHill("minecraft:mutated_forest", "minecraft:forest_hills") genLayer2.setHill("minecraft:mutated_birch_forest", "minecraft:mutated_birch_forest_hills") genLayer2.setHill("traverse:autumnal_woods", "traverse:autumnal_wooded_hills") genLayer2.setHill("minecraft:roofed_forest", "minecraft:mutated_roofed_forest") genLayer2.setHill("minecraft:mesa", ["minecraft:mesa_rock", "minecraft:mesa_clear_rock"]) genLayer2.setHill("traverse:red_desert", ["minecraft:mutated_mesa_clear_rock", "minecraft:mutated_mesa"]) genLayer2.setHill("minecraft:desert", ["minecraft:mutated_desert", "minecraft:desert_hills"]) genLayer2.setHill("minecraft:plains", "traverse:rocky_plateau") genLayer2.setHill("minecraft:jungle", ["minecraft:mutated_jungle", "minecraft:jungle_hills"]) genLayer2.setHill("minecraft:swampland", "minecraft:mutated_swampland") genLayer2.setMutation("minecraft:jungle_edge", "minecraft:mutated_jungle_edge") //genLayer2.addDefaultHills() //genLayer2.addDefaultMutations() //genLayer2.removeHill("deep_ocean") ########################################################################## genLayer3 = magnify(1000, genLayer3, 2) ########################################################################## #If you want to keep the rivers in the same place, then for every level of magnify added later to increase river size, decrease the level of this magnify layer by 1. Currently this is reduced by 2 (to 2) to counteract the 2 levels of magnify already set. genLayer3 = magnify(1000, genLayer3, 2) ########################################################################## genLayer3 = new GenLayerRiver(1, genLayer3) ########################################################################## #Add magnify call to the river layer chain to increase size. Increase last variable of magnify call to increase size even more. genLayer3 = magnify(1000, genLayer3, 2) ########################################################################## genLayer3 = new GenLayerSmooth(1000, genLayer3) //genLayer2 = new GenLayerRareBiome(1001, genLayer2) genLayer2 = new GenLayerZoom(1000, genLayer2) //genLayer2 = new GenLayerAddIsland(3, genLayer2) genLayer2 = new GenLayerZoom(1001, genLayer2) //genLayer2 = new GenLayerShore(1000, genLayer2) #Add custom edge layer for shores. genLayer2 = new GenLayerBiomeEdgeDC(1000, genLayer2) //Ocean Shores genLayer2.addBiomeEdge("mushroom_island", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "mushroom_island_shore") //Hot Shores genLayer2.addBiomeEdge("minecraft:mutated_desert", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:desert") genLayer2.addBiomeEdge("minecraft:desert_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:desert") genLayer2.addBiomeEdge("traverse:woodlands", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:rocky_plateau", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:plains") genLayer2.addBiomeEdge("minecraft:jungle", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:jungle_edge", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:jungle_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_swampland", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:swampland") genLayer2.addBiomeEdge("minecraft:mutated_jungle", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_jungle_edge", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") //Warm Shores genLayer2.addBiomeEdge("traverse:badlands", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:savanna_rock", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:savanna") genLayer2.addBiomeEdge("minecraft:forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:birch_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_birch_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:autumnal_woods", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("integrateddynamics:biome_meneglin", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:forest_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:birch_forest_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_birch_forest_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:forested_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:birch_forested_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:autumnal_wooded_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:roofed_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:temperate_rainforest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("traverse:lush_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_roofed_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") //Cool Shores genLayer2.addBiomeEdge("minecraft:extreme_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:smaller_extreme_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("abyssalcraft:darklands_plains", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_extreme_hills_with_trees", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:extreme_hills_with_trees", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("minecraft:mutated_extreme_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:stone_beach") genLayer2.addBiomeEdge("abyssalcraft:darklands_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("abyssalcraft:darklands", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("abyssalcraft:darklands_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:taiga_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:mutated_redwood_taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:redwood_taiga", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") genLayer2.addBiomeEdge("minecraft:redwood_taiga_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:beaches") //Freezing Shores genLayer2.addBiomeEdge("minecraft:mutated_ice_flats", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2.addBiomeEdge("minecraft:ice_mountains", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2.addBiomeEdge("minecraft:taiga_cold", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("traverse:snowy_coniferous_forest", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("minecraft:taiga_cold_hills", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("minecraft:mutated_taiga_cold", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:cold_beach") genLayer2.addBiomeEdge("traverse:glacier_spikes", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2.addBiomeEdge("traverse:glacier", ["minecraft:ocean", "minecraft:deep_ocean", "minecraft:frozen_ocean", "minecraft:frozen_ocean"], null, "minecraft:ice_flats") genLayer2 = magnify(1002, genLayer2, 2) genLayer2 = new GenLayerSmooth(1000, genLayer2) //finalGenLayer1 = new GenLayerRiverMix(100, genLayer2, genLayer3) #Add custom river mix layer finalGenLayer1 = new GenLayerRiverMixDC(100, genLayer2, genLayer3) //Ocean rivers finalGenLayer1.setRiverBiome("minecraft:ocean", "minecraft:ocean") finalGenLayer1.setRiverBiome("minecraft:deep_ocean", "minecraft:deep_ocean") finalGenLayer1.setRiverBiome("minecraft:frozen_ocean", "minecraft:frozen_ocean") finalGenLayer1.setRiverBiome("minecraft:mushroom_island", "minecraft:mushroom_island_shore") finalGenLayer1.setRiverBiome("minecraft:mushroom_island_shore", "minecraft:mushroom_island_shore") //Hot Rivers finalGenLayer1.setRiverBiome("minecraft:desert", "minecraft:desert") finalGenLayer1.setRiverBiome("minecraft:mesa", "minecraft:mesa") finalGenLayer1.setRiverBiome("minecraft:mutated_mesa", "minecraft:mutated_mesa") finalGenLayer1.setRiverBiome("traverse:red_desert", "traverse:red_desert") finalGenLayer1.setRiverBiome("minecraft:mutated_desert", "minecraft:mutated_desert") finalGenLayer1.setRiverBiome("minecraft:desert_hills", "minecraft:desert_hills") finalGenLayer1.setRiverBiome("minecraft:mesa_rock", "minecraft:mesa_rock") finalGenLayer1.setRiverBiome("minecraft:mesa_clear_rock", "minecraft:mesa_clear_rock") finalGenLayer1.setRiverBiome("minecraft:mutated_mesa_clear_rock", "minecraft:mutated_mesa_clear_rock") finalGenLayer1.setRiverBiome("minecraft:plains", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_plains", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:woodlands", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:rocky_plateau", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:jungle", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:swampland", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:jungle_edge", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:mini_jungle", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:jungle_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_swampland", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_jungle", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_jungle_edge", "minecraft:river") //Warm Rivers finalGenLayer1.setRiverBiome("traverse:badlands", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:savanna", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:savanna_rock", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:forest", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:birch_forest", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_forest", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_birch_forest", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:autumnal_woods", "minecraft:river") finalGenLayer1.setRiverBiome("integrateddynamics:biome_meneglin", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:meadow", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:forest_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:birch_forest_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_birch_forest_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:forested_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:birch_forested_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:autumnal_wooded_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:roofed_forest", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:temperate_rainforest", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:lush_hills", "minecraft:river") finalGenLayer1.setRiverBiome("traverse:green_swamp", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_roofed_forest", "minecraft:river") //Cool Rivers finalGenLayer1.setRiverBiome("minecraft:extreme_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:smaller_extreme_hills", "minecraft:river") finalGenLayer1.setRiverBiome("abyssalcraft:darklands_plains", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_extreme_hills_with_trees", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:extreme_hills_with_trees", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_extreme_hills", "minecraft:river") finalGenLayer1.setRiverBiome("abyssalcraft:darklands_forest", "minecraft:river") finalGenLayer1.setRiverBiome("abyssalcraft:darklands", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:taiga", "minecraft:river") finalGenLayer1.setRiverBiome("abyssalcraft:darklands_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:taiga_hills", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_taiga", "minecraft:river") finalGenLayer1.setRiverBiome("abyssalcraft:coralium_infested_swamp", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:mutated_redwood_taiga", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:redwood_taiga", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:redwood_taiga_hills", "minecraft:river") //Freezing Rivers finalGenLayer1.setRiverBiome("minecraft:ice_flats", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:mutated_ice_flats", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:ice_mountains", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:taiga_cold", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("traverse:snowy_coniferous_forest", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:taiga_cold_hills", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:mutated_taiga_cold", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("traverse:glacier_spikes", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("traverse:glacier", "minecraft:frozen_river") //Beaches finalGenLayer1.setRiverBiome("minecraft:cold_beach", "minecraft:frozen_river") finalGenLayer1.setRiverBiome("minecraft:stone_beach", "minecraft:river") finalGenLayer1.setRiverBiome("minecraft:beaches", "minecraft:river") finalGenLayer2 = new GenLayerVoronoiZoom(10, finalGenLayer1) setGenLayers(finalGenLayer1, finalGenLayer2)