# Configuration file environmentaltech { guide { # Is Module Enabled? [default: true] B:enabled=true } resources { # Enable Aethium ore block [default: false] B:aethium_ore=false # Enable Aethium slabs [default: true] B:aethium_slabs=true # Enable Aethium stairs [default: true] B:aethium_stairs=true # Enable Erodium ore block [default: false] B:erodium_ore=false # Enable Erodium slabs [default: true] B:erodium_slabs=true # Enable Erodium stairs [default: true] B:erodium_stairs=true # Enable Ionite ore block [default: false] B:ionite_ore=false # Enable Ionite slabs [default: true] B:ionite_slabs=true # Enable Ionite stairs [default: true] B:ionite_stairs=true # Enable Kyronite ore block [default: false] B:kyronite_ore=false # Enable Kyronite slabs [default: true] B:kyronite_slabs=true # Enable Kyronite stairs [default: true] B:kyronite_stairs=true # Enable Litherite ore block [default: false] B:litherite_ore=false # Enable Litherite slabs [default: true] B:litherite_slabs=true # Enable Litherite stairs [default: true] B:litherite_stairs=true # Enable Lonsdaleite ore block [default: false] B:lonsdaleite_ore=false # Enable Lonsdaleite slabs [default: true] B:lonsdaleite_slabs=true # Enable Lonsdaleite stairs [default: true] B:lonsdaleite_stairs=true # Enable Pladium ore block [default: false] B:pladium_ore=false # Enable Pladium slabs [default: true] B:pladium_slabs=true # Enable Pladium stairs [default: true] B:pladium_stairs=true } multiblocks { components { modifiers { # Energy cost of luck potion effect per tick [range: 0 ~ 8192, default: 64] I:luck_potion_energy_cost=64 # Energy cost of speed potion effect per tick [range: 16 ~ 8192, default: 64] I:speed_potion_energy_cost=64 } structure_frames { } structure_panels { } } lightning_rod { # Is Module Enabled? [default: true] B:enabled=true # The power used to calculate increase in generation for each lightning rod tier [range: 2.0 ~ 4.2, default: 3.8] D:lr_production_power=4.0 # Base energy per strike for tier 1 [range: 500000 ~ 1000000, default: 750000] I:lr_production_rate=750000 } solar_array { # Litherite Solar Cell efficiency [range: 48 ~ 480, default: 48] I:1litherite_solar_cell_efficiency=24 # Erodium Solar Cell efficiency [range: 64 ~ 640, default: 64] I:2erodium_solar_cell_efficiency=32 # Kyronite Solar Cell efficiency [range: 96 ~ 960, default: 96] I:3kyronite_solar_cell_efficiency=48 # Pladium Solar Cell efficiency [range: 128 ~ 1280, default: 128] I:4pladium_solar_cell_efficiency=64 # Ionite Solar Cell efficiency [range: 192 ~ 1920, default: 192] I:5ionite_solar_cell_efficiency=96 # Aethium Solar Cell efficiency [range: 256 ~ 2560, default: 256] I:6aethium_solar_cell_efficiency=128 # Is Module Enabled? [default: true] B:enabled=true # The power used to calculate increase in generation for each solar tier [range: 1.8 ~ 3.0, default: 2.0] D:s_production_power=1.2 # Base production rate if solar was running at 100% efficiency. [range: 64 ~ 256, default: 128] I:s_production_rate=64 # Tier 1 Solar Array max efficiency percentage. [range: 100 ~ 1000, default: 100] I:tier_1_solar_array_max_efficiency=100 # Tier 2 Solar Array max efficiency percentage. [range: 200 ~ 2000, default: 200] I:tier_2_solar_array_max_efficiency=200 # Tier 3 Solar Array max efficiency percentage. [range: 400 ~ 4000, default: 400] I:tier_3_solar_array_max_efficiency=400 # Tier 4 Solar Array max efficiency percentage. [range: 800 ~ 8000, default: 800] I:tier_4_solar_array_max_efficiency=800 # Tier 5 Solar Array max efficiency percentage. [range: 1600 ~ 16000, default: 1600] I:tier_5_solar_array_max_efficiency=1600 # Tier 6 Solar Array max efficiency percentage. [range: 3200 ~ 32000, default: 3200] I:tier_6_solar_array_max_efficiency=3200 } thermal_electric_generator { # Is Module Enabled? [default: true] B:enabled=true } void_miner { # Is Module Enabled? [default: true] B:enabled=true fluid { # Is Module Enabled? [default: true] B:enabled=true } ore { # Is Module Enabled? [default: true] B:enabled=true # Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000] I:t1_ore_miner_energy_buffer=1000000 # Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 264000] I:t1_ore_miner_energy_duration=264000 # Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000] I:t2_ore_miner_energy_buffer=1000000 # Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 184000] I:t2_ore_miner_energy_duration=184000 # Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000] I:t3_ore_miner_energy_buffer=1000000 # Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 120000] I:t3_ore_miner_energy_duration=120000 # Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000] I:t4_ore_miner_energy_buffer=1000000 # Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 72000] I:t4_ore_miner_energy_duration=72000 # Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000] I:t5_ore_miner_energy_buffer=1000000 # Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 40000] I:t5_ore_miner_energy_duration=40000 # Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000] I:t6_ore_miner_energy_buffer=1000000 # Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 16000] I:t6_ore_miner_energy_duration=16000 } resource { # Is Module Enabled? [default: true] B:enabled=true # Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000] I:t1_res_miner_energy_buffer=1000000 # Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 64000] I:t1_res_miner_energy_duration=64000 # Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000] I:t2_res_miner_energy_buffer=2000000 # Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 32000] I:t2_res_miner_energy_duration=32000 # Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000] I:t3_res_miner_energy_buffer=3000000 # Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 16000] I:t3_res_miner_energy_duration=16000 # Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000] I:t4_res_miner_energy_buffer=4000000 # Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 8000] I:t4_res_miner_energy_duration=8000 # Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000] I:t5_res_miner_energy_buffer=5000000 # Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 4000] I:t5_res_miner_energy_duration=4000 # Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000] I:t6_res_miner_energy_buffer=6000000 # Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 2000] I:t6_res_miner_energy_duration=2000 } botanic { # Is Module Enabled? [default: true] B:enabled=true # Tier 1 Energy Buffer size [range: 1000000 ~ 2147483647, default: 1000000] I:t1_botanic_miner_energy_buffer=1000000 # Tier 1 Energy cost per duration [range: 0 ~ 2147483647, default: 64000] I:t1_botanic_miner_energy_duration=64000 # Tier 2 Energy Buffer size [range: 2000000 ~ 2147483647, default: 2000000] I:t2_botanic_miner_energy_buffer=2000000 # Tier 2 Energy cost per duration [range: 0 ~ 2147483647, default: 32000] I:t2_botanic_miner_energy_duration=32000 # Tier 3 Energy Buffer size [range: 3000000 ~ 2147483647, default: 3000000] I:t3_botanic_miner_energy_buffer=3000000 # Tier 3 Energy cost per duration [range: 0 ~ 2147483647, default: 16000] I:t3_botanic_miner_energy_duration=16000 # Tier 4 Energy Buffer size [range: 4000000 ~ 2147483647, default: 4000000] I:t4_botanic_miner_energy_buffer=4000000 # Tier 4 Energy cost per duration [range: 0 ~ 2147483647, default: 8000] I:t4_botanic_miner_energy_duration=8000 # Tier 5 Energy Buffer size [range: 5000000 ~ 2147483647, default: 5000000] I:t5_botanic_miner_energy_buffer=5000000 # Tier 5 Energy cost per duration [range: 0 ~ 2147483647, default: 4000] I:t5_botanic_miner_energy_duration=4000 # Tier 6 Energy Buffer size [range: 6000000 ~ 2147483647, default: 6000000] I:t6_botanic_miner_energy_buffer=6000000 # Tier 6 Energy cost per duration [range: 0 ~ 2147483647, default: 2000] I:t6_botanic_miner_energy_duration=2000 } } nanobot_beacon { # Energy cost of absorption potion effect per tick [range: 0 ~ 8192, default: 64] I:absorption_potion_energy_cost=64 # Energy cost of creative_flight per tick [range: 0 ~ 8192, default: 64] I:creative_flight_energy_cost=64 # Is Module Enabled? [default: true] B:enabled=true # Energy cost of fire_resistance potion effect per tick [range: 0 ~ 8192, default: 64] I:fire_resistance_potion_energy_cost=64 # Energy cost of flight_speed per tick [range: 0 ~ 8192, default: 64] I:flight_speed_energy_cost=64 # Energy cost of glowing potion effect per tick [range: 0 ~ 8192, default: 64] I:glowing_potion_energy_cost=64 # Energy cost of haste potion effect per tick [range: 0 ~ 8192, default: 64] I:haste_potion_energy_cost=64 # Energy cost of health_boost potion effect per tick [range: 0 ~ 8192, default: 64] I:health_boost_potion_energy_cost=64 # Energy cost of invisibility potion effect per tick [range: 0 ~ 8192, default: 64] I:invisibility_potion_energy_cost=64 # Energy cost of jump_boost potion effect per tick [range: 0 ~ 8192, default: 64] I:jump_boost_potion_energy_cost=64 I:luck_potion_energy_cost=64 # Energy cost of night_vision potion effect per tick [range: 0 ~ 8192, default: 64] I:night_vision_potion_energy_cost=64 # Energy cost of regeneration potion effect per tick [range: 0 ~ 8192, default: 64] I:regeneration_potion_energy_cost=64 # Energy cost of resistance potion effect per tick [range: 0 ~ 8192, default: 64] I:resistance_potion_energy_cost=64 # Energy cost of saturation potion effect per tick [range: 0 ~ 8192, default: 64] I:saturation_potion_energy_cost=64 # Energy cost of strength potion effect per tick [range: 0 ~ 8192, default: 64] I:strength_potion_energy_cost=64 # Energy cost of water_breathing potion effect per tick [range: 0 ~ 8192, default: 64] I:water_breathing_potion_energy_cost=64 ranged { # Is Module Enabled? [default: true] B:enabled=true } personal { # Is Module Enabled? [default: true] B:enabled=true } } storage { # Is Module Enabled? [default: true] B:enabled=true energy { # Is Module Enabled? [default: true] B:enabled=true } fluid { # Is Module Enabled? [default: true] B:enabled=true } item { # Is Module Enabled? [default: true] B:enabled=true } } } plugins { # Is Module Enabled? [default: true] B:enabled=true } }