# Configuration file all { ########################################################################################################## # client #--------------------------------------------------------------------------------------------------------# # Client only configs ########################################################################################################## client { # Must look at the block to show the amount in it B:"Must Look For Amount "=true # If the amount text on how many items is in a stack in a grindstone should render B:"Render Item Amount"=true # If true will show the area needed when placing a HP block B:"Show Obstructed Area"=true } ########################################################################################################## # general #--------------------------------------------------------------------------------------------------------# # General configs ########################################################################################################## general { # The items to use with the manual chopping block, syntax is: # modid:input:meta${nbt}=baseAmount-chance # meta is optional and ${nbt} is also optional and follows vanilla tag syntax # The baseAmount is the percentage of returned items, the chance is for getting one more output S:"Chopping Block Axes" < minecraft:wooden_axe=25-10 minecraft:stone_axe=50-15 minecraft:iron_axe=75-20 minecraft:golden_axe=50-75 minecraft:diamond_axe=100-25 primal_tech:bone_axe=75-15 primal:flint_axe=50-25 primal:flint_hatchet=25-15 actuallyadditions:item_axe_quartz=75-15 actuallyadditions:item_axe_crystal_red=75-25 actuallyadditions:item_axe_obsidian=100-5 actuallyadditions:item_axe_emerald=100-20 abyssalcraft:daxe=100-15 abyssalcraft:aaxe=100-25 abyssalcraft:coraxe=100-35 abyssalcraft:dreadiumaxe=100-45 abyssalcraft:ethaxiumaxe=100-55 > # The exhaustion amount that will be added to the player when using the chopping block # If set to 0 this is disabled D:"Chopping Block Exhaustion"=0.025 # The amount of chopps the time value in the horse chopping recipes should be multiplied with if recipes isn't separated # If the recipes are separate this isn't used, instead the recipe value is used I:"Chopping Multiplier"=4 # Enables the dough item # If disabled all related recipes will be disabled # Requires minecraft restart B:"Enable Dough"=true # Enables the flour item # If disabled all related recipes will be disabled # Requires minecraft restart B:"Enable Flour"=true # Enables the manual chopping block # Requires minecraft restart B:"Enable Manual Chopping Block"=true # The exhaustion amount that will be added to the player when using the grindstone # If set to 0 this is disabled D:"Grindstone Exhaustion"=0.025 # The percentage amount for the different materials # The syntax is harvestLevel=baseAmount-chance # The baseAmount is the percentage of returned items, the chance is for getting one more output S:"Harvestable Percentages" < 0=25-25 1=50-25 2=75-25 3=100-25 4=125-50 > # If true the manual chopping block will drop the result items # If false the manual chopping block will put the result items in it's internal inventory B:"Manual Chopping Block output"=true # Add mobs that can use the horse powered blocks # Only mobs that can be leashed are valid # Add the full path to the mob class, can be found with /horsepower entity or /hp entity # Must be edited with in-game editor for live changes. S:"Mob List" < net.minecraft.entity.passive.EntityParrot pokefenn.totemic.entity.animal.EntityBuffalo net.minecraft.entity.passive.EntityPig net.minecraft.entity.passive.EntityCow net.minecraft.entity.passive.EntityLlama net.minecraft.entity.passive.EntityWolf > # The amount of points that is needed for a full press I:"Points For Press"=16 # The amount of points per rotation with a hand grindstone # The points correspond to the recipes requirement of time # Min: 1 # Max: 2147483647 I:"Points Per Rotation"=2 # The tank size of the press in mb, 1000mb = 1 bucket I:"Press Tank Size"=3000 # Removes the vanilla crafting recipes that grinds or uses grinded resources # Removes Reeds -> Sugar, Bone -> Bonemeal, Wheat -> Bread, Flowers -> Dye B:"Remove Vanilla Recipes"=false # If the item used as an axe for the manual chopping block should be damaged B:"Should Damage Axe"=true # Use the base definition of a horse, in vanilla it includes Horse, Donkey & Mule # If false only entries in the list are valid # Must be edited with in-game editor for live changes. B:"Use AbstractHorse"=true B:"Use Axe Tooltype"=true # If true the chopping blocks will use all logs types in the game when crafted # If false the chopping blocks will only use the vanilla logs # If only vanilla logs are used other logs in recipe will yield oak texture B:"Use Dynamic Chopping Crafting"=true # If true it will show all chopping block types in the creative tab and JEI # If false only the vanilla wood variants will show # JEI needs a resource reload for this to update B:"Use Dynamic Chopping Display"=false # That amount of "points" for the chopper to do windup and do a chop # One lap around the chopping block is 8 "points" # Min: 1 # Max: 2147483647 I:"Windup time for chop"=8 } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # Contains the customizable recipes # For the recipes to show in JEI the resources needs to be reloaded, F3+T ########################################################################################################## recipes { # Add recipes to the Chopping Block here, the format of the recipes are: modid:input:meta${nbt}-modid:output:meta@amount${nbt}-time # The meta can be a '*' to be a wildcard # The amount is optional, if not set 1 is default # ${nbt} is optional and follows vanilla tag syntax # The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies # The time is the amount of chops for it to process, the time for one chop is determined by the "Windup time for chop" config # Must be edited with in-game editor for live changes. S:"Chopping Recipes" < > # Add recipes to the Grindstone Block here, the format of the recipes is: # modid:input:meta${nbt}-modid:output:meta@amount${nbt}-time[-modid:secondary:meta@amount${nbt}-chance] # The meta can be a '*' to be a wildcard # The amount is optional, if not set 1 is default, ${nbt} is optional and follows vanilla tag syntax # The part in [] is optional, the chance can be 0-100 # The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies # The time for the horse increases for each point that it reaches, one lap is 8 points. # Must be edited with in-game editor for live changes. S:"Grindstone Recipes" < > # Uses the same syntax as the regular grindstone recipes # These recipes are only used when the config to separate them is enabled S:"Hand Grindstone Recipes" < > # Uses the same syntax as the regular chopping recipes, the only difference is that the time is the amount of chopps # These recipes are only used when the config to separate them is enabled S:"Manual Chopping Block Recipes" < > # Add recipes to the Press Block here, the format of the recipe is: modid:input:meta@amount${nbt}-modid:output:meta@amount${nbt} # The meta can be a '*' to be a wildcard # The amount is optional, if not set 1 is default # ${nbt} is optional and follows vanilla tag syntax # The input item can be an item from the ore dictionary, use it as 'ore:name', the other rules don't applies # The 'modid' for the output can be 'fluid' for fluid outputs # The time is same for all recipes, it uses the "Points For Press" # Must be edited with in-game editor for live changes. S:"Press Recipes" < > # If the separate list of recipes should be used for the chopping block B:"Separate Chopping Recipes"=true # If the separate list of recipes should be used for the hand grindstone B:"Separate Grindstone Recipes"=false } ########################################################################################################## # misc #--------------------------------------------------------------------------------------------------------# # Contains misc configs, mostly for debugging and dev ########################################################################################################## misc { # What harvest types to show the harvest level for S:"Harvest Types" < axe > # Will show the harvest level of items in the tooltip B:"Show Harvest Level"=false # Will show a items all ore dictionaries in the tooltip B:"Show Ore Dictionaries"=false } }