# Configuration file playerbosses { # Main hand holding [default: minecraft:iron_sword] S:MainHand=mysticalagriculture:superium_sword # Off hand holding [default: minecraft:shield] S:OffHand=spartanshields:shield_tower_platinum # Armor default when not equipped [range: 0 ~ 20, default: 2] I:armor=20 # Natural Despawning [default: false] B:canDespawnNaturally=false # Attack damage without weapons [range: 0 ~ 999, default: 5] I:damage=12 # Show hitboxes for testing [default: false] B:debugHitboxes=false # Exp when killed [range: 0 ~ 99999, default: 500] I:expDropped=66666 # Health value [range: 0 ~ 99999, default: 250] I:health=690 # is immune to fire [default: true] B:"immune to fire"=true # Name in boss bar [default: Severed] S:name=Sevadus # Movement speed value [range: 0.0 ~ 2.0, default: 0.5] S:speed=0.5 ########################################################################################################## # firstphase #--------------------------------------------------------------------------------------------------------# # Initial phase is always bow. ########################################################################################################## firstphase { # Chance of bow shots in a tick, approximate [range: 0.0 ~ 0.99, default: 0.03] S:arrowChance=0.03 # In first phase, do the arrows have potion effects [default: true] B:arrowPotions=true } ########################################################################################################## # secondphase #--------------------------------------------------------------------------------------------------------# # Melee Phase ########################################################################################################## secondphase { # At which percentage of health should it switch to second phase of melee attacks [range: 0.0 ~ 0.99, default: 0.6] S:healthTrigger=0.66 } ########################################################################################################## # thirdphase #--------------------------------------------------------------------------------------------------------# # Final Magic Phase ########################################################################################################## thirdphase { # Does it run away while shooting fire in phase three [default: true] B:doRunaway=true # In third phase, how often to fireballs shoot [range: 0.0 ~ 0.99, default: 0.2] S:fireballChance=0.2 # At which percentage of health should it switch to third phase of ghast fireballs [range: 0.0 ~ 0.99, default: 0.15] S:healthTrigger=0.33 } }