#priority 4100 /* SevTech: Ages Global Base Script This script is for creating globals to be referenced in other scripts. Should ONLY contain useful globals nothing like cobblestone or sticks *cough* Darkosto >.< Note: These scripts are created and for the usage in SevTech: Ages and other modpacks curated by DarkPacks. You can use these scripts for reference and for learning but not for copying and pasting and claiming as your own. */ import crafttweaker.item.IItemStack; import crafttweaker.item.IIngredient; import mods.betterwithmods.MiniBlocks; // Variables for Better with Mods miniBlock siding global sidingHardenedclay as IIngredient = MiniBlocks.getMiniBlock("siding", ); global mouldingHardenedclay as IIngredient = MiniBlocks.getMiniBlock("moulding", ); global cornerHardenedclay as IIngredient = MiniBlocks.getMiniBlock("corner", ); global sidingSandstone as IIngredient = MiniBlocks.getMiniBlock("siding", ); global mouldingSandstone as IIngredient = MiniBlocks.getMiniBlock("moulding", ); global cornerSandstone as IIngredient = MiniBlocks.getMiniBlock("corner", ); global sidingWood as IIngredient = MiniBlocks.getMiniBlock("siding", ); global mouldingWood as IIngredient = MiniBlocks.getMiniBlock("moulding", ); global cornerWood as IIngredient = MiniBlocks.getMiniBlock("corner", ); global sidingAcacia as IIngredient = MiniBlocks.getMiniBlock("siding", ); global sidingBirch as IIngredient = MiniBlocks.getMiniBlock("siding", ); global sidingDarkoak as IIngredient = MiniBlocks.getMiniBlock("siding", ); global sidingJungle as IIngredient = MiniBlocks.getMiniBlock("siding", ); global sidingOak as IIngredient = MiniBlocks.getMiniBlock("siding", ); global sidingSpruce as IIngredient = MiniBlocks.getMiniBlock("siding", ); // The filled bucket "main" item global buckets as IItemStack[] = [ , , , ]; global tanks as IItemStack[] = [ ]; // Minecraft Dye Id table (Kinda says what it's used for Kappa) global minecraftDyeIdTable as string[int] = { 0: "black", 1: "red", 2: "green", 3: "brown", 4: "blue", 5: "purple", 6: "cyan", 7: "lightGray", 8: "gray", 9: "pink", 10: "lime", 11: "yellow", 12: "lightBlue", 13: "magenta", 14: "orange", 15: "white" }; global minecraftDyeIdTableAlternate as string[int] = { 0: "black", 1: "red", 2: "green", 3: "brown", 4: "blue", 5: "purple", 6: "cyan", 7: "silver", 8: "gray", 9: "pink", 10: "lime", 11: "yellow", 12: "lightBlue", 13: "magenta", 14: "orange", 15: "white" }; // Array listing containing all the Vanilla Dyes. global minecraftDyes as IItemStack[] = [ , , , , , , , , , , , , , , ]; // Parachute Dye Id table. Because they need to be special and use their own order... global parachuteDyeIdTable as string[int] = { 0: "white", 1: "black", 2: "lightBlue", 3: "lime", 4: "brown", 5: "blue", 6: "gray", 7: "green", 8: "lightGray", 9: "magenta", 10: "orange", 11: "pink", 12: "purple", 13: "red", 14: "cyan", 15: "yellow" };