/* SevTech: Ages Immersive Engineering Crusher Script This script handles custom integration control to a mod. Note: These scripts are created and for the usage in SevTech: Ages and other modpacks curated by DarkPacks. You can use these scripts for reference and for learning but not for copying and pasting and claiming as your own. */ function init() { immersiveEngineering.removeCrusher(); immersiveEngineering.addCrusher( * 2, , 3000); // Ground Resin from bark immersiveEngineering.addCrusher( * 2, , 3000); immersiveEngineering.addCrusher( * 9, , 3000); immersiveEngineering.addCrusher( * 2, , 3000); immersiveEngineering.addCrusher(, , 3000); // Ground netherrack immersiveEngineering.addCrusher(, , 3000); // Fluix dust can be made in immersiveEngineering immersiveEngineering.addCrusher(metals.spacePlatinum.dust.firstItem * 2, , 3000); // Osmium ore to dust immersiveEngineering.addCrusher(.firstItem, , 3000); // Coal to coal dust immersiveEngineering.addCrusher(, , 3000); // Certus Quartz to Certus Dust immersiveEngineering.addCrusher(, , 3000); // Wheat to Flour immersiveEngineering.addCrusher(, , 3000); // Sharp Bone to Bone Knapp immersiveEngineering.addCrusher( * 2, , 3000); // Sharp Bone to Bone Knapp immersiveEngineering.addCrusher( * 4, , 3000); // Netjry Salt to Netjry Salt immersiveEngineering.addCrusher( * 4, , 3000); // Halite Salt Ore to Halite Rock Salt immersiveEngineering.addCrusher( * 4, , 3000); // Fire Salt Ore to Fire Rock Salt immersiveEngineering.addCrusher(, , 3000); // Charcoal to Dust immersiveEngineering.addCrusher(.firstItem * 4, , 3000); // Salt Block -> Dust immersiveEngineering.addCrusher( * 9, , 3000); // Diamond Block -> Diamonds immersiveEngineering.addCrusher( * 9, , 3000); // Lapis Block -> Lapis immersiveEngineering.addCrusher( * 9, , 3000); // Redstone Block -> Redstone immersiveEngineering.addCrusher( * 9, , 3000); // Emerald Block -> Emerald immersiveEngineering.addCrusher( * 3, .withTag({}), 3000); // Death Compass -> Bone Meal // Remove wool -> minecraft dye and string. immersiveEngineering.removeCrusher(); immersiveEngineering.removeCrusher(); }