Files
sevtech-ages-1.12.2/config/chisel.cfg
2025-07-23 08:37:00 +03:00

202 lines
5.1 KiB
INI

# Configuration file
autochisel {
# If true, the auto chisel will not function at all without power.
B:autoChiselNeedsPower=false
# If false, the auto chisel will always run at full speed, and will not accept FE.
B:autoChiselTakesPower=true
}
block {
S:getRoadLineTool=pickaxe
I:roadLineToolLevel=0
B:useRoadLineTool=false
}
chisel {
B:allowChiselCrossColors=true
# Should the chisel be damageable and take damage when it chisels something.
B:allowChiselDamage=true
# The extra attack damage points (in half hearts) that the diamond chisel inflicts when it is used to attack an entity.
I:diamondChiselAttackDamage=3
# The max damage of the diamond chisel. [range: 1 ~ 32767, default: 5056]
I:diamondChiselMaxDamage=5000
# The extra attack damage points (in half hearts) that the iChisel inflicts when it is used to attack an entity.
I:hitechChiselAttackDamage=3
# The max damage of the iChisel. [range: 1 ~ 32767, default: 10048]
I:hitechChiselMaxDamage=10000
# The extra attack damage points (in half hearts) that the iron chisel inflicts when it is used to attack an entity.
I:ironChiselAttackDamage=2
# If this is true, the iron chisel can left click chisel blocks. If false, it cannot.
B:ironChiselCanLeftClick=true
# If this is true, the iron chisel can change its chisel mode just as the diamond chisel can.
B:ironChiselHasModes=false
# The max damage of the standard iron chisel. [range: 1 ~ 32767, default: 512]
I:ironChiselMaxDamage=500
}
client {
B:imTooGoodForBlockDescriptions=false
# Use old pillar textures
B:pillarOldGraphics=false
# Make variations of blocks have the same name, and use the description in tooltip to distinguish them.
B:tooltipsUseBlockDescriptions=true
}
features {
B:aluminum=true
B:andesite=true
B:antiblock=true
B:autochisel=true
B:basalt=true
B:bloodMagic=false
B:bookshelf=true
B:bricks=true
B:bronze=true
B:brownstone=true
B:carpet=true
B:charcoal=true
B:chisel=true
B:cloud=false
B:coal=true
B:coalCoke=false
B:cobalt=true
B:cobblestone=true
B:cobblestonemossy=true
B:concrete=true
B:copper=true
B:diamond=true
B:diorite=true
B:dirt=true
B:electrum=true
B:emerald=true
B:endPurpur=true
B:endstone=true
B:factory=true
B:futura=true
B:glass=true
B:glassdyed=true
B:glowstone=true
B:gold=true
B:granite=true
B:hardenedClay=true
B:ice=true
B:invar=false
B:iron=true
B:ironpane=true
B:laboratory=true
B:lapis=true
B:lavastone=true
B:lead=true
B:limestone=true
B:marble=true
B:marblepillar=true
B:netherbrick=true
B:netherrack=true
B:nickel=true
B:obsidian=true
B:paper=false
B:planks=true
B:platinum=true
B:prismarine=true
B:quartz=true
B:redstone=true
B:sandstone=true
B:sandstoneRed=true
B:sandstoneScribbles=true
B:silver=true
B:steel=true
B:stonebrick=true
B:technical=true
B:temple=true
B:tin=true
B:tyrian=true
B:uranium=false
B:valentines=false
B:voidstone=true
B:waterstone=true
B:wool=false
}
general {
# If true, you can chisel stone brick to mossy stone brick.
B:allowBrickToMossyInChisel=false
I:amountYouGetFromFactoryBlockCrafting=32
# Use alternative crafting recipe for the chisel
B:chiselAlternateRecipe=false
# If this is true, you can chisel from the chisel leaves back to vanilla ones. If it is false, you cannot.
B:chiselBackToVanillaLeaves=false
# Allow stone to be chiseled to/from stone bricks.
B:chiselStoneToStoneBricks=true
# The factor that concrete_white increases your velocity. Default is 1.35, set to 1 for no change.
D:concreteVelocityMult=1.35
B:doesCloudRenderLikeGhost=true
}
hexcolors {
S:hexblack=#f0f0f0
S:hexblue=#decf2a
S:hexbrown=#6689d3
S:hexcyan=#d88198
S:hexgray=#ababab
S:hexgreen=#c354cd
S:hexlight_blue=#51301a
S:hexlime=#7b2fbe
S:hexmagenta=#3b511a
S:hexorange=#b3312c
S:hexpink=#287697
S:hexpurple=#41cd34
S:hexred=#eb8844
S:hexsilver=#434343
S:hexwhite=#1e1b1b
S:hexyellow=#253192
}
worldgen {
# Amount of limestone to generate in the world; use 0 for none [range: 0 ~ 30, default: 18]
I:limestoneAmount=18
# Amount of marble to generate in the world; use 0 for none [range: 0 ~ 30, default: 20]
I:marbleAmount=20
basalt {
# Thickness of the basalt at the bottom of lava lakes. 0 for none. [range: 0 ~ 5, default: 3]
I:bottomThickness=3
# Thickness of the basalt around the sides of lava lakes. 0 for none. [range: 0 ~ 5, default: 1]
I:sideThickness=1
# True to generate basalt only around lava lakes. False to do standard vein generation. [default: true]
B:specialGen=true
# Amount of basalt to generate in the world if not using special generation. Has no effect if basaltSpecialGen is true. Use 0 for none [range: 0 ~ 30, default: 15]
I:veinAmount=15
}
}