Files
sevtech-ages-1.12.2/config/enderutilities.cfg
2025-07-23 08:37:00 +03:00

298 lines
12 KiB
INI

# Configuration file
##########################################################################################################
# BuildersWand
#--------------------------------------------------------------------------------------------------------#
# Configs for the Wand of the Lazy Builder
##########################################################################################################
BuildersWand {
# The number of blocks the Lazy Builder's Wand will place each game tick
# in the "build modes". Default: 10 (= 200 blocks per second)
I:buildersWandBlocksPerTick=10
# Enables the Copy mode functionality in survival mode
B:buildersWandEnableCopyMode=true
# Enables the Move mode functionality in survival mode
B:buildersWandEnableMoveMode=true
# Enables the Paste mode functionality in survival mode
B:buildersWandEnablePasteMode=true
# Enables the Replace 3D mode functionality in survival mode
B:buildersWandEnableReplace3DMode=true
# Enables the Replace mode functionality in survival mode
B:buildersWandEnableReplaceMode=true
# Enables the "Stack Area" mode functionality in survival mode
B:buildersWandEnableStackMode=true
# The alpha value to use for the translucent ghost block rendering mode
D:buildersWandGhostBlockAlpha=0.7
# The maximum block hardness of the blocks the wand can break/move in survival mode
D:buildersWandMaxBlockHardness=60.0
# The number of blocks to replace per game tick in the Replace mode, default: 2 (= 40 blocks per second)
I:buildersWandReplaceBlocksPerTick=2
# Use translucent ghost block rendering instead of opaque
B:buildersWandUseTranslucentGhostBlocks=true
}
##########################################################################################################
# Client
#--------------------------------------------------------------------------------------------------------#
# Client side configs
##########################################################################################################
Client {
# Prints a chat message when items are bound to a new location
B:announceLocationBindingInChat=false
# Render the Ruler and Builder's Wand areas/selections also for the items held by other players
B:buildersWandAndRulerRenderForOtherPlayers=true
# Reverse the sneak behaviour on opening the Handy Bag instead of the regular inventory
B:handyBagOpenRequiresSneak=false
# Does the block drops teleporting by Ender tools cause particle effects
B:useToolParticles=true
# Does the block drops teleporting by Ender tools play the sound effect
B:useToolSounds=true
}
##########################################################################################################
# DisableBlocks
#--------------------------------------------------------------------------------------------------------#
# Completely disable blocks (don't register them to the game.)
# Note that machines are grouped together and identified by the meta value. You can't disable just a specific meta value.
##########################################################################################################
DisableBlocks {
B:disableBlockAdjustableStorageUnit=false
B:disableBlockBarrel=false
B:disableBlockDrawbridge=false
B:disableBlockEnderElevator=false
# Meta values: 0 = Energy Bridge Resonator; 1 = Energy Bridge Receiver; 2 = Energy Bridge Transmitter
B:disableBlockEnergyBridge=false
B:disableBlockFloor=false
B:disableBlockInserter=false
# Info: Machine_0 meta values: 0 = Ender Furnace
B:disableBlockMachine_0=false
# Info: Machine_1 meta values: 0 = Ender Infuser; 1 = Tool Workstation, 2 = Creation Station
B:disableBlockMachine_1=false
# Meta values: 0 = Massive Storage Unit, 1 = Massive Storage Bundle
B:disableBlockMassiveStorageUnit=false
B:disableBlockMolecularExciter=false
B:disableBlockPhasing=false
B:disableBlockPortal=false
B:disableBlockPortalFrame=false
B:disableBlockPortalPanel=false
B:disableBlockSoundBlock=false
# Meta values: 0..2 = Memory Chests, 3..6 = Handy Chests, 7 = Junk Storage Unit
B:disableBlockStorage_0=false
}
##########################################################################################################
# DisableItems
#--------------------------------------------------------------------------------------------------------#
# Completely disable items (don't register them to the game.)
# Note that some items are grouped together using the damage value (and/or NBT data) to identify them.
# You can't disable a specific damage value only (so that existing items would vanish).
##########################################################################################################
DisableItems {
B:disableItemBuildersWand=false
B:disableItemCraftingPart=false
B:disableItemEnderArrow=false
B:disableItemEnderBag=false
B:disableItemEnderBow=false
B:disableItemEnderBucket=false
B:disableItemEnderCapacitor=false
B:disableItemEnderLasso=false
B:disableItemEnderPearl=false
B:disableItemEnderPorter=false
B:disableItemEnderSword=false
B:disableItemEnderTools=false
B:disableItemHandyBag=false
B:disableItemIceMelter=false
B:disableItemInventorySwapper=false
B:disableItemLinkCrystal=false
B:disableItemLivingManipulator=false
B:disableItemMobHarness=false
B:disableItemNullifier=false
B:disableItemPetContract=false
B:disableItemPickupManager=false
B:disableItemPortalScaler=false
B:disableItemQuickStacker=false
B:disableItemRuler=false
B:disableItemSyringe=false
B:disableItemVoidPickaxe=false
}
##########################################################################################################
# DisableRecipes
#--------------------------------------------------------------------------------------------------------#
# Disable item recipes
##########################################################################################################
DisableRecipes {
B:disableRecipeEnderElevator=false
}
Generic {
# How many stacks of storage each Barrel Capacity Upgrade adds
I:barrelCapacityUpgradeStacksPer=256
# Inverses the sneak behavior of taking out items from barrels.
# When inversed, you take out one item when NOT sneaking.
B:barrelInversedSneak=false
# How many Barrel Capacity Upgrades can be applied to one barrel
I:barrelMaxCapacityUpgrades=64
# Whether or not to render the "fullness bar" on Barrels
B:barrelRenderFullnessBar=true
# Is the Ender Bow allowed to teleport players (directly or in a 'stack' riding something)
B:enderBowAllowPlayers=true
# Can the Ender Bow be used in the 'TP Self' mode
B:enderBowAllowSelfTP=true
# Maximum amount the Ender Bucket can hold, in millibuckets. Default: 16000 mB (= 16 buckets).
I:enderBucketCapacity=16000
# Is the Ender Lasso allowed to teleport players (directly or in a 'stack' riding something)
B:enderLassoAllowPlayers=true
# If true, then the block will drop as item when failing to place (like vanilla falling blocks).
# If false, then it will stay in entity form until it's able to place itself.
B:fallingBlockDropsAsItemOnPlacementFail=false
# Master config to enable calling the stored items' update method in the Handy Bag.
# WARNING: Due to how complex the bag's inventory stuff is (due to the bag storing Memory Cards,
# which then store the items), using this functionality
# might cause lots of NBT data changes in the bag and also considerable network bandwidth usage
# when updating the bag's NBT to the clients. So USE WITH CAUTION!
B:handyBagEnableItemUpdate=false
# The harvest level of tools made from Advanced Ender Alloy (3 = vanilla diamond tool level).
I:harvestLevelEnderAlloyAdvanced=3
# The maximum amount of items (per slot) the MSU and MSB can store. Max is 2147483647
I:msuMaxItems=1000000000
# How many blocks to check at most when checking that one portal area is valid
I:portalAreaCheckLimit=10000
# How many Portal Frame blocks to check at most
I:portalFrameCheckLimit=2000
# How many blocks to check at most when checking portal enclosing loops
I:portalLoopCheckLimit=2000
# If true, then the Portal Panel only accepts Portal type Link Crystals.
# This allows forcing the Portals to be used in pairs (or rather, that there
# must always also be _some_ Portal in the destination location.)
B:portalOnlyAllowsPortalTypeLinkCrystals=false
# If enabled, then a custom event replaces fetching the block collision boxes for
# EntityItems and EntityXPOrbs when they are being pushed out of blocks.
# Without this, the Cracked Floor are really derpy and shoot the items and XP
# everywhere while they try to fall through the block.
# NOTE: This doesn't currently work in 1.11.2+ due to vanilla/Forge changes
B:replaceEntityItemCollisionBoxHandling=false
# Do items require Ender Charge to operate? (stored in Ender Capacitors)
B:useEnderCharge=true
}
Lists {
# A list of blockstates that are not allowed to be picked up
# by the Dolly (only effective in survival mode!)
# Use a blockstate string, for example:
# 'minecraft:gold_block' or 'minecraft:stone[variant=andesite]'.
# A block name without properties will match all states,
# for example: 'minecraft:stone'
# would match smooth stone and all the granite/andesite/diorite
# variants that are in the same block.
S:dollyBlockBlacklist <
>
# A list of dimension IDs that should be considered End dimensions, although they may otherwise not seem like it.
# This is mainly used for the Energy Bridges, to allow the Transmitters to work in custom End dimensions.
S:endDimensions <
>
# Block types the Ender Bag is NOT allowed to (= doesn't properly) work with.
S:enderBagBlackList <
>
# Target control list type used for Ender Bag. Allowed values: blacklist, whitelist.
S:enderBagListType=whitelist
# Block types the Ender Bag is allowed to (= should properly) work with. **NOTE** Only some vanilla blocks work properly atm!!
S:enderBagWhiteList <
minecraft:chest
minecraft:dispenser
minecraft:dropper
minecraft:ender_chest
minecraft:furnace
minecraft:hopper
minecraft:trapped_chest
>
# A list of blockstates that are valid for the Energy Bridge's Bedrock requirement.
# Use a blockstate string, for example: 'minecraft:gold_block' or 'minecraft:stone[variant=andesite]'.
# A block name without properties will match all states, for example: 'minecraft:stone'
# would match smooth stone and all the granite/andesite/diorite variants that are in the same block.
S:energyBridgeBedrockWhitelist <
minecraft:bedrock
bedrockbgone:better_bedrock
>
# List of entity names the LMM is not allowed to store, if 'livingMatterManipulatorListType' is 'blacklist'.
S:livingMatterManipulatorBlackList <
minecraft:ender_dragon
minecraft:wither
>
# The list type used for the Living Matter Manipulator. Allowed values: blacklist, whitelist.
S:livingMatterManipulatorListType=blacklist
# List of entity names the LMM is only allowed to store, if 'livingMatterManipulatorListType' is 'whitelist'.
S:livingMatterManipulatorWhiteList <
>
# Entities that are not allowed to be teleported using any methods
S:teleportBlackList <
minecraft:ender_dragon
minecraft:ender_crystal
minecraft:wither
>
}
Version {
# Internal config file version tracking. DO NOT CHANGE!!
I:configFileVersion=6600
}