298 lines
12 KiB
INI
298 lines
12 KiB
INI
# Configuration file
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##########################################################################################################
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# BuildersWand
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#--------------------------------------------------------------------------------------------------------#
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# Configs for the Wand of the Lazy Builder
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##########################################################################################################
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BuildersWand {
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# The number of blocks the Lazy Builder's Wand will place each game tick
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# in the "build modes". Default: 10 (= 200 blocks per second)
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I:buildersWandBlocksPerTick=10
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# Enables the Copy mode functionality in survival mode
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B:buildersWandEnableCopyMode=true
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# Enables the Move mode functionality in survival mode
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B:buildersWandEnableMoveMode=true
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# Enables the Paste mode functionality in survival mode
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B:buildersWandEnablePasteMode=true
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# Enables the Replace 3D mode functionality in survival mode
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B:buildersWandEnableReplace3DMode=true
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# Enables the Replace mode functionality in survival mode
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B:buildersWandEnableReplaceMode=true
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# Enables the "Stack Area" mode functionality in survival mode
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B:buildersWandEnableStackMode=true
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# The alpha value to use for the translucent ghost block rendering mode
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D:buildersWandGhostBlockAlpha=0.7
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# The maximum block hardness of the blocks the wand can break/move in survival mode
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D:buildersWandMaxBlockHardness=60.0
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# The number of blocks to replace per game tick in the Replace mode, default: 2 (= 40 blocks per second)
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I:buildersWandReplaceBlocksPerTick=2
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# Use translucent ghost block rendering instead of opaque
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B:buildersWandUseTranslucentGhostBlocks=true
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}
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##########################################################################################################
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# Client
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#--------------------------------------------------------------------------------------------------------#
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# Client side configs
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##########################################################################################################
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Client {
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# Prints a chat message when items are bound to a new location
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B:announceLocationBindingInChat=false
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# Render the Ruler and Builder's Wand areas/selections also for the items held by other players
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B:buildersWandAndRulerRenderForOtherPlayers=true
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# Reverse the sneak behaviour on opening the Handy Bag instead of the regular inventory
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B:handyBagOpenRequiresSneak=false
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# Does the block drops teleporting by Ender tools cause particle effects
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B:useToolParticles=true
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# Does the block drops teleporting by Ender tools play the sound effect
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B:useToolSounds=true
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}
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##########################################################################################################
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# DisableBlocks
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#--------------------------------------------------------------------------------------------------------#
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# Completely disable blocks (don't register them to the game.)
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# Note that machines are grouped together and identified by the meta value. You can't disable just a specific meta value.
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##########################################################################################################
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DisableBlocks {
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B:disableBlockAdjustableStorageUnit=false
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B:disableBlockBarrel=false
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B:disableBlockDrawbridge=false
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B:disableBlockEnderElevator=false
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# Meta values: 0 = Energy Bridge Resonator; 1 = Energy Bridge Receiver; 2 = Energy Bridge Transmitter
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B:disableBlockEnergyBridge=false
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B:disableBlockFloor=false
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B:disableBlockInserter=false
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# Info: Machine_0 meta values: 0 = Ender Furnace
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B:disableBlockMachine_0=false
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# Info: Machine_1 meta values: 0 = Ender Infuser; 1 = Tool Workstation, 2 = Creation Station
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B:disableBlockMachine_1=false
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# Meta values: 0 = Massive Storage Unit, 1 = Massive Storage Bundle
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B:disableBlockMassiveStorageUnit=false
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B:disableBlockMolecularExciter=false
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B:disableBlockPhasing=false
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B:disableBlockPortal=false
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B:disableBlockPortalFrame=false
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B:disableBlockPortalPanel=false
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B:disableBlockSoundBlock=false
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# Meta values: 0..2 = Memory Chests, 3..6 = Handy Chests, 7 = Junk Storage Unit
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B:disableBlockStorage_0=false
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}
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##########################################################################################################
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# DisableItems
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#--------------------------------------------------------------------------------------------------------#
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# Completely disable items (don't register them to the game.)
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# Note that some items are grouped together using the damage value (and/or NBT data) to identify them.
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# You can't disable a specific damage value only (so that existing items would vanish).
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##########################################################################################################
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DisableItems {
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B:disableItemBuildersWand=false
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B:disableItemCraftingPart=false
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B:disableItemEnderArrow=false
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B:disableItemEnderBag=false
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B:disableItemEnderBow=false
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B:disableItemEnderBucket=false
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B:disableItemEnderCapacitor=false
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B:disableItemEnderLasso=false
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B:disableItemEnderPearl=false
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B:disableItemEnderPorter=false
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B:disableItemEnderSword=false
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B:disableItemEnderTools=false
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B:disableItemHandyBag=false
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B:disableItemIceMelter=false
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B:disableItemInventorySwapper=false
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B:disableItemLinkCrystal=false
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B:disableItemLivingManipulator=false
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B:disableItemMobHarness=false
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B:disableItemNullifier=false
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B:disableItemPetContract=false
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B:disableItemPickupManager=false
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B:disableItemPortalScaler=false
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B:disableItemQuickStacker=false
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B:disableItemRuler=false
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B:disableItemSyringe=false
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B:disableItemVoidPickaxe=false
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}
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##########################################################################################################
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# DisableRecipes
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#--------------------------------------------------------------------------------------------------------#
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# Disable item recipes
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##########################################################################################################
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DisableRecipes {
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B:disableRecipeEnderElevator=false
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}
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Generic {
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# How many stacks of storage each Barrel Capacity Upgrade adds
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I:barrelCapacityUpgradeStacksPer=256
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# Inverses the sneak behavior of taking out items from barrels.
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# When inversed, you take out one item when NOT sneaking.
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B:barrelInversedSneak=false
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# How many Barrel Capacity Upgrades can be applied to one barrel
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I:barrelMaxCapacityUpgrades=64
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# Whether or not to render the "fullness bar" on Barrels
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B:barrelRenderFullnessBar=true
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# Is the Ender Bow allowed to teleport players (directly or in a 'stack' riding something)
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B:enderBowAllowPlayers=true
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# Can the Ender Bow be used in the 'TP Self' mode
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B:enderBowAllowSelfTP=true
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# Maximum amount the Ender Bucket can hold, in millibuckets. Default: 16000 mB (= 16 buckets).
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I:enderBucketCapacity=16000
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# Is the Ender Lasso allowed to teleport players (directly or in a 'stack' riding something)
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B:enderLassoAllowPlayers=true
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# If true, then the block will drop as item when failing to place (like vanilla falling blocks).
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# If false, then it will stay in entity form until it's able to place itself.
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B:fallingBlockDropsAsItemOnPlacementFail=false
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# Master config to enable calling the stored items' update method in the Handy Bag.
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# WARNING: Due to how complex the bag's inventory stuff is (due to the bag storing Memory Cards,
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# which then store the items), using this functionality
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# might cause lots of NBT data changes in the bag and also considerable network bandwidth usage
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# when updating the bag's NBT to the clients. So USE WITH CAUTION!
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B:handyBagEnableItemUpdate=false
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# The harvest level of tools made from Advanced Ender Alloy (3 = vanilla diamond tool level).
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I:harvestLevelEnderAlloyAdvanced=3
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# The maximum amount of items (per slot) the MSU and MSB can store. Max is 2147483647
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I:msuMaxItems=1000000000
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# How many blocks to check at most when checking that one portal area is valid
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I:portalAreaCheckLimit=10000
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# How many Portal Frame blocks to check at most
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I:portalFrameCheckLimit=2000
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# How many blocks to check at most when checking portal enclosing loops
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I:portalLoopCheckLimit=2000
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# If true, then the Portal Panel only accepts Portal type Link Crystals.
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# This allows forcing the Portals to be used in pairs (or rather, that there
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# must always also be _some_ Portal in the destination location.)
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B:portalOnlyAllowsPortalTypeLinkCrystals=false
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# If enabled, then a custom event replaces fetching the block collision boxes for
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# EntityItems and EntityXPOrbs when they are being pushed out of blocks.
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# Without this, the Cracked Floor are really derpy and shoot the items and XP
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# everywhere while they try to fall through the block.
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# NOTE: This doesn't currently work in 1.11.2+ due to vanilla/Forge changes
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B:replaceEntityItemCollisionBoxHandling=false
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# Do items require Ender Charge to operate? (stored in Ender Capacitors)
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B:useEnderCharge=true
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}
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Lists {
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# A list of blockstates that are not allowed to be picked up
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# by the Dolly (only effective in survival mode!)
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# Use a blockstate string, for example:
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# 'minecraft:gold_block' or 'minecraft:stone[variant=andesite]'.
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# A block name without properties will match all states,
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# for example: 'minecraft:stone'
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# would match smooth stone and all the granite/andesite/diorite
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# variants that are in the same block.
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S:dollyBlockBlacklist <
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>
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# A list of dimension IDs that should be considered End dimensions, although they may otherwise not seem like it.
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# This is mainly used for the Energy Bridges, to allow the Transmitters to work in custom End dimensions.
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S:endDimensions <
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>
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# Block types the Ender Bag is NOT allowed to (= doesn't properly) work with.
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S:enderBagBlackList <
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>
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# Target control list type used for Ender Bag. Allowed values: blacklist, whitelist.
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S:enderBagListType=whitelist
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# Block types the Ender Bag is allowed to (= should properly) work with. **NOTE** Only some vanilla blocks work properly atm!!
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S:enderBagWhiteList <
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minecraft:chest
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minecraft:dispenser
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minecraft:dropper
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minecraft:ender_chest
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minecraft:furnace
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minecraft:hopper
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minecraft:trapped_chest
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>
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# A list of blockstates that are valid for the Energy Bridge's Bedrock requirement.
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# Use a blockstate string, for example: 'minecraft:gold_block' or 'minecraft:stone[variant=andesite]'.
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# A block name without properties will match all states, for example: 'minecraft:stone'
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# would match smooth stone and all the granite/andesite/diorite variants that are in the same block.
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S:energyBridgeBedrockWhitelist <
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minecraft:bedrock
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bedrockbgone:better_bedrock
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>
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# List of entity names the LMM is not allowed to store, if 'livingMatterManipulatorListType' is 'blacklist'.
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S:livingMatterManipulatorBlackList <
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minecraft:ender_dragon
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minecraft:wither
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>
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# The list type used for the Living Matter Manipulator. Allowed values: blacklist, whitelist.
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S:livingMatterManipulatorListType=blacklist
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# List of entity names the LMM is only allowed to store, if 'livingMatterManipulatorListType' is 'whitelist'.
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S:livingMatterManipulatorWhiteList <
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>
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# Entities that are not allowed to be teleported using any methods
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S:teleportBlackList <
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minecraft:ender_dragon
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minecraft:ender_crystal
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minecraft:wither
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>
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}
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Version {
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# Internal config file version tracking. DO NOT CHANGE!!
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I:configFileVersion=6600
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}
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