Files
sevtech-ages-1.12.2/config/immersivepetroleum.cfg
2025-07-23 08:37:00 +03:00

66 lines
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INI

# Configuration file
general {
# Display chunk border while holding Core Samples, default=true
B:sample_displayBorder=true
extraction {
# Number of ticks between checking for pipes below pumpjack if required, default=100 (5 secs)
I:pipe_check_ticks=100
# The Flux the Pumpjack requires each tick to pump, default=1024
I:pumpjack_consumption=1024
# The amount of mB of oil a Pumpjack extracts per tick, default=15
I:pumpjack_speed=15
# Require a pumpjack to have pipes built down to Bedrock, default=false
B:req_pipes=false
# The chance that a chunk contains a fluid reservoir, default=0.5
D:reservoir_chance=0.5
# List of reservoir types. Format: name, fluid_name, min_mb_fluid, max_mb_fluid, mb_per_tick_replenish, weight, [dim_blacklist], [dim_whitelist], [biome_dict_blacklist], [biome_dict_whitelist]
S:reservoirs <
>
}
refining {
# A modifier to apply to the energy costs of every Distillation Tower recipe, default=1
D:distillationTower_energyModifier=1.0
# A modifier to apply to the time of every Distillation recipe. Can't be lower than 1, default=1
D:distillationTower_timeModifier=1.5
# Distillation Tower byproducts. Need one for each recipe. Multiple solid outputs for a single recipe can be separated by semicolons. Format: item_name, stack_size, metadata, percent_chance
S:towerByproduct <
>
# Distillation Tower recipes. Format: power_cost, input_name, input_mb -> output1_name, output1_mb, output2_name, output2_mb
S:towerRecipes <
>
}
generation {
# List of Portable Generator fuels. Format: fluid_name, mb_used_per_tick, flux_produced_per_tick
S:fuels <
>
}
misc {
# Automatically unlock IP recipes for new players, default=true
B:autounlock_recipes=true
# List of Motorboat fuels. Format: fluid_name, mb_used_per_tick
S:boat_fuels <
gasoline, 1
>
}
tools {
}
}