Files
sevtech-ages-1.12.2/config/overloaded.cfg
2025-07-23 08:37:00 +03:00

160 lines
4.6 KiB
INI

# Configuration file
general {
multi-tool {
# 0 - None, 1 Block Place Preview, 2 Block Break Preview, 3 Place/Break Preview. (2/3 WIP)[Default: 1]
I:assistMode=2
# Cost that is added on to every block break [Default: 100]
I:breakBaseCost=100
# Multiples the Hardness Cost by this. [Default: 1]
I:breakCostMultiplier=1
# Cost per meter away [Default: 10]
I:costPerMeterAway=10
# Cost that is added on to every place [Default: 100]
I:placeBaseCost=100
# Max range Multi-Tool can edit blocks [Default: 128]
I:reach=128
}
multi-armor {
# Energy Multiplier for Absolute Damage. [Default: 10]
D:absoluteDamageMultiplier=10.0
# Base cost of any defensive action. [Default: 10]
I:baseCost=10
# Energy per Air Tick. [Default: 10]
I:costPerAir=10
# Energy Cost per food amount to fill. [Default: 1000]
I:costPerFood=1000
# Energy Cost per health amount to heal. [Default: 5000]
I:costPerHealth=5000
# Energy Cost per Saturation amount to fill. [Default: 4000]
D:costPerSaturation=4000.0
# How much energy is used base per damage. [Default: 100]
D:damageMultiplier=100.0
# Energy use multiple per flight speed. [Default: 10]
D:energyMultiplerPerFlightSpeed=10.0
# Energy use multiplier per ground speed. [Default: 5]
D:energyMultiplierPerGroundSpeed=5.0
# Energy per block walked. [Default: 10]
D:energyPerBlockWalked=10.0
# Energy used per tick while flying. [Default:10]
I:energyPerTickFlying=10
# Energy to Extinguish the player. [Default: 1000]
I:extinguishCost=1000
# Max flight speed. [Default: 5]
D:maxFlightSpeed=5.0
# Max level to feed up too. [Default By Vanilla MC: 20]
I:maxFoodLevel=20
# Max ground speed. [Default: 10]
D:maxGroundSpeed=10.0
# Max saturation level to add too. [Default By Vanilla MC: 5
D:maxSaturationLevel=5.0
# Energy Per Tick to use No Clip
I:noClipEnergyPerTick=100000
# Energy Cost to remove a potion effect. [Default: 10000]
I:removeEffect=10000
# Energy Multiplier for Unblockable Damage. [Default: 10]
D:unblockableMultiplier=10.0
}
development {
# Stuff not deemed to be safe yet. IE World Corrupting / Crashing. [Default: false]
B:wipStuff=false
}
"texture resolutions" {
# Resolution for Blocks. [Default: 256]
I:blockResolution=64
# Resolution for Items. [Default: 256]
I:itemResolution=256
# Resolution for Multi-Armor. [Default: 256]
I:multiArmorResolution=64
}
"matter purifier" {
# Energy Per Hardness of Block. [Default: 1000]
I:energyPerHardness=1000
# Energy Per Operation Base. [Default: 10000]
I:energyPerOperation=10000
}
"compressed blocks" {
S:compressedBlocks <
minecraft:cobblestone:12:1:true
minecraft:obsidian:8:1:true
>
# Maximum Texture Resolution of a single block, WARNING setting this to high can break your game's textures / cause you to crash. Higher number means more memory usage [Default: 256]
I:maxTextureWidth=128
# Show the hardness of compressed blocks when in item form. [Default: true
B:showHardness=true
}
"special entires" {
# Do not change without reading https://github.com/CJ-MC-Mods/Overloaded/wiki/Minecraft-Inventory-Mechanic-Bugs#slots-for-infinity-barrel. Reduces performance for compatibility. [Default:: false]
B:infinityBarrelAdditionalSlot=false
# Fix for rending while noClip is active. May cause issues with some other mods. [Default: true]
B:noClipRenderFix=true
}
"ray gun" {
# Energy used per shot. [Default: 100000]
I:energyPerShot=100000
# Max range to shoot. [Default: 128]
I:maxRange=128
}
"rail gun" {
# Damage per RF(FE) spent. [Default: 0.00001
D:damagePerRF=9.999999747378752E-6
# Distance knockback per RF(FE) spent. [Default: 0.000001
D:knockbackPerRF=9.999999974752427E-7
# Maximum energy used per shot. [Default: 2,000,000,000]
I:maxEnergy=2000000000
# Max range to shoot. [Default: 128]
I:maxRange=128
# Minimum energy used per shot. [Default: 1,000,000]
I:minEngery=10000000
# Energy change step (via scroll wheel). [Default: 10,000,000]
I:stepEnergy=10000000
}
}