371 lines
13 KiB
INI
371 lines
13 KiB
INI
# Configuration file
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##########################################################################################################
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# features
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#--------------------------------------------------------------------------------------------------------#
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# All the different features this mod adds.
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##########################################################################################################
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features {
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# Should Diamond and Emerald Apples be enabled? [default: true]
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B:apples=true
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# Should the bow information tooltips be enabled? [default: true]
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B:bow_info_tooltip=true
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# Should Coal and Charcoal Pieces be enabled? [default: true]
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B:coal_piece=true
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# Should Colored Cobblestone be enabled? [default: true]
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B:colored_cobblestone=true
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# Should Dark Glass be enabled? [default: true]
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B:dark_glass=true
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# Should the Dye Powders be enabled? [default: true]
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B:dye_powder=true
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# Should the Flint Tools be enabled? [default: true]
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B:flint_tools=false
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# Should the Hammer be enabled? [default: true]
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B:hammer=false
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# Should the hammering ingots into plates recipes be enabled? [default: true]
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B:hammer_plate_recipes=false
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# Should the hoe information tooltips be enabled? [default: true]
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B:hoe_info_tooltip=true
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# Should the Magnet be enabled? [default: true]
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B:magnet=true
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# The radius in which the Magnet shall succ. [range: 1 ~ 16, default: 7]
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I:magnet_range=7
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# Should the Mesh and Reinforced Mesh be enabled? [default: true]
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B:mesh=true
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# Here you can define custom names for the mining levels displayed in the 'tool_info_tooltip'.
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# - Syntax: level=name
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# - 'name' should be exactly how you want it to appear ingame.
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# - Example: 0=Literal Trash
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# - Levels not defined here will show the numerical value.
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S:mining_level_names <
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0=Stone
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1=Iron
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2=Diamond
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3=Obsidian
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4=Cobalt
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>
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# Should the Mortar And Pestle be enabled? [default: true]
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B:mortar_and_pestle=false
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# Should Night Vision Goggles be enabled? [default: true]
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B:nightvision_goggles=true
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# Should right click crop harvesting be enabled? [default: true]
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B:right_click_harvest=false
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# Here you can blacklist crops from being right-click-harvestable.
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# Syntax: modid:blockid
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S:right_click_harvest_blacklist <
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>
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# Should the sword information tooltips be enabled? [default: true]
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B:sword_info_tooltip=true
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# Should the tool information tooltips be enabled? [default: true]
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B:tool_info_tooltip=true
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# Adds a harvest level tooltip to WAILA, using the names from mining_level_names. [default: true]
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B:waila_harvest_level=false
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# Should the Watering Can be enabled? [default: true]
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B:watering_can=true
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}
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##########################################################################################################
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# grid_repair
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#--------------------------------------------------------------------------------------------------------#
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# Crafting Grid Tool Repair settings.
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##########################################################################################################
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grid_repair {
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# Here you can add your own repair materials to tools.
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# - Syntax: (tool=material) modid:itemid=modid:itemid:meta
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# - Example: minecraft:stone_pickaxe=minecraft:apple:0
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# - Note: the tool doesn't have a meta. If no meta is put for the material it will automatically become 0.
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# - You can also use the OreDictionary for repair materials.
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# - Example: ore:ingotIron would make all items in ingotIron a valid material.
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# - Note: additions using OreDictionary seem to require a restart.
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# - You can also specify an effectiveness multiplier by adding @<multiplier> to the repair material.
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# - Example: adding @0.5 after the repair material would make that material only 50 percent effective.
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S:_repair_materials <
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minecraft:stone_hoe=minecraft:cobblestone:0
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primal_tech:stone_mallet=minecraft:stone:0
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totemic:baykok_bow=minecraft:bone
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twilightforest:steeleaf_sword=twilightforest:steeleaf_ingot:0
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waterstrainer:garden_trowel=minecraft:flint:0
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thebetweenlands:volarkite=thebetweenlands:items_plant_drop:36
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thebetweenlands:volarkite=minecraft:waterlily:0
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>
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# Here you can blacklist tools from grid repairing.
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# - Syntax: modid:itemid
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# - Example: minecraft:wooden_pickaxe
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S:_tool_blacklist <
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primal:flint_hatchet
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primal:sharp_bone
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>
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# Should you be able to repair armor as well? [default: false]
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B:allow_armor=false
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# Makes it so shovels need 50% less material to repair. [default: true]
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B:cheaper_shovel=true
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# Should default repair materials be disabled? Doing this makes it so ONLY the custom materials work. [default: false]
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B:disable_defaults=false
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# Should Crafting Grid Tool Repairing be enabled? [default: true]
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B:grid_repair=true
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# Enabling this makes it so custom repair materials override the default ones for the tools specified. [default: false]
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B:override_mode=false
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# How much material should be required to fully repair a tool. [range: 1 ~ 8, default: 4]
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I:repair_cost=3
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# Should the player need atleast a 3x3 table to repair? [default: false]
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B:requires_3x3=false
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}
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##########################################################################################################
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# paxels
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#--------------------------------------------------------------------------------------------------------#
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# Paxel settings.
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##########################################################################################################
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paxels {
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# Should the mod support paxels be enabled? Requires 'paxels' to be enabled. [default: true]
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B:mod_support_paxels=true
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# Should the paxels be enabled? [default: true]
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B:paxels=false
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}
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##########################################################################################################
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# repair_kit
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#--------------------------------------------------------------------------------------------------------#
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# Add and remove repair kits.
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##########################################################################################################
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repair_kit {
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# Here you can add your own custom Repair Kits.
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# - Syntax: meta=name-color-representativeitem
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# - Example: 12=super_kit-123456-minecraft:iron_ingot
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# - 'meta' must be different for each, and should not be changed.
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# - 'name' should be lower case with underscores for spaces. Repair Kit is added automatically.
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# - Example: 'lots_of_spaghetti' would show 'Lots Of Spaghetti Repair Kit'.
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# - 'color' the color of the Repair Kit as a hex value. http://htmlcolorcodes.com/
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# - Example: 123456 would color it as whatever that color is.
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# - 'representativeitem' is an item id or ore dictionary entry. This is the material the Repair Kit represents, and what it will require to craft.
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# - Examples: 'minecraft:stone' for stone, 'ore:ingotIron' for the ore dictionary entry 'ingotIron'.
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# - Note: you can also specify meta for item ids, by adding them to the end of the item id.
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# - Example: minecraft:stone:3 for a meta of 3.
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S:_custom_repair_kits <
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>
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# Should repair kits be enabled? [default: true]
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B:_enable_repair_kits=true
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B:aluminum=true
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B:bronze=true
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B:constantan=true
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B:copper=true
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B:diamond=true
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B:electrum=true
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B:flint=true
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B:gold=true
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B:invar=true
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B:iron=true
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B:lead=true
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B:nickel=true
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B:platinum=true
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B:silver=true
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B:steel=true
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B:stone=true
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B:tin=true
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B:wood=true
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}
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##########################################################################################################
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# tweaks
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#--------------------------------------------------------------------------------------------------------#
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# All the different things this mod tweaks.
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##########################################################################################################
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tweaks {
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# Here you can override the hardness of blocks.
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# - Syntax: modid:blockid=hardness
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# - Example: minecraft:stone=100
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# You can also override using OreDictionary entries.
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# - Syntax: ore:orevalue=hardness
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# - Example: ore:oreCopper=25
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S:block_hardness <
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>
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# Here you can override the blast resistance of blocks.
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# - Syntax: modid:blockid=resistance
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# - Example: minecraft:stone=100
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# You can also override using OreDictionary entries.
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# - Syntax: ore:orevalue=resistance
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# - Example: ore:oreCopper=25
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S:block_resistance <
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>
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# Should Flint dropped from Gravel be replaced with the item defined in 'flint_drop_item'? [default: true]
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B:flint_drop=true
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# Define the item that should replace Flint from Gravel.
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# - Syntax: modid:itemid:meta
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S:flint_drop_item=minecraft:gravel:0
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# Here you can override the mining level of blocks.
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# - Syntax: modid:blockid:meta=harvestlevel
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# - Example: minecraft:stone:0=3
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# - 'meta' can be set to -1 to apply to all metas.
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# You can also override using OreDictionary entries.
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# - Syntax: ore:orevalue=harvestlevel
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# - Example: ore:oreCopper=2
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# You can also set the harvest tool (if required).
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# Tools are 'pickaxe' 'axe' 'shovel'.
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# - Syntax: modid:blockid:meta=harvestlevel-tool
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# - Syntax ore:orevalue=harvestlevel-tool
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S:harvest_level <
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astralsorcery:blockaltar:-1=0-pickaxe
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astralsorcery:blockcustomore:0=2
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astralsorcery:blockritualpedestal:0=0-pickaxe
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chisel:obsidian:0=3
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chisel:obsidian:1=3
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chisel:obsidian:2=3
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chisel:obsidian:3=3
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chisel:obsidian:4=3
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chisel:obsidian:5=3
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chisel:obsidian:6=3
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chisel:obsidian:7=3
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chisel:obsidian:8=3
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chisel:obsidian:9=3
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chisel:obsidian:10=3
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chisel:obsidian:11=3
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chisel:obsidian:12=3
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chisel:obsidian:13=3
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chisel:obsidian:14=3
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geolosys:ore_vanilla:2=1
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minecraft:gold_ore:0=1
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minecraft:nether_brick_stairs:-1=2-pickaxe
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minecraft:nether_brick:0=2-pickaxe
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minecraft:netherrack:0=2
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minecraft:obsidian:0=3
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minecraft:quartz_ore:0=3
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minecraft:stone_slab:6=2
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mysticalagriculture:soulstone:0=3-pickaxe
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nex:block_basalt:0=2-pickaxe
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nex:block_hyphae:2=2-pickaxe
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nex:block_netherrack:0=2-pickaxe
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nex:block_netherrack:1=2-pickaxe
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nex:block_netherrack:2=2-pickaxe
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nex:block_netherrack:3=2-pickaxe
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primal:earthwax_block:0=2
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primal:scoria_stone:0=2
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primal:scoria_stone:0=2-pickaxe
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tconstruct:ore:0=4
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tconstruct:ore:1=4
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twilightforest:giant_obsidian:0=3
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>
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# Here you can override the max stack size of an itemstack.
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# - Syntax: modid:itemid=stacksize
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# - Example: minecraft:egg=64
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S:max_stack_size <
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death_compass:death_compass=64
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minecraft:egg=64
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minecraft:ender_pearl=64
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minecraft:minecart=16
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minecraft:sign=64
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minecraft:snowball=32
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>
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# Here you can override the mining level of tools.
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# - Syntax: modid:itemid=harvestlevel-toolclass
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# - Example: minecraft:stone_pickaxe=3-pickaxe
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# - 'toolclass' can be 'pickaxe', 'axe', 'shovel', or 'null'.
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S:mining_level <
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animalium:bear_claw_paxel=2-pickaxe
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twilightforest:fiery_pickaxe=2-pickaxe
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twilightforest:ironwood_pickaxe=2-pickaxe
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twilightforest:knightmetal_pickaxe=2-pickaxe
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twilightforest:mazebreaker_pickaxe=2-pickaxe
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twilightforest:steeleaf_pickaxe=2-pickaxe
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>
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# Here you can define custom tool breaking thresholds for tools.
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# - Syntax: modid:itemid=threshold
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# - Example: minecraft:iron_pickaxe=20
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# - This makes it so Iron Pickaxes become useless with 20 uses left.
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# - This config is mostly meant for things like TF hammers that use more than 1 durability at a time, if they don't already work fine.
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S:tool_breaking_thresholds <
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bloodmagic:bound_sword=-200
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cyclicmagic:sword_ender=-200
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cyclicmagic:sword_slowness=-200
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cyclicmagic:sword_weakness=-200
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twilightforest:glass_sword=-200
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>
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# Once tools have 1 use left, they become ineffective. [default: true]
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B:tools_dont_break=true
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# All hoes listed will not be able to till blocks.
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# - Syntax: modid:itemid
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# - Example: minecraft:stone_hoe [default: ]
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S:useless_hoes <
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>
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# All tools listed will not be able to mine blocks.
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# - Syntax: modid:itemid
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# - Example: minecraft:stone_pickaxe [default: ]
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S:useless_tools <
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>
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# All weapons listed will not be able to deal damage.
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# - Syntax: modid:itemid
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# - Example: minecraft:stone_sword [default: ]
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S:useless_weapons <
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>
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}
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##########################################################################################################
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# zebras
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#--------------------------------------------------------------------------------------------------------#
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# Random stuff that is disabled by default.
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##########################################################################################################
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zebras {
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# Should the Coins be enabled? [default: false]
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B:coins=false
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# Random items for ppm4 that are useless to anyone else. [default: false]
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B:ppm4=true
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# Disable the ability to use sharpening kits as modifiers in tinkers. [default: false]
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B:sharpening_kits=true
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}
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