Files
sevtech-ages-1.12.2/config/sevtweaks.cfg
2025-07-23 08:37:00 +03:00

160 lines
5.5 KiB
INI

# Configuration file
general {
canceledevents {
# Should the fishing rod event be cancelled. Thus not allowing any loot to be harvested.
B:"Cancel Fishing Rod Event"=false
}
creeperitemshead {
# The amount of the items that the Creeper should shead after X time.
I:"Amount to shead"=1
# Listing of the dimensions that the creeper won't shead the item.
I:"Blacklisted Dimensions" <
-1
>
# Should the Creeper drop the item defined.
B:"Enable Creeper Shead"=false
# The item that the Creeper should shead after X time.
S:"Item to shead"=minecraft:book
}
gamestagescoreboard {
# The position for the scoreboard. Valid: 0 is tab menu, 1 is sidebar, 2 is below name.
I:"Scoreboard Position"=2
}
crashdata {
# The name of the modpack to use as the Crash Label
S:"Modpack Name"=SevTech: Ages
# The version of the modpack
S:"Modpack Version"=3.2.1
}
debuggers {
# Create a biomes.md file displaying each biome's name, registry name, and ID
B:"Create Biome Table File"=false
}
ceremonies {
# The amount of music required for the player to start the Totentanz ceremony
# Min: 0
# Max: 270
I:"Baykok Summoning Music"=251
# The time allowed (in seconds) for the player to accumulate enough music to start the Totentanz ceremony
I:"Baykok Summoning Startup Time"=48
# The amount of music required for the player to start the Buffalo Dance ceremony
# Min: 0
# Max: 270
I:"Buffalo Dance Music"=123
# The time allowed (in seconds) for the player to accumulate enough music to start the Buffalo Dance ceremony
I:"Buffalo Dance Startup Time"=36
# The amount of music required for the player to start the Steve's Lullaby ceremony
# Min: 0
# Max: 270
I:"Cleansing Music"=245
# The time allowed (in seconds) for the player to accumulate enough music to start the Steve's Lullaby ceremony
I:"Cleansing Startup Time"=45
# The amount of music required for the player to start the Danse Macabre ceremony
# Min: 0
# Max: 270
I:"Danse Macabre Music"=249
# The time allowed (in seconds) for the player to accumulate enough music to start the Danse Macabre ceremony
I:"Danse Macabre Startup Time"=48
# The amount of music required for the player to start the Symphony of the Depths ceremony
# Min: 0
# Max: 270
I:"Depths Music"=75
# The time allowed (in seconds) for the player to accumulate enough music to start the Symphony of the Depths ceremony
I:"Depths Startup Time"=30
# The amount of music required for the player to start the Drought ceremony
# Min: 0
# Max: 270
I:"Drought Music"=183
# The time allowed (in seconds) for the player to accumulate enough music to start the Drought ceremony
I:"Drought Startup Time"=39
# The amount of music required for the player to start the Eagle Dance ceremony
# Min: 0
# Max: 270
I:"Eagle Dance Music"=193
# The time allowed (in seconds) for the player to accumulate enough music to start the Eagle Dance ceremony
I:"Eagle Dance Startup Time"=37
# The amount of music required for the player to start the Rite of Spring ceremony
# Min: 0
# Max: 270
I:"Fertility Music"=88
# The time allowed (in seconds) for the player to accumulate enough music to start the Rite of Spring ceremony
I:"Fertility Startup Time"=34
# The amount of music required for the player to start the Serenade for Syrinx ceremony
# Min: 0
# Max: 270
I:"Flute Music"=189
# The time allowed (in seconds) for the player to accumulate enough music to start the Serenade for Syrinx ceremony
I:"Flute Startup Time"=42
# The amount of music required for the player to start the Rain Dance ceremony
# Min: 0
# Max: 270
I:"Rain Dance Music"=183
# The time allowed (in seconds) for the player to accumulate enough music to start the Rain Dance ceremony
I:"Rain Dance Startup Time"=39
# The amount of music required for the player to start the Sun Dance ceremony
# Min: 0
# Max: 270
I:"Sun Dance Music"=247
# The time allowed (in seconds) for the player to accumulate enough music to start the Sun Dance ceremony
I:"Sun Dance Startup Time"=46
# The amount of music required for the player to start the War Dance ceremony
# Min: 0
# Max: 270
I:"War Dance Music"=75
# The time allowed (in seconds) for the player to accumulate enough music to start the War Dance ceremony
I:"War Dance Startup Time"=30
# The amount of music required for the player to start the Zaphkiel Waltz ceremony
# Min: 0
# Max: 270
I:"Zaphkiel Waltz Music"=112
# The time allowed (in seconds) for the player to accumulate enough music to start the Zaphkiel Waltz ceremony
I:"Zaphkiel Waltz Startup Time"=30
}
worldgen {
# Generation chance of a Shoggoth Lair in ocean biomes. Higher numbers decrease the chance of a Lair generating, while lower numbers increase the chance. 0 disables.
# Min: 0
# Max: 1000
I:"Shoggoth Lair Generation Chance: Oceans"=0
}
}