160 lines
5.5 KiB
INI
160 lines
5.5 KiB
INI
# Configuration file
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general {
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canceledevents {
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# Should the fishing rod event be cancelled. Thus not allowing any loot to be harvested.
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B:"Cancel Fishing Rod Event"=false
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}
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creeperitemshead {
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# The amount of the items that the Creeper should shead after X time.
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I:"Amount to shead"=1
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# Listing of the dimensions that the creeper won't shead the item.
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I:"Blacklisted Dimensions" <
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-1
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>
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# Should the Creeper drop the item defined.
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B:"Enable Creeper Shead"=false
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# The item that the Creeper should shead after X time.
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S:"Item to shead"=minecraft:book
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}
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gamestagescoreboard {
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# The position for the scoreboard. Valid: 0 is tab menu, 1 is sidebar, 2 is below name.
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I:"Scoreboard Position"=2
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}
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crashdata {
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# The name of the modpack to use as the Crash Label
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S:"Modpack Name"=SevTech: Ages
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# The version of the modpack
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S:"Modpack Version"=3.2.1
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}
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debuggers {
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# Create a biomes.md file displaying each biome's name, registry name, and ID
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B:"Create Biome Table File"=false
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}
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ceremonies {
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# The amount of music required for the player to start the Totentanz ceremony
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# Min: 0
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# Max: 270
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I:"Baykok Summoning Music"=251
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# The time allowed (in seconds) for the player to accumulate enough music to start the Totentanz ceremony
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I:"Baykok Summoning Startup Time"=48
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# The amount of music required for the player to start the Buffalo Dance ceremony
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# Min: 0
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# Max: 270
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I:"Buffalo Dance Music"=123
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# The time allowed (in seconds) for the player to accumulate enough music to start the Buffalo Dance ceremony
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I:"Buffalo Dance Startup Time"=36
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# The amount of music required for the player to start the Steve's Lullaby ceremony
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# Min: 0
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# Max: 270
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I:"Cleansing Music"=245
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# The time allowed (in seconds) for the player to accumulate enough music to start the Steve's Lullaby ceremony
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I:"Cleansing Startup Time"=45
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# The amount of music required for the player to start the Danse Macabre ceremony
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# Min: 0
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# Max: 270
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I:"Danse Macabre Music"=249
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# The time allowed (in seconds) for the player to accumulate enough music to start the Danse Macabre ceremony
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I:"Danse Macabre Startup Time"=48
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# The amount of music required for the player to start the Symphony of the Depths ceremony
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# Min: 0
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# Max: 270
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I:"Depths Music"=75
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# The time allowed (in seconds) for the player to accumulate enough music to start the Symphony of the Depths ceremony
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I:"Depths Startup Time"=30
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# The amount of music required for the player to start the Drought ceremony
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# Min: 0
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# Max: 270
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I:"Drought Music"=183
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# The time allowed (in seconds) for the player to accumulate enough music to start the Drought ceremony
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I:"Drought Startup Time"=39
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# The amount of music required for the player to start the Eagle Dance ceremony
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# Min: 0
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# Max: 270
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I:"Eagle Dance Music"=193
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# The time allowed (in seconds) for the player to accumulate enough music to start the Eagle Dance ceremony
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I:"Eagle Dance Startup Time"=37
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# The amount of music required for the player to start the Rite of Spring ceremony
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# Min: 0
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# Max: 270
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I:"Fertility Music"=88
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# The time allowed (in seconds) for the player to accumulate enough music to start the Rite of Spring ceremony
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I:"Fertility Startup Time"=34
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# The amount of music required for the player to start the Serenade for Syrinx ceremony
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# Min: 0
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# Max: 270
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I:"Flute Music"=189
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# The time allowed (in seconds) for the player to accumulate enough music to start the Serenade for Syrinx ceremony
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I:"Flute Startup Time"=42
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# The amount of music required for the player to start the Rain Dance ceremony
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# Min: 0
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# Max: 270
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I:"Rain Dance Music"=183
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# The time allowed (in seconds) for the player to accumulate enough music to start the Rain Dance ceremony
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I:"Rain Dance Startup Time"=39
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# The amount of music required for the player to start the Sun Dance ceremony
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# Min: 0
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# Max: 270
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I:"Sun Dance Music"=247
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# The time allowed (in seconds) for the player to accumulate enough music to start the Sun Dance ceremony
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I:"Sun Dance Startup Time"=46
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# The amount of music required for the player to start the War Dance ceremony
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# Min: 0
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# Max: 270
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I:"War Dance Music"=75
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# The time allowed (in seconds) for the player to accumulate enough music to start the War Dance ceremony
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I:"War Dance Startup Time"=30
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# The amount of music required for the player to start the Zaphkiel Waltz ceremony
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# Min: 0
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# Max: 270
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I:"Zaphkiel Waltz Music"=112
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# The time allowed (in seconds) for the player to accumulate enough music to start the Zaphkiel Waltz ceremony
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I:"Zaphkiel Waltz Startup Time"=30
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}
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worldgen {
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# Generation chance of a Shoggoth Lair in ocean biomes. Higher numbers decrease the chance of a Lair generating, while lower numbers increase the chance. 0 disables.
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# Min: 0
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# Max: 1000
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I:"Shoggoth Lair Generation Chance: Oceans"=0
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}
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}
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