62 lines
1.8 KiB
INI
62 lines
1.8 KiB
INI
# Configuration file
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bonus {
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# Bonus efficiency (in %) for Reinforced Strainers. Use 0 to disable bonus efficiency. [Default: 25]
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I:bonusReinforcedEfficiency=25
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# Bonus efficiency (in %) for Solid Strainers. Use 0 to disable bonus efficiency. [Default: 10]
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I:bonusSolidEfficiency=10
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}
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##########################################################################################################
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# durability
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#--------------------------------------------------------------------------------------------------------#
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# Set the max durability (uses) for each strainer type.
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# Use 0 for infinite durability.
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# Default:
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# - Fisherman's: 0 [Unbreakable]
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# - Survivalist's - Normal: 120 [1 Hour]
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# - Survivalist's - Solid: 720 [6 Hours]
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# - Survivalist's - Reinforced: 5760 [2 Days]
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##########################################################################################################
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durability {
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I:durabilityFishermansStrainer=0
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I:durabilityNormalStrainer=120
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I:durabilityReinforcedStrainer=5760
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I:durabilitySolidStrainer=720
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}
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idletime {
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# Time (in seconds) until a strainer catches an item. [Default: 30]
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I:idleTime=45
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# Adds a deviation to the idle time to make it more random. [Default: 5]
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I:idleTimeDeviation=11
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}
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misc {
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# Strainers are more or less efficient based on their placement [Default: true]
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B:miscEnableEfficiency=true
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# Set if Reinforced Strainers can be enchanted. [Default: true]
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B:miscEnableEnchanting=true
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# Normal, solid and reinforced strainers will share their loot table with each other. [Default: true]
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B:miscShareLootTable=true
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}
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recipes {
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B:enableStrainerFisherman=true
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B:enableStrainerSurvivalist=true
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B:enableStrainerSurvivalistDense=true
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B:miscEnableStrainerTypeReinforced=true
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B:miscEnableStrainerTypeSolid=true
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}
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