292 lines
6.7 KiB
INI
292 lines
6.7 KiB
INI
# Configuration file
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##########################################################################################################
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# _features
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#--------------------------------------------------------------------------------------------------------#
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# Allows features to be completely disabled
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##########################################################################################################
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_features {
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B:"Agression Charm"=true
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# Undo slime chunks [default: true]
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B:"Anti Slime Block"=true
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# A collection of charms which have unique effects [default: true]
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B:Charms=true
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# Material items used throughout DarkUtils [default: true]
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B:"Crafting Materials"=true
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# Colorful slime blocks! [default: true]
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B:"Dyed Slime Blocks"=true
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B:"Enchanted Rings"=true
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# A hopper which can pick up blocks within range [default: true]
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B:"Ender Hopper"=true
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# A block to redirect ender teleportation [default: true]
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B:"Ender Tether"=true
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# A safe TNT alternative [default: true]
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B:"Fake TNT"=true
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B:"Fancy Chests"=true
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B:"Focus Sash"=true
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B:"Gluttony Charm"=true
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# A block that allows items through [default: true]
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B:"Item Grate"=true
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# Tags which can set the lore of items [default: true]
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B:"Lore Tag"=true
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# Blocks for filtering mobs [default: true]
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B:"Mob Filters"=true
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# Blocks with chunk based AOE effects. [default: true]
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B:Monolith=true
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B:"Null Charm"=true
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B:"Portal Charm"=true
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# A block for timing redstone [default: true]
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B:"Redstone Timer"=true
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# Gives sheep armor when they have wool [default: true]
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B:"Sheep Armor"=true
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# Adds shulker pearls and related content [default: true]
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B:"Shulker Pearls"=true
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B:"Sleep Charm"=true
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# Blocks that can hide as other blocks [default: true]
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B:"Sneaky Blocks"=true
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# Trap blocks that have certain effects when stepped on [default: true]
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B:"Trap Blocks"=true
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# A block for detecting block updates [default: true]
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B:"Update Detector"=true
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B:"Vanilla Ore Dictionary"=true
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# A block that pushes entities around [default: true]
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B:"Vector Plate"=true
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}
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agression_charm {
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B:Craftable=true
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}
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anti_slime_block {
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B:Craftable=true
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}
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charms {
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# Should charms be restricted to the charm slot in baubles? [default: true]
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B:restrictBaubles=true
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}
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crafting_materials {
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B:"Craft Blocks"=true
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B:"Craft Dark Sugar"=true
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B:"Craft Dwindle Cream"=true
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B:"Craft Soul Sand"=false
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B:"Craft Unstable Enderpearl"=true
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B:"Craft Wither Dust"=true
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# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
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I:"Dust Drop Weight"=1
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# Should wither skeletons drop wither dust? [default: true]
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B:"WSkeleton Drop Dust"=true
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}
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dyed_slime_blocks {
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B:Craftable=true
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}
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enchanted_rings {
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I:DungeonWeight=1
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B:RingBaubles=true
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B:RingLoot=true
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B:RingStacking=true
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}
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ender_hopper {
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B:Craftable=true
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# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
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I:Range=4
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# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
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B:"Render Block Bounds"=true
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}
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ender_tether {
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# Should the Ender Tether catch players using ender teleportation? [default: true]
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B:"Affect Players"=true
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B:Craftable=true
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# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
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S:"Tether Range"=32.0
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}
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fake_tnt {
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B:Craftable=true
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}
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fancy_chests {
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B:"Craft Glacial Chest"=false
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B:"Craft Glass Chest"=false
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B:"Craft Jungle Chest"=false
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B:"Craft Magic Chest"=false
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B:"Craft Nether Chest"=false
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B:"Craft Prismarine Chest"=false
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B:"Craft Royal Chest"=false
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B:"Craft Sandstone Chest"=false
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}
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focus_sash {
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B:Craftable=true
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}
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gluttony_charm {
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B:Craftable=true
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}
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item_grate {
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B:Craftable=true
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}
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mob_filters {
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B:"Craft Inverted animal Filter"=true
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B:"Craft Inverted arthropod Filter"=true
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B:"Craft Inverted baby Filter"=true
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B:"Craft Inverted boss Filter"=true
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B:"Craft Inverted fireres Filter"=true
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B:"Craft Inverted monster Filter"=true
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B:"Craft Inverted pet Filter"=true
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B:"Craft Inverted player Filter"=true
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B:"Craft Inverted slime Filter"=true
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B:"Craft Inverted undead Filter"=true
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B:"Craft Inverted water Filter"=true
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B:"Craft animal Filter"=true
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B:"Craft arthropod Filter"=true
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B:"Craft baby Filter"=true
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B:"Craft boss Filter"=true
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B:"Craft fireres Filter"=true
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B:"Craft monster Filter"=true
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B:"Craft pet Filter"=true
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B:"Craft player Filter"=true
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B:"Craft slime Filter"=true
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B:"Craft undead Filter"=true
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B:"Craft water Filter"=true
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}
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null_charm {
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B:Craftable=true
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}
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portal_charm {
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B:Craftable=true
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}
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redstone_timer {
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B:Craftable=true
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}
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sheep_armor {
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# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
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S:"Armor Points"=1.0
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}
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shulker_pearls {
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B:"Craft Blocks"=true
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B:"Craft End Rods"=true
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# Should pearls be harvestable from shulkers? [default: true]
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B:"Harvest Pearls"=true
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# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
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I:"Shulker Cooldown"=6000
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}
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sleep_charm {
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B:Craftable=true
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}
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sneaky_blocks {
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B:"Craft Sneaky Block"=true
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B:"Craft Sneaky False Block"=true
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B:"Craft Sneaky Lever"=true
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B:"Craft Sneaky Obsidian"=true
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B:"Craft Sneaky Pressure Plate"=true
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B:"Craft Sneaky Torch"=true
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# When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true]
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B:Opacity=true
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}
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trap_blocks {
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B:craftFire=true
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B:craftHarming=true
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B:craftPoison=true
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B:craftSlowness=true
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B:craftWeakness=true
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B:craftWither=true
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}
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update_detector {
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B:Craftable=true
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}
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vanilla_ore_dictionary {
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B:oredictVanillaFenceGate=false
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B:oredictVanillaStone=false
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}
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vector_plate {
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B:"Craft Vector Plate"=true
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# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
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S:"Fast Speed"=0.3
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# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
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S:"Hyper Speed"=1.5
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# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
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S:"Normal Speed"=0.06
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# Should vector plates prevent item despawn? [default: true]
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B:"Prevent Item Despawn"=true
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# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
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B:"Prevent Item Pickup"=true
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}
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