Files
sevtech-ages-1.12.2/config/darkutils.cfg
2025-07-23 08:37:00 +03:00

292 lines
6.7 KiB
INI

# Configuration file
##########################################################################################################
# _features
#--------------------------------------------------------------------------------------------------------#
# Allows features to be completely disabled
##########################################################################################################
_features {
B:"Agression Charm"=true
# Undo slime chunks [default: true]
B:"Anti Slime Block"=true
# A collection of charms which have unique effects [default: true]
B:Charms=true
# Material items used throughout DarkUtils [default: true]
B:"Crafting Materials"=true
# Colorful slime blocks! [default: true]
B:"Dyed Slime Blocks"=true
B:"Enchanted Rings"=true
# A hopper which can pick up blocks within range [default: true]
B:"Ender Hopper"=true
# A block to redirect ender teleportation [default: true]
B:"Ender Tether"=true
# A safe TNT alternative [default: true]
B:"Fake TNT"=true
B:"Fancy Chests"=true
B:"Focus Sash"=true
B:"Gluttony Charm"=true
# A block that allows items through [default: true]
B:"Item Grate"=true
# Tags which can set the lore of items [default: true]
B:"Lore Tag"=true
# Blocks for filtering mobs [default: true]
B:"Mob Filters"=true
# Blocks with chunk based AOE effects. [default: true]
B:Monolith=true
B:"Null Charm"=true
B:"Portal Charm"=true
# A block for timing redstone [default: true]
B:"Redstone Timer"=true
# Gives sheep armor when they have wool [default: true]
B:"Sheep Armor"=true
# Adds shulker pearls and related content [default: true]
B:"Shulker Pearls"=true
B:"Sleep Charm"=true
# Blocks that can hide as other blocks [default: true]
B:"Sneaky Blocks"=true
# Trap blocks that have certain effects when stepped on [default: true]
B:"Trap Blocks"=true
# A block for detecting block updates [default: true]
B:"Update Detector"=true
B:"Vanilla Ore Dictionary"=true
# A block that pushes entities around [default: true]
B:"Vector Plate"=true
}
agression_charm {
B:Craftable=true
}
anti_slime_block {
B:Craftable=true
}
charms {
# Should charms be restricted to the charm slot in baubles? [default: true]
B:restrictBaubles=true
}
crafting_materials {
B:"Craft Blocks"=true
B:"Craft Dark Sugar"=true
B:"Craft Dwindle Cream"=true
B:"Craft Soul Sand"=false
B:"Craft Unstable Enderpearl"=true
B:"Craft Wither Dust"=true
# The weighting for Wither Skeletons dropping Wither Dust [range: 0 ~ 256, default: 1]
I:"Dust Drop Weight"=1
# Should wither skeletons drop wither dust? [default: true]
B:"WSkeleton Drop Dust"=true
}
dyed_slime_blocks {
B:Craftable=true
}
enchanted_rings {
I:DungeonWeight=1
B:RingBaubles=true
B:RingLoot=true
B:RingStacking=true
}
ender_hopper {
B:Craftable=true
# The detection range of the ender hopper. Distance in blocks outwards, starting at the hopper position, but not including it. A range of 4 does a 9x9x9 area around the hopper. [range: 0 ~ 32, default: 4]
I:Range=4
# Sneak clicking a hopper will render an outline of it's area of effect. This will render for all players. Allow this? [default: true]
B:"Render Block Bounds"=true
}
ender_tether {
# Should the Ender Tether catch players using ender teleportation? [default: true]
B:"Affect Players"=true
B:Craftable=true
# The range of the effect given by the tether. Distance is measured in blocks. [range: 0.0 ~ 512.0, default: 32.0]
S:"Tether Range"=32.0
}
fake_tnt {
B:Craftable=true
}
fancy_chests {
B:"Craft Glacial Chest"=false
B:"Craft Glass Chest"=false
B:"Craft Jungle Chest"=false
B:"Craft Magic Chest"=false
B:"Craft Nether Chest"=false
B:"Craft Prismarine Chest"=false
B:"Craft Royal Chest"=false
B:"Craft Sandstone Chest"=false
}
focus_sash {
B:Craftable=true
}
gluttony_charm {
B:Craftable=true
}
item_grate {
B:Craftable=true
}
mob_filters {
B:"Craft Inverted animal Filter"=true
B:"Craft Inverted arthropod Filter"=true
B:"Craft Inverted baby Filter"=true
B:"Craft Inverted boss Filter"=true
B:"Craft Inverted fireres Filter"=true
B:"Craft Inverted monster Filter"=true
B:"Craft Inverted pet Filter"=true
B:"Craft Inverted player Filter"=true
B:"Craft Inverted slime Filter"=true
B:"Craft Inverted undead Filter"=true
B:"Craft Inverted water Filter"=true
B:"Craft animal Filter"=true
B:"Craft arthropod Filter"=true
B:"Craft baby Filter"=true
B:"Craft boss Filter"=true
B:"Craft fireres Filter"=true
B:"Craft monster Filter"=true
B:"Craft pet Filter"=true
B:"Craft player Filter"=true
B:"Craft slime Filter"=true
B:"Craft undead Filter"=true
B:"Craft water Filter"=true
}
null_charm {
B:Craftable=true
}
portal_charm {
B:Craftable=true
}
redstone_timer {
B:Craftable=true
}
sheep_armor {
# How many armor points should sheep have while they have wool? [range: 0.0 ~ 512.0, default: 1.0]
S:"Armor Points"=1.0
}
shulker_pearls {
B:"Craft Blocks"=true
B:"Craft End Rods"=true
# Should pearls be harvestable from shulkers? [default: true]
B:"Harvest Pearls"=true
# The pearl harvest cooldown tile, in ticks [range: 0 ~ 2147483647, default: 6000]
I:"Shulker Cooldown"=6000
}
sleep_charm {
B:Craftable=true
}
sneaky_blocks {
B:"Craft Sneaky Block"=true
B:"Craft Sneaky False Block"=true
B:"Craft Sneaky Lever"=true
B:"Craft Sneaky Obsidian"=true
B:"Craft Sneaky Pressure Plate"=true
B:"Craft Sneaky Torch"=true
# When true, all sneaky blocks will let no light through. When disabled, all light will be let through. [default: true]
B:Opacity=true
}
trap_blocks {
B:craftFire=true
B:craftHarming=true
B:craftPoison=true
B:craftSlowness=true
B:craftWeakness=true
B:craftWither=true
}
update_detector {
B:Craftable=true
}
vanilla_ore_dictionary {
B:oredictVanillaFenceGate=false
B:oredictVanillaStone=false
}
vector_plate {
B:"Craft Vector Plate"=true
# Speed modifier for the fast vector plate [range: 0.0 ~ 5.0, default: 0.3]
S:"Fast Speed"=0.3
# Speed modifier for the hyper vector plate [range: 0.0 ~ 5.0, default: 1.5]
S:"Hyper Speed"=1.5
# Speed modifier for the normal vector plate [range: 0.0 ~ 5.0, default: 0.06]
S:"Normal Speed"=0.06
# Should vector plates prevent item despawn? [default: true]
B:"Prevent Item Despawn"=true
# Should vector plates prevent items from being picked up, while they are being pushed? [default: true]
B:"Prevent Item Pickup"=true
}