742 lines
24 KiB
INI
742 lines
24 KiB
INI
# Configuration file
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entityancientgolem {
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# Sometimes attacks hostile mobs. [default: true]
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B:AttacksMobs=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 5.0]
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S:baseDamage=5.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 16]
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I:followRange=16
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# Max health of the mob [range: 1 ~ 100, default: 25]
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I:maxHealth=25
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.4]
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S:movementSpeed=0.4
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
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I:weightProbability=40
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}
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entityconcussioncreeper {
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 20]
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I:maxHealth=20
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25]
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S:movementSpeed=0.25
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 30]
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I:weightProbability=17
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}
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entitydeer {
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# The odds of a deer having a red nose. Lower is more likely to be red. [range: 1 ~ 32767, default: 120]
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I:ChanceRudolf=120
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# You can lure deer to follow you with wheat. [default: true]
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B:LureWithWheat=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=false
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 15]
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I:maxHealth=15
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# Biggest spawn group. [range: 0 ~ 32, default: 7]
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I:maxSpawnCount=7
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# Smallest spawn group. [range: 0 ~ 32, default: 3]
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I:minSpawnCount=3
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2]
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S:movementSpeed=0.2
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20]
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I:weightProbability=0
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}
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entitydireslime {
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
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B:allBiomes=true
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0]
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S:baseDamage=2.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:swampland], [minecraft:taiga], [minecraft:desert_hills], [minecraft:mutated_jungle], [minecraft:savanna_rock]]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 12]
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I:maxHealth=12
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
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I:weightProbability=3
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}
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entitydirewolf {
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# They attack as a pack. [default: true]
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B:PackAttack=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 1.0]
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S:baseDamage=5
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 40]
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I:followRange=40
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# Max health of the mob [range: 1 ~ 100, default: 16]
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I:maxHealth=20
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2]
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S:movementSpeed=0.3
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 4]
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I:weightProbability=22
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}
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entityenderminy {
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# Changing this to true means looking at this mob will cause it to attack just like a regular enderman. [default: false]
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B:AttackIfLookedAt=false
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0]
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S:baseDamage=10.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 15]
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I:maxHealth=15
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# Biggest spawn group. [range: 0 ~ 32, default: 5]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 2]
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I:minSpawnCount=1
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 17]
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I:weightProbability=17
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}
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entityfairy {
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# You can tame this with glowstone so it follows you. [default: true]
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B:Tameable=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=false
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 16]
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I:followRange=16
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# Max health of the mob [range: 1 ~ 100, default: 18]
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I:maxHealth=18
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# Biggest spawn group. [range: 0 ~ 32, default: 4]
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I:maxSpawnCount=10
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=5
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20]
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I:weightProbability=0
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}
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entityfallenhero {
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# Avoids Creepers. [default: true]
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B:AvoidsCreepers=true
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# Lure this with gold ingots (remember it is passive to the player initially, and fights off some hostiles). [default: true]
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B:TemptWithGold=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
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S:baseDamage=4.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 75]
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I:followRange=75
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# Max health of the mob [range: 1 ~ 100, default: 25]
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I:maxHealth=25
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.33]
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S:movementSpeed=0.33
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 5]
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I:weightProbability=1
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}
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entityfallenknight {
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# Attacks Villagers. [default: false]
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B:AttackVillagers=false
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S:ChanceBow=0.4
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# Percentage chance this spawns with a mount. [range: 0.0 ~ 1.0, default: 0.75]
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S:ChanceSpawnsWithMount=0.75
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
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S:baseDamage=4.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 20]
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I:maxHealth=20
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# Biggest spawn group. [range: 0 ~ 32, default: 3]
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I:maxSpawnCount=3
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 20]
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I:weightProbability=20
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}
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entityfallenmount {
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: -1]
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I:followRange=-1
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# Max health of the mob [range: 1 ~ 100, default: 30]
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I:maxHealth=30
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# Biggest spawn group. [range: 0 ~ 32, default: 0]
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I:maxSpawnCount=0
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# Smallest spawn group. [range: 0 ~ 32, default: 0]
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I:minSpawnCount=0
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.22]
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S:movementSpeed=0.22
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 0]
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I:weightProbability=0
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}
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entityfrozenknight {
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# Applies slowness to player on attack. [default: true]
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B:AppliesSlowPotion=true
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# This will hunt out and slay villagers. [default: false]
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B:AttacksVillagers=false
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# This will avoid wolves. [default: true]
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B:AvoidWolves=true
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# This spawns with random armor. [default: true]
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B:SpawnsWithArmor=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=false
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
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S:baseDamage=4.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 20]
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I:maxHealth=20
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.2]
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S:movementSpeed=0.2
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
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I:weightProbability=15
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}
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entitygreatersprite {
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
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B:allBiomes=false
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# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0]
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S:baseDamage=6.0
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:sky]]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: 32]
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I:followRange=32
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# Max health of the mob [range: 1 ~ 100, default: 26]
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I:maxHealth=80
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
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I:weightProbability=0
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}
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entityowl {
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# Spider Eye used to tempt and breed. [default: true]
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B:TemptAndBreedSpiderEye=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
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B:allBiomes=true
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# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
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S:biomeWhitelist <
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minecraft:plains
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minecraft:forest
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minecraft:swampland
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minecraft:savanna
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minecraft:mesa
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>
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# Base follow range [range: 0 ~ 32, default: -1]
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I:followRange=-1
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# Max health of the mob [range: 1 ~ 100, default: 10]
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I:maxHealth=10
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# Biggest spawn group. [range: 0 ~ 32, default: 1]
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I:maxSpawnCount=1
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# Smallest spawn group. [range: 0 ~ 32, default: 1]
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I:minSpawnCount=1
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# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
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I:weightProbability=15
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}
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entityrainbowslime {
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# True means slimes can place blocks on death (water, clay, snow, depends on the color type). This also gets disabled using mobGriefing gamerule. [default: true]
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B:CanPlacelocks=true
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# True means slimes can spawn lingering potions on death (not all, depends on the color type). [default: true]
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B:CanSpawnPotions=true
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# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
|
|
B:allBiomes=true
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 32]
|
|
I:followRange=32
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: -1]
|
|
I:maxHealth=-1
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:maxSpawnCount=1
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:minSpawnCount=1
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
|
|
I:weightProbability=1
|
|
}
|
|
|
|
|
|
entitysprite {
|
|
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
|
|
B:allBiomes=false
|
|
|
|
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 6.0]
|
|
S:baseDamage=6.0
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_mountains], [minecraft:taiga], [minecraft:ice_mountains], [minecraft:ice_flats], [minecraft:frozen_river], [minecraft:frozen_ocean], [minecraft:taiga_cold], [minecraft:taiga_cold_hills], [minecraft:mutated_ice_flats], [minecraft:mutated_taiga_cold]]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 32]
|
|
I:followRange=32
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: 20]
|
|
I:maxHealth=40
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:maxSpawnCount=3
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:minSpawnCount=1
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
|
|
I:weightProbability=0
|
|
}
|
|
|
|
|
|
entityspriteling {
|
|
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
|
|
B:allBiomes=false
|
|
|
|
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
|
|
S:baseDamage=4.0
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:plains], [minecraft:hell], [minecraft:sky], [minecraft:jungle_hills]]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 32]
|
|
I:followRange=32
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: 8]
|
|
I:maxHealth=16
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:maxSpawnCount=1
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:minSpawnCount=1
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
|
|
I:weightProbability=1
|
|
}
|
|
|
|
|
|
entitysprout {
|
|
# Tempt this with seeds. [default: true]
|
|
B:CanTempt=true
|
|
|
|
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
|
|
B:allBiomes=false
|
|
S:baseDamage=0.0
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 32]
|
|
I:followRange=32
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: 6]
|
|
I:maxHealth=6
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 4]
|
|
I:maxSpawnCount=4
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 2]
|
|
I:minSpawnCount=2
|
|
|
|
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.3]
|
|
S:movementSpeed=0.3
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10]
|
|
I:weightProbability=0
|
|
}
|
|
|
|
|
|
entitytimberwolf {
|
|
# Attacks Skeletons. [default: true]
|
|
B:AttackSkeleton=true
|
|
|
|
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: false]
|
|
B:allBiomes=false
|
|
|
|
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 4.0]
|
|
S:baseDamage=4.0
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: [minecraft:ice_flats], [minecraft:extreme_hills], [minecraft:savanna], [minecraft:mesa], [minecraft:roofed_forest], [minecraft:taiga], [minecraft:taiga_cold], [minecraft:ice_mountains]]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 32]
|
|
I:followRange=32
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: 32]
|
|
I:maxHealth=32
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 5]
|
|
I:maxSpawnCount=5
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:minSpawnCount=2
|
|
|
|
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.21]
|
|
S:movementSpeed=0.21
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 10]
|
|
I:weightProbability=3
|
|
}
|
|
|
|
|
|
entitywithercat {
|
|
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
|
|
B:allBiomes=true
|
|
|
|
# Base attack, before weapons and buffs [range: 0.0 ~ 100.0, default: 2.0]
|
|
S:baseDamage=2.0
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 32]
|
|
I:followRange=32
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: 20]
|
|
I:maxHealth=20
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:maxSpawnCount=1
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:minSpawnCount=1
|
|
|
|
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.25]
|
|
S:movementSpeed=0.25
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 1]
|
|
I:weightProbability=1
|
|
}
|
|
|
|
|
|
entitywitherwitch {
|
|
# Try to spawn in every biome. If false, it will use the whitelist in this config [default: true]
|
|
B:allBiomes=true
|
|
|
|
# Biomes this will spawn into. Add support for any modded biome here. Ignored whenever allBiomes is true. https://minecraft.gamepedia.com/Data_values#Biome_IDs [default: ]
|
|
S:biomeWhitelist <
|
|
minecraft:plains
|
|
minecraft:forest
|
|
minecraft:swampland
|
|
minecraft:savanna
|
|
minecraft:mesa
|
|
>
|
|
|
|
# Base follow range [range: 0 ~ 32, default: 16]
|
|
I:followRange=16
|
|
|
|
# Max number of pet cats this can spawn with; zero to disable [range: 0 ~ 10, default: 3]
|
|
I:maxCats=3
|
|
|
|
# Max health of the mob [range: 1 ~ 100, default: 30]
|
|
I:maxHealth=30
|
|
|
|
# Biggest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:maxSpawnCount=1
|
|
|
|
# Min number of pet cats this can spawn with [range: 0 ~ 10, default: 1]
|
|
I:minCats=1
|
|
|
|
# Smallest spawn group. [range: 0 ~ 32, default: 1]
|
|
I:minSpawnCount=1
|
|
|
|
# Base speed, before buffs. (Does not apply to living mobs, you must kill and respawn to see new speed get applied) [range: 0.0 ~ 2.0, default: 0.23]
|
|
S:movementSpeed=0.23
|
|
|
|
# Configures the spawning frequency. Higher numbers mean more spawns. [range: 0 ~ 100, default: 15]
|
|
I:weightProbability=15
|
|
}
|
|
|
|
|
|
global {
|
|
B:renderDebugHitboxes=false
|
|
}
|
|
|
|
|