Files
sevtech-ages-1.12.2/config/huntingdim/huntingdim.cfg
2025-07-23 08:37:00 +03:00

79 lines
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INI

# Configuration file
colors {
# The blue color value for defaultColor [range: 0 ~ 255, default: 73]
I:defaultColorBlue=193
# The green color value for defaultColor [range: 0 ~ 255, default: 162]
I:defaultColorGreen=128
# The red color value for defaultColor [range: 0 ~ 255, default: 59]
I:defaultColorRed=47
}
fogcolor {
S:fogColorBlue=0.02999
S:fogColorGreen=0.2
S:fogColorRed=0.02999
}
general {
# Should peaceful mobs be allowed to spawn in the hunting dimension? [default: false]
B:allowPeacefulMobs=false
# Should players respawn inside of the hunting dimension? [default: false]
B:allowRespawn=false
# The amount of additional armor to give mobs that spawn in the hunting dimension. [range: 0 ~ 30, default: 4]
I:buffArmor=4
# The percentage of additional attack damage to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
S:buffAttack=0.3
# The percentage of additional health to give mobs that spawn in the hunting dimension. [range: 0.0 ~ 1000.0, default: 0.3]
S:buffHealth=0.3
# The chance that the portal will play a sound. Default is a 1 in 100 chance. [range: 0 ~ 10000, default: 100]
I:chanceSound=100
# The chance that the portal will spawn a mob. Peaceful, easy, normal and hard have a 0, 1, 2, and 3 in X chance of spawning a mob, where X is the configured value. [range: 0 ~ 10000, default: 2000]
I:chanceSpawn=2000
# The id for the hunting dimension. [range: -2147483648 ~ 2147483647, default: 28885]
I:dimensionId=28885
# Whenever a mob dies in the hunting dimension, there is a chance that it will drop additional exp. [range: 0.0 ~ 1.0, default: 0.2]
S:expChance=0.2
# When a mob dies, it can drop additional exp. This changes how much more exp it will drop. Default is 2.5x. [range: 0.0 ~ 128.0, default: 2.5]
S:expModifier=2.5
# The biome to use when generating the hunting dimension. If an invalid id is used, plains will be defaulted. [default: minecraft:plains]
S:initialBiome=minecraft:plains
# Whenever a mob dies in the hunting dimension, there is a chance that it will have +1 levels of looting applied to it's drop. Set to 0 to disable. [range: 0.0 ~ 1.0, default: 0.25]
S:lootingChance=0.25
# If true, the mining dimension will use the same world generator as the surface world. For example, if the surface is flat so will the dimension. [default: false]
B:mimicSurfaceWorld=false
# Should hostile mobs be allowed to spawn in the overworld? [default: true]
B:mobsInSurface=true
# While true, beneficial potion effects on players will wear off twice as fast. [default: true]
B:quickPotionWearOff=false
# The dimension to go to when you return from the hunting dimension. [range: -2147483648 ~ 2147483647, default: 0]
I:returnDimension=0
# Whether or not the hunting dimension should be an empty void world. [default: false]
B:useVoidWorld=false
# The type of world to use for the hunting dimension. Vanilla values include default, flat, largeBiomes, amplified, customized, debug_all_block_states, and default_1_1 Keep in mind that this will be ignored if you use mimicSurfaceWorld! [default: default]
S:worldType=default
}