Files
sevtech-ages-1.12.2/config/integrateddynamics.cfg
2025-07-23 08:37:00 +03:00

197 lines
6.2 KiB
INI

# Configuration file
biome {
B:biome_meneglin=true
# The weight of spawning.
I:biome_meneglin.spawnWeight=5
}
block {
B:coal_generator=true
B:creative_energy_battery=true
B:crystalized_chorus_block=true
B:crystalized_chorus_block_stairs=true
B:crystalized_chorus_brick=true
B:crystalized_chorus_brick_stairs=true
B:crystalized_menril_block=true
B:crystalized_menril_block_stairs=true
B:crystalized_menril_brick=true
B:crystalized_menril_brick_stairs=true
B:delay=true
B:drying_basin=true
B:energy_battery=true
B:invisible_light=true
B:logic_programmer=true
B:materializer=true
B:mechanical_drying_basin=true
B:mechanical_squeezer=true
B:menril_door=true
B:menril_leaves=true
# A 1/x chance menril berries will be dropped when breaking a leaves block.
I:menril_leaves.berriesDropChance=4
B:menril_log=true
B:menril_log_filled=true
B:menril_planks=true
B:menril_planks_stairs=true
B:menril_sapling=true
B:menril_torch=true
B:menril_torch_stone=true
B:proxy=true
B:squeezer=true
B:variablestore=true
}
core {
# If an anonymous mod startup analytics request may be sent to our analytics service.
B:general.analytics=true
# If cable models should be cached for rendering optimization.
B:general.cacheCableModels=true
# The maximum network energy transfer rate.
I:general.energyRateLimit=2147483647
# If the ingredient network observer can work on separate thread.
B:general.ingredientNetworkObserverEnableMultithreading=true
# The ingredient network observation frequency slowdown rate in ticks.
I:general.ingredientNetworkObserverFrequencyDecreaseFactor=5
# The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
I:general.ingredientNetworkObserverFrequencyForced=1
# The ingredient network observation frequency slowdown rate in ticks.
I:general.ingredientNetworkObserverFrequencyIncreaseFactor=1
# The slowest possible frequency in ticks at which ingredient network should be observed.
I:general.ingredientNetworkObserverFrequencyMax=40
# The fastest possible frequency in ticks at which ingredient network should be observed.
I:general.ingredientNetworkObserverFrequencyMin=5
# The number of threads that the ingredient network observer can use.
I:general.ingredientNetworkObserverThreads=4
# If network change events should be logged. Only enable this when debugging.
B:general.logChangeEvents=false
# The maximum allowed size of values in bytes to avoid network packet issues.
I:general.maxValueByteSize=20000
# When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option.
B:general.safeMode=false
# Config version for Integrated Dynamics.
# DO NOT EDIT MANUALLY!
S:general.version=0.9.8
# If the version checker should be enabled.
B:general.versionChecker=true
}
general {
# The energy usage multiplier for networks.
I:general.energyConsumptionMultiplier=0
# The maximum render distance for part overlays to render. The higher, the more resource intensive.
I:general.partOverlayRenderdistance=15
}
item {
B:crystalized_chorus_chunk=true
B:crystalized_menril_chunk=true
B:facade=true
B:labeller=true
B:logic_director=true
B:menril_berries=true
# If the berries should give the night vision effect when eaten.
B:menril_berries.nightVision=true
B:on_the_dynamics_of_integration=true
# If the info book can give item rewards for tutorial completion.
B:on_the_dynamics_of_integration.bookRewards=true
# If the info book should automatically obtained when the player first spawns.
B:on_the_dynamics_of_integration.obtainOnSpawn=false
B:portable_logic_programmer=true
B:variable_transformer=true
B:wrench=true
}
machine {
# The maximum value history length that can be maintained..
I:delay.maxHistoryCapacity=1024
# The default capacity of an energy battery.
I:energy_battery.capacity=100000
I:energy_battery.energyPerTick=2000
# The 1/X fraction of the battery capacity that is allowed to be transfered per tick.
I:energy_battery.energyRateCapacityFraction=2000
# The maximum capacity possible by combining batteries. (Make sure that you do not cross the max int size.)
I:energy_battery.maxCapacity=65536000
# The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size.)
I:energy_battery.maxCreativeCapacity=4096000
# The minimum energy transfer rate per tick.
I:energy_battery.minEnergyRate=2000
# The default update frequency in ticks to use for new parts.
I:general.defaultPartUpdateFreq=1
# The maximum offset in blocks a directional connector can look for its target.
I:general.maxDirectionalConnectorOffset=512
# The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them.
S:general.nbtTagBlacklist <
>
# The energy capacity of a mechanical drying basin.
I:mechanical_drying_basin.capacity=100000
# The energy consumption rate.
I:mechanical_drying_basin.consumptionRate=80
# How many mB per tick can be auto-ejected.
I:mechanical_squeezer.autoEjectFluidRate=500
# The energy capacity of a mechanical squeezer.
I:mechanical_squeezer.capacity=100000
# The energy consumption rate.
I:mechanical_squeezer.consumptionRate=80
}
worldgeneration {
# List of dimension IDs in which the meneglin biome should not generate.
I:biome_meneglin.meneglinBiomeDimensionBlacklist <
-1
1
>
# The chance at which a Menril Tree will spawn in the wild, the higher this value, the lower the chance.
I:general.wildMenrilTreeChance=350
# List of dimension IDs in which wild menril trees should not generate.
I:general.wildMenrilTreeDimensionBlacklist <
-1
1
>
# The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance.
I:menril_log_filled.filledMenrilLogChance=10
}