// Copyright ExByte Studios. Item Interaction Ecosystem.

#pragma once

#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"

/**
 * Editor-only tooling for the Item Ecosystem (section 27-28).
 * Registers a "Item Ecosystem" menu under Tools with data validation. The full
 * Item Ecosystem Editor (browser/filters/templates) is intended to be built on
 * top of this as an Editor Utility Widget driving UItemDatabaseSubsystem.
 */
class FItemDeveloperModule : public IModuleInterface
{
public:
	virtual void StartupModule() override;
	virtual void ShutdownModule() override;

private:
	void RegisterMenus();
	static void ValidateAllItems();
	static void ExportItemsToCsv();
	static void ReportMissingAssets();
};
