// Copyright ExByte Studios. Item Interaction Ecosystem. using UnrealBuildTool; public class ItemDatabase : ModuleRules { public ItemDatabase(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; IWYUSupport = IWYUSupport.Full; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "ItemCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "DeveloperSettings" }); } }