// Copyright ExByte Studios. Item Interaction Ecosystem. using UnrealBuildTool; public class ItemInventory : ModuleRules { public ItemInventory(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; IWYUSupport = IWYUSupport.Full; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "NetCore", "ItemCore", "ItemDatabase" }); PrivateDependencyModuleNames.AddRange(new string[] { }); } }