// Copyright ExByte Studios. Item Interaction Ecosystem. using UnrealBuildTool; public class ItemPlacement : ModuleRules { public ItemPlacement(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; IWYUSupport = IWYUSupport.Full; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "GameplayTags", "NetCore", "ItemCore", "ItemDatabase", "ItemInventory", "ItemInteraction", "ItemWorld" }); } }