Editor plugin that detects geometrically-identical sibling StaticMeshes across a
level, rebases each placement onto one canonical mesh with a corrected transform
(W' = D * W, verified by exact vertex matching), and can collapse groups into HISM.
Native Slate tool panel + BlueprintCallable UOptimizerSubsystem.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>