Editor plugin that detects geometrically-identical sibling StaticMeshes across a level, rebases each placement onto one canonical mesh with a corrected transform (W' = D * W, verified by exact vertex matching), and can collapse groups into HISM. Native Slate tool panel + BlueprintCallable UOptimizerSubsystem. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
12 lines
122 B
Plaintext
12 lines
122 B
Plaintext
# Unreal Engine build artifacts
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Binaries/
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Intermediate/
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DerivedDataCache/
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Saved/
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# IDE / OS
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.vs/
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*.pdb
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*.VC.db
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.DS_Store
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