Editor plugin that detects geometrically-identical sibling StaticMeshes across a level, rebases each placement onto one canonical mesh with a corrected transform (W' = D * W, verified by exact vertex matching), and can collapse groups into HISM. Native Slate tool panel + BlueprintCallable UOptimizerSubsystem. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright IHY.
|
|
#include "OptimizerReconciler.h"
|
|
|
|
namespace OptimizerReconciler
|
|
{
|
|
bool ComputeCorrectedWorld(
|
|
const FMatrix& CanonToMember,
|
|
const FTransform& W,
|
|
const FBox& CanonLocalBounds,
|
|
double ShearTol,
|
|
FTransform& OutWprime,
|
|
double& OutMaxCornerDev)
|
|
{
|
|
// Exact corrected world matrix: apply D first (canon-local -> sibling-local), then W.
|
|
const FMatrix Exact = CanonToMember * W.ToMatrixWithScale();
|
|
OutWprime.SetFromMatrix(Exact);
|
|
|
|
// Compare the FTransform reconstruction against the exact matrix at the canonical bbox corners.
|
|
// Any gap means the exact matrix had shear that FTransform discarded -> not representable.
|
|
const FVector Mn = CanonLocalBounds.Min;
|
|
const FVector Mx = CanonLocalBounds.Max;
|
|
const FVector Corners[8] =
|
|
{
|
|
FVector(Mn.X, Mn.Y, Mn.Z), FVector(Mx.X, Mn.Y, Mn.Z),
|
|
FVector(Mn.X, Mx.Y, Mn.Z), FVector(Mx.X, Mx.Y, Mn.Z),
|
|
FVector(Mn.X, Mn.Y, Mx.Z), FVector(Mx.X, Mn.Y, Mx.Z),
|
|
FVector(Mn.X, Mx.Y, Mx.Z), FVector(Mx.X, Mx.Y, Mx.Z)
|
|
};
|
|
|
|
double MaxDev = 0.0;
|
|
for (const FVector& C : Corners)
|
|
{
|
|
const FVector ExactPt = Exact.TransformPosition(C);
|
|
const FVector ViaTransform = OutWprime.TransformPosition(C);
|
|
MaxDev = FMath::Max(MaxDev, FVector::Dist(ExactPt, ViaTransform));
|
|
}
|
|
OutMaxCornerDev = MaxDev;
|
|
return MaxDev <= ShearTol;
|
|
}
|
|
}
|