// Copyright IHY. Universal Bars plugin. using UnrealBuildTool; public class UniversalBars : ModuleRules { public UniversalBars(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UMG", "SlateCore", "Slate" }); } }