Procedural M_UI_UniversalBar material (SDF rounded-rect, fill/delayed/shield/ penalty-zones/stripes/segments/flash/pulse), 6 preset instances, animated UUniversalBarWidget + UUniversalHUDWidget + global UUniversalBarsSubsystem API, UUniversalBarsTheme DataAsset, and a ready WBP_HUD_InGame with zone-tracking status chips. See README.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
10 lines
95 B
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10 lines
95 B
Plaintext
# UE build artifacts
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Intermediate/
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Binaries/
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DerivedDataCache/
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Saved/
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*.sln
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*.suo
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*.VC.db
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.vs/
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