Procedural M_UI_UniversalBar material (SDF rounded-rect, fill/delayed/shield/ penalty-zones/stripes/segments/flash/pulse), 6 preset instances, animated UUniversalBarWidget + UUniversalHUDWidget + global UUniversalBarsSubsystem API, UUniversalBarsTheme DataAsset, and a ready WBP_HUD_InGame with zone-tracking status chips. See README.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5 lines
130 B
C++
5 lines
130 B
C++
// Copyright IHY. Universal Bars plugin.
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#include "Modules/ModuleManager.h"
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IMPLEMENT_MODULE(FDefaultModuleImpl, UniversalBars);
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