# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*
Plugins/**/Binaries/*

# Builds
Build/*

# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

# Don't ignore icon files in Build
!Build/**/*.ico

# Built data for maps
*_BuiltData.uasset

# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*
Plugins/**/Intermediate/*

# Cache files for the editor to use
DerivedDataCache/*

# ---> MCP server / Node.js
node_modules/
npm-debug.log*
yarn-error.log*

# ---> Python workers
__pycache__/
*.pyc

# ---> Secrets & local config (NEVER commit these)
# auth token for the agent gateway — copy auth.env.example to auth.env locally
auth.env
agent-gateway/auth.env
agent-gateway/.generated-audio/
# real API keys live in a local, untracked copy
integrations.local.json

# Local setup-wizard overrides (machine-specific — never commit)
mcp.config.json

