Unified, portable Unreal Engine MCP system plugin
Merge of the two project copies into one self-contained plugin (the superset: variable_op + variables.py, full pcg_op runtime/declarative/preset ops, the CreateWidgetFloatAnimation widget tool, and full Voxel graph authoring). Made fully project- and machine-agnostic — no hardcoded paths: - New src/projectPaths.js auto-detects the host .uproject (walk-up), project name, Editor build target, log file, and engine install (EngineAssociation via launcher manifest/registry, else installed-engine scan). All overridable via UE_* env vars. - Rewired buildOrchestrator/insights/launcher/insightsExporter/server.js and the Python workers (cpp_scaffold, live_coding, apply_graph, console) off the old C:/Github/ihy, IHY*, E:/UE_Versions and UE_5.7 literals onto the resolver. - Voxel made optional: Build.cs auto-detects the Voxel plugin (env UE_MCP_WITH_VOXEL override) and the C++ compiles to stubs under WITH_MCP_VOXEL, so the module builds in projects without Voxel; .uplugin marks Voxel optional. - De-branded the agent-gateway and docs; scrubbed a leaked API key; excluded node_modules/Binaries/Intermediate/__pycache__/secrets from the repo. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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UEBlueprintMCP.uplugin
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36
UEBlueprintMCP.uplugin
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.1.0",
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"FriendlyName": "Unreal Engine MCP System",
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"Description": "Editor-only C++/Python helpers that expose the UE editor (Blueprint graphs, UMG, materials, Niagara, PCG, assets, build, Insights, ...) as MCP tools. Project- and machine-agnostic: all paths are auto-detected.",
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"Category": "Editor",
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"CreatedBy": "ExbyteLabs",
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"CreatedByURL": "https://gitea.exbytestudios.com/ExbyteLabs/unreal-engine-mcp-system-plugin",
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"DocsURL": "https://gitea.exbytestudios.com/ExbyteLabs/unreal-engine-mcp-system-plugin",
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"MarketplaceURL": "",
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"SupportURL": "https://gitea.exbytestudios.com/ExbyteLabs/unreal-engine-mcp-system-plugin",
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"EnabledByDefault": true,
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"CanContainContent": false,
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"IsBetaVersion": true,
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"IsExperimentalVersion": false,
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"Installed": false,
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"Modules": [
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{
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"Name": "UEBlueprintMCPEditor",
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"Type": "Editor",
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"LoadingPhase": "Default"
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}
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],
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"Plugins": [
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{
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"Name": "Voxel",
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"Enabled": true,
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"Optional": true
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},
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{
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"Name": "Niagara",
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"Enabled": true
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}
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]
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}
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