# ---> UnrealEngine # Visual Studio 2015 user specific files .vs/ # Compiled Object files *.slo *.lo *.o *.obj # Precompiled Headers *.gch *.pch # Compiled Dynamic libraries *.so *.dylib *.dll # Fortran module files *.mod # Compiled Static libraries *.lai *.la *.a *.lib # Executables *.exe *.out *.app *.ipa # These project files can be generated by the engine *.xcodeproj *.xcworkspace *.sln *.suo *.opensdf *.sdf *.VC.db *.VC.opendb # Precompiled Assets SourceArt/**/*.png SourceArt/**/*.tga # Binary Files Binaries/* Plugins/**/Binaries/* # Builds Build/* # Whitelist PakBlacklist-.txt files !Build/*/ Build/*/** !Build/*/PakBlacklist*.txt # Don't ignore icon files in Build !Build/**/*.ico # Built data for maps *_BuiltData.uasset # Configuration files generated by the Editor Saved/* # Compiled source files for the engine to use Intermediate/* Plugins/**/Intermediate/* # Cache files for the editor to use DerivedDataCache/* # ---> MCP server / Node.js node_modules/ npm-debug.log* yarn-error.log* # ---> Python workers __pycache__/ *.pyc # ---> Secrets & local config (NEVER commit these) # auth token for the agent gateway — copy auth.env.example to auth.env locally auth.env agent-gateway/auth.env agent-gateway/.generated-audio/ # real API keys live in a local, untracked copy integrations.local.json # Local setup-wizard overrides (machine-specific — never commit) mcp.config.json