Files
Bonchellon 341e694ab5 Add in-editor Slate setup wizard (Tools > MCP Setup Wizard)
Native UE editor tab (SMCPWizard) so setup happens inside Unreal, not just the
Node CLI. Three sections:
- Remote Control: live status of the :30010 bridge + a button to start it
  (WebControl.StartServer + EnableServerOnStartup).
- API keys: paste/save the agent-gateway Anthropic token (auth.env) and
  ElevenLabs key (integrations.json) — both git-ignored.
- MCP tools: lists the catalogue from tools.json.

Wiring:
- UEBlueprintMCPEditor module registers a nomad tab + a Tools-menu entry.
- Build.cs gains the Projects module (IPluginManager).
- server.js exports TOOLS and only launches the stdio server when run directly
  (isMain), so src/dumpTools.mjs can generate tools.json. `npm run dump-tools`.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 01:35:53 +03:00

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{
"name": "ue-blueprint-mcp",
"version": "0.1.0",
"description": "MCP server for spawning Unreal Engine 5 Blueprint nodes via a universal NodeSpec primitive.",
"type": "module",
"main": "src/server.js",
"bin": {
"ue-blueprint-mcp": "src/server.js"
},
"scripts": {
"start": "node src/server.js",
"setup": "node src/setup.js",
"doctor": "node src/doctor.js",
"dump-tools": "node src/dumpTools.mjs",
"test": "node --test \"test/*.test.js\""
},
"dependencies": {
"@modelcontextprotocol/sdk": "^1.0.4",
"better-sqlite3": "^11.5.0"
}
}