Files
Bonchellon eba71c4ca8 Unified, portable Unreal Engine MCP system plugin
Merge of the two project copies into one self-contained plugin (the superset:
variable_op + variables.py, full pcg_op runtime/declarative/preset ops, the
CreateWidgetFloatAnimation widget tool, and full Voxel graph authoring).

Made fully project- and machine-agnostic — no hardcoded paths:
- New src/projectPaths.js auto-detects the host .uproject (walk-up), project
  name, Editor build target, log file, and engine install (EngineAssociation
  via launcher manifest/registry, else installed-engine scan). All overridable
  via UE_* env vars.
- Rewired buildOrchestrator/insights/launcher/insightsExporter/server.js and the
  Python workers (cpp_scaffold, live_coding, apply_graph, console) off the old
  C:/Github/ihy, IHY*, E:/UE_Versions and UE_5.7 literals onto the resolver.
- Voxel made optional: Build.cs auto-detects the Voxel plugin (env
  UE_MCP_WITH_VOXEL override) and the C++ compiles to stubs under WITH_MCP_VOXEL,
  so the module builds in projects without Voxel; .uplugin marks Voxel optional.
- De-branded the agent-gateway and docs; scrubbed a leaked API key; excluded
  node_modules/Binaries/Intermediate/__pycache__/secrets from the repo.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 01:07:24 +03:00

119 lines
3.6 KiB
Python

"""Console commands and CVars.
Ops:
run {command} — execute editor console command
get_cvar {name}
set_cvar {name, value}
list_cvars {prefix?} — search registered cvars by prefix (best-effort)
stat {name, enable?:true} — toggle stat command (`stat fps`, `stat unit`, ...)
"""
from __future__ import annotations
import json
import os
import traceback
try:
import unreal # type: ignore
except ImportError:
unreal = None
def _world():
return unreal.EditorLevelLibrary.get_editor_world()
def run(args):
cmd = args["command"]
try:
unreal.SystemLibrary.execute_console_command(_world(), cmd)
return {"ok": True, "command": cmd}
except Exception as e:
return {"ok": False, "error": str(e)}
def get_cvar(args):
name = args["name"]
# No direct read API in stable Python; we issue ?-style print and grab from log.
try:
unreal.SystemLibrary.execute_console_command(_world(), name)
# Heuristic: also use ConsoleVariablesEditorFunctionLibrary if available
cvl = getattr(unreal, "ConsoleVariablesEditorFunctionLibrary", None)
if cvl and hasattr(cvl, "get_console_variable_string_value"):
return {"ok": True, "name": name, "value": cvl.get_console_variable_string_value(name)}
return {"ok": True, "name": name, "note": "value echoed to Output Log (no direct read API)"}
except Exception as e:
return {"ok": False, "error": str(e)}
def set_cvar(args):
name = args["name"]
val = args["value"]
cmd = f"{name} {val}"
try:
unreal.SystemLibrary.execute_console_command(_world(), cmd)
return {"ok": True, "command": cmd}
except Exception as e:
return {"ok": False, "error": str(e)}
def list_cvars(args):
prefix = args.get("prefix") or ""
cmd = f"DumpConsoleCommands {prefix}".strip()
try:
unreal.SystemLibrary.execute_console_command(_world(), cmd)
return {"ok": True, "note": "results dumped to log; use read_python_log or grep the project log",
"command": cmd}
except Exception as e:
return {"ok": False, "error": str(e)}
def stat(args):
name = args["name"]
if not name.lower().startswith("stat "):
name = "stat " + name
try:
unreal.SystemLibrary.execute_console_command(_world(), name)
return {"ok": True, "command": name}
except Exception as e:
return {"ok": False, "error": str(e)}
OPS = {
"run": run,
"get_cvar": get_cvar,
"set_cvar": set_cvar,
"list_cvars": list_cvars,
"stat": stat,
}
def entrypoint(payload_json):
try:
p = json.loads(payload_json)
except Exception as e:
return _tee({"ok": False, "error": f"bad json: {e}"}, {})
op = p.get("op"); fn = OPS.get(op)
if not fn:
return _tee({"ok": False, "error": f"unknown op {op!r}", "available": list(OPS)}, p)
try:
return _tee(fn(p), p)
except Exception as e:
return _tee({"ok": False, "error": str(e), "traceback": traceback.format_exc()}, p)
def _tee(result, p):
txt = json.dumps(result)
try:
if unreal is not None:
sd = unreal.Paths.project_saved_dir() + "MCP/"
os.makedirs(sd, exist_ok=True)
rid = p.get("__rid") or "last"
with open(sd + "last.json", "w", encoding="utf-8") as f: f.write(txt)
if rid != "last":
with open(sd + f"{rid}.json", "w", encoding="utf-8") as f: f.write(txt)
unreal.log("[MCP-CONSOLE] " + txt[:1500])
except Exception:
pass
return txt