Merge of the two project copies into one self-contained plugin (the superset: variable_op + variables.py, full pcg_op runtime/declarative/preset ops, the CreateWidgetFloatAnimation widget tool, and full Voxel graph authoring). Made fully project- and machine-agnostic — no hardcoded paths: - New src/projectPaths.js auto-detects the host .uproject (walk-up), project name, Editor build target, log file, and engine install (EngineAssociation via launcher manifest/registry, else installed-engine scan). All overridable via UE_* env vars. - Rewired buildOrchestrator/insights/launcher/insightsExporter/server.js and the Python workers (cpp_scaffold, live_coding, apply_graph, console) off the old C:/Github/ihy, IHY*, E:/UE_Versions and UE_5.7 literals onto the resolver. - Voxel made optional: Build.cs auto-detects the Voxel plugin (env UE_MCP_WITH_VOXEL override) and the C++ compiles to stubs under WITH_MCP_VOXEL, so the module builds in projects without Voxel; .uplugin marks Voxel optional. - De-branded the agent-gateway and docs; scrubbed a leaked API key; excluded node_modules/Binaries/Intermediate/__pycache__/secrets from the repo. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
94 lines
1.3 KiB
Plaintext
94 lines
1.3 KiB
Plaintext
# ---> UnrealEngine
|
|
# Visual Studio 2015 user specific files
|
|
.vs/
|
|
|
|
# Compiled Object files
|
|
*.slo
|
|
*.lo
|
|
*.o
|
|
*.obj
|
|
|
|
# Precompiled Headers
|
|
*.gch
|
|
*.pch
|
|
|
|
# Compiled Dynamic libraries
|
|
*.so
|
|
*.dylib
|
|
*.dll
|
|
|
|
# Fortran module files
|
|
*.mod
|
|
|
|
# Compiled Static libraries
|
|
*.lai
|
|
*.la
|
|
*.a
|
|
*.lib
|
|
|
|
# Executables
|
|
*.exe
|
|
*.out
|
|
*.app
|
|
*.ipa
|
|
|
|
# These project files can be generated by the engine
|
|
*.xcodeproj
|
|
*.xcworkspace
|
|
*.sln
|
|
*.suo
|
|
*.opensdf
|
|
*.sdf
|
|
*.VC.db
|
|
*.VC.opendb
|
|
|
|
# Precompiled Assets
|
|
SourceArt/**/*.png
|
|
SourceArt/**/*.tga
|
|
|
|
# Binary Files
|
|
Binaries/*
|
|
Plugins/**/Binaries/*
|
|
|
|
# Builds
|
|
Build/*
|
|
|
|
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
|
|
!Build/*/
|
|
Build/*/**
|
|
!Build/*/PakBlacklist*.txt
|
|
|
|
# Don't ignore icon files in Build
|
|
!Build/**/*.ico
|
|
|
|
# Built data for maps
|
|
*_BuiltData.uasset
|
|
|
|
# Configuration files generated by the Editor
|
|
Saved/*
|
|
|
|
# Compiled source files for the engine to use
|
|
Intermediate/*
|
|
Plugins/**/Intermediate/*
|
|
|
|
# Cache files for the editor to use
|
|
DerivedDataCache/*
|
|
|
|
# ---> MCP server / Node.js
|
|
node_modules/
|
|
npm-debug.log*
|
|
yarn-error.log*
|
|
|
|
# ---> Python workers
|
|
__pycache__/
|
|
*.pyc
|
|
|
|
# ---> Secrets & local config (NEVER commit these)
|
|
# auth token for the agent gateway — copy auth.env.example to auth.env locally
|
|
auth.env
|
|
agent-gateway/auth.env
|
|
agent-gateway/.generated-audio/
|
|
# real API keys live in a local, untracked copy
|
|
integrations.local.json
|
|
|