Merge of the two project copies into one self-contained plugin (the superset: variable_op + variables.py, full pcg_op runtime/declarative/preset ops, the CreateWidgetFloatAnimation widget tool, and full Voxel graph authoring). Made fully project- and machine-agnostic — no hardcoded paths: - New src/projectPaths.js auto-detects the host .uproject (walk-up), project name, Editor build target, log file, and engine install (EngineAssociation via launcher manifest/registry, else installed-engine scan). All overridable via UE_* env vars. - Rewired buildOrchestrator/insights/launcher/insightsExporter/server.js and the Python workers (cpp_scaffold, live_coding, apply_graph, console) off the old C:/Github/ihy, IHY*, E:/UE_Versions and UE_5.7 literals onto the resolver. - Voxel made optional: Build.cs auto-detects the Voxel plugin (env UE_MCP_WITH_VOXEL override) and the C++ compiles to stubs under WITH_MCP_VOXEL, so the module builds in projects without Voxel; .uplugin marks Voxel optional. - De-branded the agent-gateway and docs; scrubbed a leaked API key; excluded node_modules/Binaries/Intermediate/__pycache__/secrets from the repo. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
181 lines
5.9 KiB
Python
181 lines
5.9 KiB
Python
"""Blueprint member-variable authoring ops.
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Wraps the (already-compiled) C++ helpers on unreal.MCPGraphLibrary:
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AddMemberVariable / SetVariableDefaultValue / SetVariableMetadata /
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RenameVariable / DeleteVariable / DescribeBlueprintJson.
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Reachable from JS as the `variable_op` tool, and also merged into `asset_op`'s
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op-table for zero-restart availability (see assets.py).
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Ops:
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add {bp_path, name, type, default?, instance_editable?, expose_on_spawn?,
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category?, tooltip?} — create a member variable, optionally set its
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default value + metadata. type is one of
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bool|int|float|double|string|name|text or a
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class path / short name for an object ref.
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set_default {bp_path, name, value}
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set_meta {bp_path, name, instance_editable?, expose_on_spawn?, category?, tooltip?}
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rename {bp_path, old, new}
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delete {bp_path, name}
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list {bp_path} — current member variables (name+type) as JSON.
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"""
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from __future__ import annotations
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import json
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import os
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import traceback
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try:
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import unreal # type: ignore
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except ImportError:
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unreal = None
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def _lib():
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L = getattr(unreal, "MCPGraphLibrary", None)
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if L is None:
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raise RuntimeError("MCPGraphLibrary missing — rebuild C++ plugin")
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return L
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def _load_bp(path: str):
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a = unreal.EditorAssetLibrary.load_asset(path)
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if not isinstance(a, unreal.Blueprint):
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raise RuntimeError(f"not a blueprint: {path!r}")
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return a
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def _compile_save(bp):
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_lib().compile_and_save_blueprint(bp)
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unreal.EditorAssetLibrary.save_loaded_asset(bp)
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def _variables(bp) -> list:
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"""Return [{name,type,...}] from DescribeBlueprintJson."""
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try:
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info = json.loads(_lib().describe_blueprint_json(bp))
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return info.get("variables", [])
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except Exception: # noqa: BLE001
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return []
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def _has_var(bp, name: str) -> bool:
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return any(v.get("name") == name for v in _variables(bp))
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def add(args: dict) -> dict:
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bp = _load_bp(args["bp_path"])
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name = args["name"]
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type_spec = args.get("type") or args.get("type_spec")
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if not name or not type_spec:
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return {"ok": False, "error": "add requires {name, type}"}
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if _has_var(bp, name):
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return {"ok": False, "error": f"variable {name!r} already exists", "exists": True}
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ok = bool(_lib().add_member_variable(bp, name, type_spec))
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if not ok:
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return {"ok": False, "error": f"add_member_variable failed (bad type {type_spec!r}?)"}
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# Optional default value + metadata in the same transaction.
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if "default" in args and args["default"] is not None:
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_lib().set_variable_default_value(bp, name, str(args["default"]))
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if any(k in args for k in ("instance_editable", "expose_on_spawn", "category", "tooltip")):
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_lib().set_variable_metadata(
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bp, name,
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bool(args.get("instance_editable", False)),
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bool(args.get("expose_on_spawn", False)),
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str(args.get("category", "")),
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str(args.get("tooltip", "")),
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)
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_compile_save(bp)
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return {"ok": True, "name": name, "type": type_spec}
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def set_default(args: dict) -> dict:
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bp = _load_bp(args["bp_path"])
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ok = bool(_lib().set_variable_default_value(bp, args["name"], str(args.get("value", ""))))
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if ok: _compile_save(bp)
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return {"ok": ok, "name": args["name"]}
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def set_meta(args: dict) -> dict:
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bp = _load_bp(args["bp_path"])
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ok = bool(_lib().set_variable_metadata(
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bp, args["name"],
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bool(args.get("instance_editable", False)),
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bool(args.get("expose_on_spawn", False)),
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str(args.get("category", "")),
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str(args.get("tooltip", "")),
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))
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if ok: _compile_save(bp)
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return {"ok": ok, "name": args["name"]}
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def rename(args: dict) -> dict:
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bp = _load_bp(args["bp_path"])
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ok = bool(_lib().rename_variable(bp, args["old"], args["new"]))
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if ok: _compile_save(bp)
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return {"ok": ok, "old": args["old"], "new": args["new"]}
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def delete(args: dict) -> dict:
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bp = _load_bp(args["bp_path"])
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ok = bool(_lib().delete_variable(bp, args["name"]))
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if ok: _compile_save(bp)
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return {"ok": ok, "name": args["name"]}
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def list_vars(args: dict) -> dict:
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bp = _load_bp(args["bp_path"])
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return {"ok": True, "variables": _variables(bp)}
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# op-table — also merged into assets.OPS for zero-restart availability.
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VAR_OPS = {
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"add_variable": add,
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"add": add,
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"set_var_default": set_default,
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"set_default": set_default,
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"set_var_meta": set_meta,
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"set_meta": set_meta,
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"rename_variable": rename,
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"rename": rename,
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"delete_variable": delete,
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"delete": delete,
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"list_variables": list_vars,
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"list": list_vars,
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}
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def entrypoint(payload_json: str) -> str:
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try:
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p = json.loads(payload_json)
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except Exception as e: # noqa: BLE001
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return _tee({"ok": False, "error": f"bad json: {e}"}, {})
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op = p.get("op")
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fn = VAR_OPS.get(op)
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if not fn:
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return _tee({"ok": False, "error": f"unknown op {op!r}", "available": sorted(VAR_OPS)}, p)
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try:
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return _tee(fn(p), p)
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except Exception as e: # noqa: BLE001
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return _tee({"ok": False, "error": str(e), "traceback": traceback.format_exc()}, p)
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def _tee(result: dict, p: dict) -> str:
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txt = json.dumps(result)
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try:
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if unreal is not None:
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sd = unreal.Paths.project_saved_dir() + "MCP/"
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os.makedirs(sd, exist_ok=True)
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rid = p.get("__rid") or "last"
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with open(sd + "last.json", "w", encoding="utf-8") as f:
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f.write(txt)
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if rid != "last":
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with open(sd + f"{rid}.json", "w", encoding="utf-8") as f:
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f.write(txt)
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unreal.log("[MCP-VARS] " + txt[:1500])
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except Exception:
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pass
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return txt
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