// Copyright IHY. Vertical Partition Streaming plugin. using UnrealBuildTool; public class VerticalPartition : ModuleRules { public VerticalPartition(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "DeveloperSettings", }); PrivateDependencyModuleNames.AddRange(new string[] { "RenderCore", }); // Editor-only helpers compiled into the runtime module are guarded by WITH_EDITOR; // the heavy editor build logic lives in the VerticalPartitionEditor module. if (Target.bBuildEditor) { PrivateDependencyModuleNames.Add("UnrealEd"); } } }