// Copyright IHY. Vertical Partition Streaming plugin (editor module). // // Offline build entry point: // UnrealEditor-Cmd.exe Project.uproject -run=VerticalPartition -Map=/Game/Maps/MyMap #pragma once #include "CoreMinimal.h" #include "Commandlets/Commandlet.h" #include "VerticalPartitionCommandlet.generated.h" UCLASS() class UVerticalPartitionCommandlet : public UCommandlet { GENERATED_BODY() public: UVerticalPartitionCommandlet(); virtual int32 Main(const FString& Params) override; };