// Copyright IHY. Vertical Partition Streaming plugin (editor module). using UnrealBuildTool; public class VerticalPartitionEditor : ModuleRules { public VerticalPartitionEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "VerticalPartition", }); PrivateDependencyModuleNames.AddRange(new string[] { "UnrealEd", "Slate", "SlateCore", "InputCore", "EditorSubsystem", "ToolMenus", "Projects", "AssetRegistry", "AssetTools", "MeshMergeUtilities", "MeshDescription", "StaticMeshDescription", "MaterialUtilities", "MeshReductionInterface", "LevelEditor", }); } }