Files
vertical-partition-system-p…/Source/VerticalPartition/Private/VerticalPartitionSettings.cpp
Bonchellon 04ad6d3f25 Initial commit: Vertical Partition Streaming plugin (UE 5.7)
Bounded vertical route partition / streaming for handcrafted spiral climb maps
(Only Up / Only Climb). Not World Partition, not Level Instances as core arch.

- Z-cell segmentation + optional XY subcells, editor builder + commandlet
- NonDestructive visibility backend + streaming-level backend
- Offline HLOD proxies: MergedMesh / SimplifiedProxy (ProxyLOD)
- Universal Level Instance + Packed Level Actor + HISM support (flatten+merge)
- Vertical-aware runtime streamer (full/preload/HLOD/unload, hysteresis,
  velocity prediction, fall-risk), WP-style debug viz + vp.* console
- Safe-by-default: only static decor streams; sky/lights/gameplay stay persistent

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 17:42:41 +03:00

13 lines
408 B
C++

// Copyright IHY. Vertical Partition Streaming plugin.
#include "VerticalPartitionSettings.h"
UVerticalPartitionDeveloperSettings::UVerticalPartitionDeveloperSettings()
{
// DefaultSettings keeps the struct defaults declared in VerticalPartitionTypes.h.
}
const UVerticalPartitionDeveloperSettings* UVerticalPartitionDeveloperSettings::Get()
{
return GetDefault<UVerticalPartitionDeveloperSettings>();
}