Bounded vertical route partition / streaming for handcrafted spiral climb maps (Only Up / Only Climb). Not World Partition, not Level Instances as core arch. - Z-cell segmentation + optional XY subcells, editor builder + commandlet - NonDestructive visibility backend + streaming-level backend - Offline HLOD proxies: MergedMesh / SimplifiedProxy (ProxyLOD) - Universal Level Instance + Packed Level Actor + HISM support (flatten+merge) - Vertical-aware runtime streamer (full/preload/HLOD/unload, hysteresis, velocity prediction, fall-risk), WP-style debug viz + vp.* console - Safe-by-default: only static decor streams; sky/lights/gameplay stay persistent Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
13 lines
408 B
C++
13 lines
408 B
C++
// Copyright IHY. Vertical Partition Streaming plugin.
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#include "VerticalPartitionSettings.h"
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UVerticalPartitionDeveloperSettings::UVerticalPartitionDeveloperSettings()
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{
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// DefaultSettings keeps the struct defaults declared in VerticalPartitionTypes.h.
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}
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const UVerticalPartitionDeveloperSettings* UVerticalPartitionDeveloperSettings::Get()
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{
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return GetDefault<UVerticalPartitionDeveloperSettings>();
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}
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